Announcement

Collapse

Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Breaches of confidentiality and privacy of any sort.
    3. Any form of racism, bigotry or attacks on race, creed or color.
    4. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

[Mutator] Server Extension mod

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Mutator] Server Extension mod

    This mod will probably someday evolve into a KF2 ServerPerks version.

    The new scoreboard supports more than 6 players, although the looks of it isn't exactly the same as standard KF scoreboard, mainly because it is written in UnrealScript rather then a Flash GUI.


    Version 0.25 includes Kill Messages, a mod I made in previous KF game:


    Version 0.3 includes mapvote:


    Version 0.6 includes RPG elements:


    So, as said, depending on screen resolution it draws 16-40 players, then it adds a scrollbar where which you can use your mouse to scroll up or down with.
    It does not show scanlines like KF2 scoreboard texture, mainly because trying to align the scanlines is a ***** to do in UnrealScript. Also it is yet missing dosh icon.

    Download from here

    Download source codes from here

    Workshop link

    Be sure to read the included readme to know how to use this mod.

    Version 0.99:
    Spoiler!

    Version 0.98:
    Spoiler!

    Version 0.965:
    Spoiler!

    Version 0.96:
    Spoiler!

    Version 0.95:
    Spoiler!

    Version 0.91:
    Spoiler!

    Version 0.9:
    Spoiler!

    Version 0.8:
    Spoiler!


    BEWARE - Using this mod will disable perk progression on your server!

    Mapvote remarks:
    - To see list of commands to use, say !Help
    - To show mapvote in mid-game, say !MapVote
    - As admin, to add or remove maps in maplist, say !AddMap <mapname> or !RemoveMap <mapname>
    - Contains webadmin interface to edit game vote settings and general mapvote settings.

    Current features:
    - Replacement scoreboard.
    - Built-in forced max players mod.
    - Scoreboard allows you to view any players steam profile or mute players (or for admins to kick/ban players).
    - Spectators have better controls and can go through walls on free roam mode.
    - All messages (chat messages) are logged now on console (console which can be shown by pressing tilde key).
    - Kill/Damage messages (optional).
    - Timed player respawn upon death (optional).
    - Mapvote (optional).
    - Proper player death messages that show who was killed by what.
    - Interface for different admin levels (server will need a custom admin mod for that).
    - Fixed so players can see messages sent from WorldInfo.Game.Broadcast function.
    - Fixed between map connection messages (so you can actually see download progress), also if connection to new map fails, it will print the error to console.
    - Added RPG style perk progression, meaning as you level up, you gain points that you can spend on stats or traits for your perk.
    - Damage pop-ups.

    Planned features:
    - Replacement HUD in UnrealScript to show some of the missing information (localized messages anywhere on screen and current carry weight).
    - Replacement lobby menu. 22
    Last edited by Marco; 01-27-2017, 03:05 PM.
    [QUOTE=HuNteR-;973441]Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.[/QUOTE]

  • #2
    TWI locked the perks from being modded lol? Getting to Lvl.25 in game atm is so easy,that after a while the game will just get dull and die out on pretty much every large server,that stops level progression on 25.

    So serverperks is pretty much the only thing that kept large KF servers alive.

    TWI enable the modders to mod the perks.

    Anyway good work man.
    Last edited by brkic1; 04-26-2015, 09:40 AM.

    Comment


    • #3
      darn no perk progression

      Comment


      • #4
        Scan lines piss me off anyway. I understand what they were trying to do, make their flat UI less flat but its just lame imo, Id rather it be flat. TWI has to fix this perk progression thing, no reason non cheat mods should disable perk progression.

        Guess it wont matter once we have every perk leveled to 25.
        [IMG]http://i13.photobucket.com/albums/a263/cyoda/twi%20sig_zpsnhc20ba9.png[/IMG]

        Comment


        • #5
          Originally posted by Marco View Post
          This mod will probably someday evolve into a KF2 ServerPerks version.
          And this marks the beginnning of another great adventure as an admin and player, I'm glad to see all my fav modders are still kicking .
          [B][SIGPIC]I love this guy[/SIGPIC] KF1 - [URL="http://play.scrnbalance.eu"]Player stats & Server info[/URL][COLOR=DeepSkyBlue] | [COLOR=White]KF2 - Can't wait for linux servers [/COLOR] ~
          [/COLOR][/B]

          Comment


          • #6
            gg (5char)
            [URL="http://steamprofile.com"]
            [/URL][URL="http://www.gametracker.com/server_info/74.91.115.169:7707/"][IMG]http://cache.www.gametracker.com/server_info/74.91.115.169:7707/b_560_95_1.png[/IMG][/URL]

            Comment


            • #7
              With long playernames and long servernames it can overlap certain scoreboard things such as the cash and wave info

              Comment


              • #8
                Wow, Marco is already at work tweaking the code and fixing some aspects of the UI. Glad to see you back and in the new game.

                Did I just read you correctly? "This mod will probably someday evolve into a KF2 ServerPerks version."

                so by that I can assume that a serverperks 2 project is on the horizon? AWESOME !!!

                looking forward to working with you and other key modders for future community based content. Great to see you on the bandwagon again!

                Comment


                • #9
                  Would install if it wouldn't disable perk progression.

                  Comment


                  • #10
                    great mod, now pretty much required as of 1007 for the custom servers
                    [url=http://www.gametracker.com/server_info/173.66.77.207:7777/][img]http://cache.www.gametracker.com/server_info/173.66.77.207:7777/b_560_95_1.png[/img][/url]

                    Comment


                    • #11
                      Since this mod has built-in forced max players...Do I still need the Forced max players mod (can I remove it?) or do I need both installed?
                      Last edited by technut74; 05-02-2015, 02:35 AM.
                      [URL="https://steamcommunity.com/groups/CBZK"]Cold Blooded Zombie Killers Steam Group[/URL]

                      [url=http://www.gametracker.com/server_info/104.153.107.161:7777/][img]http://cache.www.gametracker.com/server_info/104.153.107.161:7777/b_560_95_1.png[/img][/url]

                      Comment


                      • #12
                        Originally posted by technut74 View Post
                        Since this mod has built-in forced max players...Do I still need the Forced max players mod (can I remove it?) or do I need both installed?
                        no, you don't need both installed

                        Comment


                        • #13
                          I created an update to this mod. Added some more scoreboard features, mainly that the scoreboard essentially acts like a GUI menu now where you can use your mouse to navigate around now.
                          Also slightly improved free roaming spectator movement (allowed to move through walls and removed the annoying acceleration/deacceleration movement speed).

                          Download link is in first post.
                          [QUOTE=HuNteR-;973441]Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.[/QUOTE]

                          Comment


                          • #14
                            Originally posted by Marco View Post
                            I created an update to this mod. Added some more scoreboard features, mainly that the scoreboard essentially acts like a GUI menu now where you can use your mouse to navigate around now.
                            Also slightly improved free roaming spectator movement (allowed to move through walls and removed the annoying acceleration/deacceleration movement speed).

                            Download link is in first post.
                            Update crashes the game when joining server, bugsplash etc.

                            Mod was working fine prior to updating it (followed the instructions).

                            - Edit; reverted back to previous version, works fine. >.<'
                            - Edit #2; re-trying updated mod; will post if continues to crash.
                            - Edit #3; still crashes, uploaded .dmp file
                            Attached Files
                            Last edited by Rexar; 05-02-2015, 06:40 AM.

                            Comment


                            • #15
                              How annoying, it is a bug in Engine where you can't reference across custom packages downloaded from server.

                              I merged KF2GUI contents with ServerExt package for now, so that should fix the crash.
                              Download link is still the same.
                              [QUOTE=HuNteR-;973441]Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.[/QUOTE]

                              Comment

                              Working...
                              X