This mod will probably someday evolve into a KF2 ServerPerks version.
The new scoreboard supports more than 6 players, although the looks of it isn't exactly the same as standard KF scoreboard, mainly because it is written in UnrealScript rather then a Flash GUI.
Version 0.25 includes Kill Messages, a mod I made in previous KF game:
Version 0.3 includes mapvote:
So, as said, depending on screen resolution it draws 16-40 players, then it adds a scrollbar where which you can use your mouse to scroll up or down with.
It does not show scanlines like KF2 scoreboard texture, mainly because trying to align the scanlines is a ***** to do in UnrealScript. Also it is yet missing dosh icon.
Download from here
Be sure to read the included readme to know how to use this mod.
BEWARE - Using this mod will disable perk progression on your server!
Mapvote remarks:
- To see list of commands to use, say !Help
- To show mapvote in mid-game, say !MapVote
- As admin, to add or remove maps in maplist, say !AddMap <mapname> or !RemoveMap <mapname>
- Contains webadmin interface to edit game vote settings and general mapvote settings.
Current features:
- Replacement scoreboard.
- Built-in forced max players mod.
- Scoreboard allows you to view any players steam profile or mute players (or for admins to kick/ban players).
- Spectators have better controls and can go through walls on free roam mode.
- All messages (chat messages) are logged now on console (console which can be shown by pressing tilde key).
- Kill/Damage messages (optional).
- Timed player respawn upon death (optional).
- Mapvote (optional).
- Proper player death messages that show who was killed by what.
- Interface for different admin levels (server will need a custom admin mod for that).
- Fixed so players can see messages sent from WorldInfo.Game.Broadcast function.
- Fixed between map connection messages (so you can actually see download progress), also if connection to new map fails, it will print the error to console.
Planned features:
- Replacement HUD in UnrealScript to show some of the missing information (localized messages anywhere on screen and current carry weight).
- Replacement lobby menu.
- Maybe sometimes in a distant future, custom perks and serverside perk saving (although this might not be possible because Tripwire locked nearly all perk specific variables from modifications).