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Upcoming Forum Overhaul

We are starting the work to switch our forums, which have been based on a version of the Vbulletin forum software since their inception with the Red Orchestra mod (then VB 3 and currently VB 5.1) to an all new forum software called Xenforo. After researching it, we feel Xenforo is a better choice for the future as it has a vibrant modding and addon community that will allow us to extend the functions of these forums in ways players will enjoy.

As part of this, at some point in the near future these forums will be locked down so we cant merge over all of the existing content into the new forum database. It will likely then be a few more days as we work on the new forum and correct any issues from the merge.
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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
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General Behaviour
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  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
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    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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[Mutator] Server Extension mod

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  • #76
    Know of anyway to get a difficulty setting to work in mapvote? It appears that when a map changes, the game itself automatically prefixes the launch with ?difficulty=x (x being set in KFGame.ini). Lets say I add HOE difficulty to mapvote and my KFGame is set to 2, what ends up happening when a map changes is: "?difficulty=2?difficulty=3". Subsequently, the second difficulty parameter is ignored.

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    • #77
      Game Options

      Originally posted by Slie View Post
      Know of anyway to get a difficulty setting to work in mapvote? It appears that when a map changes, the game itself automatically prefixes the launch with ?difficulty=x (x being set in KFGame.ini). Lets say I add HOE difficulty to mapvote and my KFGame is set to 2, what ends up happening when a map changes is: "?difficulty=2?difficulty=3". Subsequently, the second difficulty parameter is ignored.
      Don't change it in the Mutator section. Do it like this
      Spoiler!


      The KFGame.ini is what the server broadcasts the difficulty as in the Server Browser. Add GameDifficulty=6 there and it will say "ANY" in Server Browser letting players know that it's adjustable within the game.
      Last edited by Plaugniir; 08-07-2015, 07:59 PM.

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      • #78
        Thanks. I wasn't doing it in the mutator section. I didn't know the game broadcasts what ever is in the ini, not what the actual game is running at. When i checked in game it always said suicidal regardless of using HOE difficulty when map voting. Then both difficulties showed up in the change map in web admin.

        Edit: It appears that since I used the difficulty=2 in my launch, it was overriding the setting in the vote..
        Last edited by Slie; 08-09-2015, 07:46 PM.

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        • #79
          Game Voting

          I set up my voting like that so you could vote for any difficulty once you got in game, Which will change difficulty it just continues to broadcast what is set in the .ini

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          • #80
            still no way to add more than 30+ maps on the vote map list neither in the .ini or the game admin panel and Marco is not saying much :/

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            • #81
              Well I looked up the ini format of maplist and it seams to be in KFGame.ini under [KFGame.KFGameInfo] section:
              GameMapCycles=(Maps=("KF-BurningParis","KF-Bioticslab","KF-Outpost","KF-VolterManor"))
              There is a limit on how long one line may be in config file, but you can actually add more maps by adding more GameMapCycles lines:
              GameMapCycles=(Maps=("KF-BurningParis","KF-Bioticslab","KF-Outpost","KF-VolterManor"))
              GameMapCycles=(Maps=("KF-MoreMaps..."))
              On WebAdmin you do this by creating a new cycle from top of the menu (see attached screenshot).
              Attached Files
              Originally posted by HuNteR-
              Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.

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              • #82
                that has been done with no avail.

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                • #83
                  Marco, so thankful to you for working on this. I am working on a server. Atm the perks are lost at map change. If I change the map to the same map from the web admin the muts and perks are once again active.....stumped.

                  update. looks like the GameTypeConfigurator.u was the cause. Maybe a future update will fix the issue between the muts?
                  Last edited by [SM]TOPSGT; 08-14-2015, 04:12 PM.
                  http://slsnipers.enjin.com/


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                  • #84
                    Originally posted by Marco View Post
                    Well I looked up the ini format of maplist and it seams to be in KFGame.ini under [KFGame.KFGameInfo] section:

                    There is a limit on how long one line may be in config file, but you can actually add more maps by adding more GameMapCycles lines:

                    On WebAdmin you do this by creating a new cycle from top of the menu (see attached screenshot).
                    Thanks for quick reply Marco, I will test it but I don't think you can have multiple MapLists active. Wonder if it would be possible to have the voting handler load multiple maplists and let you select in game like the game option drop down in the menu. Maybe an idea for the ServerPerks version

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                    • #85
                      Issue with skills / Traits not saving`

                      Yeah, having a bit of a problem with the skills points that people are assigning to their perks are not saving between map changes. Anyone else have this issue??

                      Comment


                      • #86
                        Originally posted by Pornography View Post
                        Yeah, having a bit of a problem with the skills points that people are assigning to their perks are not saving between map changes. Anyone else have this issue??
                        Have experienced similar issue. Have since set all of the .inis to read only. When I used the webadmin it would zero everything out and I would have to revert manually. Setting to read only and not using webadmin to manage ServerExt perks now works great

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                        • #87
                          Originally posted by Plaugniir View Post
                          Have experienced similar issue. Have since set all of the .inis to read only. When I used the webadmin it would zero everything out and I would have to revert manually. Setting to read only and not using webadmin to manage ServerExt perks now works great
                          Aye, yeah I noticed that too.

                          Done the same and seem to be coping well now.

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                          • #88
                            Dunno if this has already been suggested but I think there should be a section which compiles the values together like (I know this is wrong but on a visual term):


                            [ServerExt.Ext_TraitHealthReg]
                            ..
                            HealthRegenValue=10
                            RegenInterval=30
                            ..
                            LevelCosts=40
                            MinLevel=0
                            ConfigVersion=1

                            Something like this will give the admins complete control over the perks and how the server runs. Just a suggestion.

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                            • #89
                              My problem seemed to be caused by GametypeConfigurator. But that was an easy fix

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                              • #90
                                Levelling Recommendation / Config

                                I'd love to see a complete config file for the skills, traits ect.
                                Editing the values now is okay but changing some things can be painful or just "going in blind". Here's how I think it can be improved... (I know this wont work , but it would be good to see something like it)

                                http://pastebin.com/cVLLVs7H
                                (Had to use a pastebin, got kinda lengthy...)

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