Announcement

Collapse
1 of 3 < >

Upcoming Forum Overhaul

We are starting the work to switch our forums, which have been based on a version of the Vbulletin forum software since their inception with the Red Orchestra mod (then VB 3 and currently VB 5.1) to an all new forum software called Xenforo. After researching it, we feel Xenforo is a better choice for the future as it has a vibrant modding and addon community that will allow us to extend the functions of these forums in ways players will enjoy.

As part of this, at some point in the near future these forums will be locked down so we cant merge over all of the existing content into the new forum database. It will likely then be a few more days as we work on the new forum and correct any issues from the merge.
2 of 3 < >

Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
3 of 3 < >

Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

[Mutator] Server Extension mod

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Tried this mod out on my server and I'm really enjoying it. I can't wait for the next update.

    Comment


    • #32
      Originally posted by Marco View Post
      This mod will probably someday evolve into a KF2 ServerPerks version.

      The new scoreboard supports more than 6 players, although the looks of it isn't exactly the same as standard KF scoreboard, mainly because it is written in UnrealScript rather then a Flash GUI.


      Version 0.25 includes Kill Messages, a mod I made in previous KF game:


      Version 0.3 includes mapvote:


      So, as said, depending on screen resolution it draws 16-40 players, then it adds a scrollbar where which you can use your mouse to scroll up or down with.
      It does not show scanlines like KF2 scoreboard texture, mainly because trying to align the scanlines is a ***** to do in UnrealScript. Also it is yet missing dosh icon.

      Download from here

      Be sure to read the included readme to know how to use this mod.

      BEWARE - Using this mod will disable perk progression on your server!

      Mapvote remarks:
      - To see list of commands to use, say !Help
      - To show mapvote in mid-game, say !MapVote
      - As admin, to add or remove maps in maplist, say !AddMap <mapname> or !RemoveMap <mapname>
      - Contains webadmin interface to edit game vote settings and general mapvote settings.

      Current features:
      - Replacement scoreboard.
      - Built-in forced max players mod.
      - Scoreboard allows you to view any players steam profile or mute players (or for admins to kick/ban players).
      - Spectators have better controls and can go through walls on free roam mode.
      - All messages (chat messages) are logged now on console (console which can be shown by pressing tilde key).
      - Kill/Damage messages (optional).
      - Timed player respawn upon death (optional).
      - Mapvote (optional).
      - Proper player death messages that show who was killed by what.
      - Interface for different admin levels (server will need a custom admin mod for that).
      - Fixed so players can see messages sent from WorldInfo.Game.Broadcast function.
      - Fixed between map connection messages (so you can actually see download progress), also if connection to new map fails, it will print the error to console.

      Planned features:
      - Replacement HUD in UnrealScript to show some of the missing information (localized messages anywhere on screen and current carry weight).
      - Replacement lobby menu.
      - Maybe sometimes in a distant future, custom perks and serverside perk saving (although this might not be possible because Tripwire locked nearly all perk specific variables from modifications).

      So i did exactly what the readme file says to the T. even putting

      [KFGame.KFGameEngine]:
      ...
      ServerActors=IpDrv.WebServer
      ServerActors=ServerExtMut.ServerExtMut

      at the end of PCServer-KFEngine.ini and nothing hapens. I still have the same basic menu.

      Any suggestions?

      Comment


      • #33
        Originally posted by MNaCe View Post
        So i did exactly what the readme file says to the T. even putting

        [KFGame.KFGameEngine]:
        ...
        ServerActors=IpDrv.WebServer
        ServerActors=ServerExtMut.ServerExtMut

        at the end of PCServer-KFEngine.ini and nothing hapens. I still have the same basic menu.

        Any suggestions?
        Over time I'm thinking Marco assumes you're familiar with those files :P But it doesn't say "copy paste this exact same thing at the bottom of your file" what it really mean is: find the [KFGame.KFGameEngine] section in your ini file, and add the two serveractors line.

        And please don't quote and entire first post with pictures and all.
        [B][SIGPIC]I love this guy[/SIGPIC] KF1 - [URL="http://play.scrnbalance.eu"]Player stats & Server info[/URL][COLOR=DeepSkyBlue] | [COLOR=White]KF2 - Can't wait for linux servers [/COLOR] ~
        [/COLOR][/B]

        Comment


        • #34
          Made a tiny update to this mod.
          Basically added a KF1 "ServerPerks" upgrade to it, but instead of leveling up perks like in standard KF, it has more of an RPG element into it. It means you gain points for each level up that you can spend on stats or additional traits for your perk. Most of the values for this are customizable on server (either by editing .ini files or through WebAdmin).
          Originally posted by HuNteR-
          Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.

          Comment


          • #35
            Originally posted by Marco View Post
            Made a tiny update to this mod.
            Basically added a KF1 "ServerPerks" upgrade to it, but instead of leveling up perks like in standard KF, it has more of an RPG element into it. It means you gain points for each level up that you can spend on stats or additional traits for your perk. Most of the values for this are customizable on server (either by editing .ini files or through WebAdmin).
            OMG awesome ty Marco you just revived KF2!

            Comment


            • #36
              Nicely done

              Comment


              • #37
                Hey Marco,

                Love the mod, the lvling in this mod is pretty addicting and waiting to reach the next level to upgrade your stats has a nice RPG feel.

                There's just few things, the pet monsters don't have the same blocking as the players which is causing them to leave the map bounds. The other zeds chase after them where the players cant reach and its causing the maps to be slow.

                I'm also seeing some player to zeds scaling problems. some lvl 50 players can basically solo scrake or FP in a 30+ server with few rounds with the damage boost. Is there a way to scale player level to zed health?

                Hans is a pretty much a joke at this point, dies in less than a minute.
                Last edited by Mean_Machin3; 07-03-2015, 10:18 PM.

                Comment


                • #38
                  Looks good but a few the features like most of the voting has no point in solo except choosing a map and skipping the trader time

                  so could you add a way to disable some parts of it like the kill message which I have gotten used to it playing killing floor(which it seems to be preinstalled in kf)

                  But someone else already updated it for kf2 and if I like that one more be nice to disable the one in you'r so they don't conflict

                  Ran in to a bug using the controller, pressed the start button to open the menu and I couldn't use the start button to get out of it or anything really

                  Comment


                  • #39
                    Originally posted by 007_lord1 View Post
                    Looks good but a few the features like most of the voting has no point in solo except choosing a map and skipping the trader time

                    so could you add a way to disable some parts of it like the kill message which I have gotten used to it playing killing floor(which it seems to be preinstalled in kf)

                    But someone else already updated it for kf2 and if I like that one more be nice to disable the one in you'r so they don't conflict

                    Ran in to a bug using the controller, pressed the start button to open the menu and I couldn't use the start button to get out of it or anything really
                    Well the menu system wasn't exactly designed to be used with a controller, but for the other issues you have... RTFM.
                    Originally posted by HuNteR-
                    Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.

                    Comment


                    • #40
                      Originally posted by 007_lord1 View Post
                      Looks good but a few the features like most of the voting has no point in solo except choosing a map and skipping the trader time

                      so could you add a way to disable some parts of it like the kill message which I have gotten used to it playing killing floor(which it seems to be preinstalled in kf)

                      But someone else already updated it for kf2 and if I like that one more be nice to disable the one in you'r so they don't conflict

                      Ran in to a bug using the controller, pressed the start button to open the menu and I couldn't use the start button to get out of it or anything really
                      The Kill Messages in KF1 was originally a mod as well until it was inserted into the game as a main feature in 2014.

                      Comment


                      • #41
                        Where is stored the data of users (EXP) ?
                        [CENTER]
                        [/CENTER]

                        Comment


                        • #42
                          Just a question since im ignorant to the configs of the game. What makes this mod not save the players exp? What makes it not possible to make it possible?

                          Thanks

                          Comment


                          • #43
                            It stores player stats in "KFGame/Script/*.usa" folder, I will add a config option for this later to setup which path to save player stats at.
                            The reason for stats saving not to work may be that you are missing this directory.
                            Originally posted by HuNteR-
                            Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.

                            Comment


                            • #44
                              Marco, i keep reading posts here that this extension doesnt save players stats for perks. That if its installed it wont level them up etc. So is this true or not?

                              If it is true, why is it doing that? what is prventing this mutator to save a players exp to level their characters just if they were playing without this mutator?

                              Originally posted by Marco View Post
                              It stores player stats in "KFGame/Script/*.usa" folder, I will add a config option for this later to setup which path to save player stats at.
                              The reason for stats saving not to work may be that you are missing this directory.
                              Marco, i keep reading posts here that this extension doesnt save players stats for perks. That if its installed it wont level them up etc. So is this true or not?

                              If it is true, why is it doing that? what is prventing this mutator to save a players exp to level their characters just if they were playing without this mutator?

                              Comment


                              • #45
                                Originally posted by MNaCe View Post
                                Marco, i keep reading posts here that this extension doesnt save players stats for perks. That if its installed it wont level them up etc. So is this true or not?

                                If it is true, why is it doing that? what is prventing this mutator to save a players exp to level their characters just if they were playing without this mutator?



                                Marco, i keep reading posts here that this extension doesnt save players stats for perks. That if its installed it wont level them up etc. So is this true or not?

                                If it is true, why is it doing that? what is prventing this mutator to save a players exp to level their characters just if they were playing without this mutator?
                                All mods are not whitelisted right now, which means that they will not level the default perks stored for your steam account. Plus, why would you want this mod to be whitelisted? This mod has a perk system of its own.

                                Comment

                                Working...
                                X