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Upcoming Forum Overhaul

We are starting the work to switch our forums, which have been based on a version of the Vbulletin forum software since their inception with the Red Orchestra mod (then VB 3 and currently VB 5.1) to an all new forum software called Xenforo. After researching it, we feel Xenforo is a better choice for the future as it has a vibrant modding and addon community that will allow us to extend the functions of these forums in ways players will enjoy.

As part of this, at some point in the near future these forums will be locked down so we cant merge over all of the existing content into the new forum database. It will likely then be a few more days as we work on the new forum and correct any issues from the merge.
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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES[/SIZE]
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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[Mutator] Server Extension mod

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  • #16
    Originally posted by Marco View Post
    How annoying, it is a bug in Engine where you can't reference across custom packages downloaded from server.

    I merged KF2GUI contents with ServerExt package for now, so that should fix the crash.
    Download link is still the same.
    Nice! Works now

    Comment


    • #17
      Yet another tiny update to this mod, I added feature for timed player respawning during wave (you can disable this by setting PlayerRespawnTime=0). Also kill messages feature that I had made as a mutator in KF1.
      Originally posted by HuNteR-
      Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.

      Comment


      • #18
        Originally posted by Marco View Post
        Yet another tiny update to this mod, I added feature for timed player respawning during wave (you can disable this by setting PlayerRespawnTime=0). Also kill messages feature that I had made as a mutator in KF1.
        Awesome, thanks.

        Comment


        • #19
          Another tiny update, added mapvote feature (something KF2 really needs at this point IMO).
          Originally posted by HuNteR-
          Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.

          Comment


          • #20
            1

            http://forums.tripwireinteractive.co...d.php?t=106346
            after Your mod apply
            this link mod togglebehindviwe not working..PLZ Make it work

            Comment


            • #21
              Is it possible to make all players level 25 until there is server side stats saving ?

              Edit: omg I just read the ini and it's there!
              Last edited by mmnicolas; 05-03-2015, 08:49 PM.
              [B][SIGPIC]I love this guy[/SIGPIC] KF1 - [URL="http://play.scrnbalance.eu"]Player stats & Server info[/URL][COLOR=DeepSkyBlue] | [COLOR=White]KF2 - Can't wait for linux servers [/COLOR] ~
              [/COLOR][/B]

              Comment


              • #22
                Other than text not scaling too well it's been working wonders. How the kill msg and scoreboard looks for me and my friend:

                2560x1440
                Spoiler!


                1440x900
                Spoiler!
                [B][SIGPIC]I love this guy[/SIGPIC] KF1 - [URL="http://play.scrnbalance.eu"]Player stats & Server info[/URL][COLOR=DeepSkyBlue] | [COLOR=White]KF2 - Can't wait for linux servers [/COLOR] ~
                [/COLOR][/B]

                Comment


                • #23
                  1

                  ForcedPerkLevel After Server Open
                  once working..
                  Map changed not working

                  After Server Open Togglebehhindview not working
                  but After the map is changed, working
                  Last edited by rkdehd; 05-06-2015, 01:13 AM.

                  Comment


                  • #24
                    Originally posted by rkdehd View Post
                    ForcedPerkLevel After Server Open
                    once working..
                    Map changed not working

                    After Server Open Togglebehhindview not working
                    but After the map is changed, working
                    disable Togglebehhindview
                    [url=http://www.gametracker.com/server_info/173.66.77.207:7777/][img]http://cache.www.gametracker.com/server_info/173.66.77.207:7777/b_560_95_1.png[/img][/url]

                    Comment


                    • #25
                      at ForcedPerkLevel=-1 would it be possible to set a minimum perk level? like if you are <5 you become 5 if you are >5 you stay what lvl you are
                      [url=http://www.gametracker.com/server_info/213.127.183.183:7777/][img]http://cache.www.gametracker.com/server_info/213.127.183.183:7777/b_560_95_1.png[/img][/url]
                      Maker of:
                      [url]http://forums.tripwireinteractive.com/showthread.php?t=107806[/url]

                      Comment


                      • #26
                        I seriously can not wait for this to get kicking off for custom servers. I really hope there will be a way to do custom leveling like KF1. Maybe see how UT2004 did it by recreating your own? I mean I hope it should be a few tweaks to the ready made one (depending on what is native etc).

                        Great job so far.

                        www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
                        >> My Custom Content Archive <<

                        Comment


                        • #27
                          Nice job Marco! but i noticed a "bug" when i updated the maps (new map updates) it remembers the map names right? so u need to remove the ini else it wants to change to the old map name.

                          And when i changed to other map, (yesterday evening) it was saying 1/6 players and should be 32.

                          Comment


                          • #28
                            Originally posted by max-tweak View Post
                            Nice job Marco! but i noticed a "bug" when i updated the maps (new map updates) it remembers the map names right? so u need to remove the ini else it wants to change to the old map name.

                            And when i changed to other map, (yesterday evening) it was saying 1/6 players and should be 32.
                            That's not a bug. If a map changes name, it is a new map entirely. Why would it know what map is what?

                            www.fluxiservice.com - Friendly, supportive game server host awaiting your arrival.
                            >> My Custom Content Archive <<

                            Comment


                            • #29
                              Actually the mapvote looks up map title when you play it and updates it if needed. So in order for it to correct the map title on mapvote, all you need to do is to play it.
                              Originally posted by HuNteR-
                              Sadly no, we can't do anything about it, fools like Marco will always exist, and with no one with power pulling strings, its a lost cause.

                              Comment


                              • #30
                                Sorry, wanted to be quick with posting that. Let me try to ask/explain.


                                So i got a map named KF-EpsilonCourtyard1-7.kfm and we already played that map some times. When i see there is an KF-EpsilonCourtyard1-8 i decide to stop the server, remove the old one and place the new one in the folder and rename it to the new name.


                                After that i need to modify the KFGame.ini so the server knows the new map and change it @ webserver for redirect.


                                But now with this mutator, i need to remove/modify it in your ini to, if i dont do it the old map name will be still there with the voting?

                                Comment

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