I am new to KF2 modding and working on trying to add an elite husk to the game.
I have created all the code and modified the husk skins to give his lights a cyan glow.
All the behavior AI for the elite husk is functioning as well as the skin if I replace the original skin.
However since this is an elite class I want to have both elite and normal husks available using the different skin variations (normal and cyan).
Is there a way to point the elite class to the new upk files to be used and if so where?
How does this handle running on a server? Are all relevant extra files automatically downloaded by the clients?
I have created all the code and modified the husk skins to give his lights a cyan glow.
All the behavior AI for the elite husk is functioning as well as the skin if I replace the original skin.
However since this is an elite class I want to have both elite and normal husks available using the different skin variations (normal and cyan).
Is there a way to point the elite class to the new upk files to be used and if so where?
How does this handle running on a server? Are all relevant extra files automatically downloaded by the clients?