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KF2 SDK constantly crashing.

ShikuTeshi

Member
Sep 10, 2015
5
1
I've already reinstalled KF2 and my SDK a couple times.
I'm on Windows 10 Version 1703 Creators Update
CPU:6700K
GPU: GTX 1080
RAM: 32Gb

Here's the error that's pasted into my clipboard. After reporting the bugsplat, I'm told that the common fix is to check my file integrity, which I have done along with reinstalling both the game and SDK.
Code:
Fatal error!

Address = 0x3d99e08  (filename not found) [in C:\WINDOWS\System32\KERNELBASE.dll]
Address = 0xf45532ea (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0xf455311a (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0xc2c55b40 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\Presentatio5ae0f00f#\557ba3a60a5de3c2ae23e400f84edd9b\PresentationFramework.ni.dll]
Address = 0xc283a434 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\Presentatio5ae0f00f#\557ba3a60a5de3c2ae23e400f84edd9b\PresentationFramework.ni.dll]
Address = 0xc366805b (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\PresentationCore\a0a8c556d7289ef4769e04be38c5707e\PresentationCore.ni.dll]
Address = 0xc36682c1 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\PresentationCore\a0a8c556d7289ef4769e04be38c5707e\PresentationCore.ni.dll]
Address = 0xc36683e2 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\PresentationCore\a0a8c556d7289ef4769e04be38c5707e\PresentationCore.ni.dll]
Address = 0xc3d73429 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\WindowsBase\b443896295810e1dedeaeb20eee25130\WindowsBase.ni.dll]
Address = 0xc3d73325 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\WindowsBase\b443896295810e1dedeaeb20eee25130\WindowsBase.ni.dll]
Address = 0xc3d76537 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\WindowsBase\b443896295810e1dedeaeb20eee25130\WindowsBase.ni.dll]
Address = 0xf013ca72 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\mscorlib\9aaf4ea9ded0a99b899b7bf4c971092d\mscorlib.ni.dll]
Address = 0xf013c904 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\mscorlib\9aaf4ea9ded0a99b899b7bf4c971092d\mscorlib.ni.dll]
Address = 0xf013c8c2 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\mscorlib\9aaf4ea9ded0a99b899b7bf4c971092d\mscorlib.ni.dll]
Address = 0xc3d76153 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\WindowsBase\b443896295810e1dedeaeb20eee25130\WindowsBase.ni.dll]
Address = 0xc3d75f90 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\WindowsBase\b443896295810e1dedeaeb20eee25130\WindowsBase.ni.dll]
Address = 0xc3d714fb (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\WindowsBase\b443896295810e1dedeaeb20eee25130\WindowsBase.ni.dll]
Address = 0xc3d7191d (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\WindowsBase\b443896295810e1dedeaeb20eee25130\WindowsBase.ni.dll]
Address = 0xc3d73671 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\WindowsBase\b443896295810e1dedeaeb20eee25130\WindowsBase.ni.dll]
Address = 0xc3d735a0 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\WindowsBase\b443896295810e1dedeaeb20eee25130\WindowsBase.ni.dll]
Address = 0xc3d73429 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\WindowsBase\b443896295810e1dedeaeb20eee25130\WindowsBase.ni.dll]
Address = 0xc3d73325 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\WindowsBase\b443896295810e1dedeaeb20eee25130\WindowsBase.ni.dll]
Address = 0xc3d70e68 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\WindowsBase\b443896295810e1dedeaeb20eee25130\WindowsBase.ni.dll]
Address = 0xc3d72d7f (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\WindowsBase\b443896295810e1dedeaeb20eee25130\WindowsBase.ni.dll]
Address = 0xc3f4a179 (filename not found) [in C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\WindowsBase\b443896295810e1dedeaeb20eee25130\WindowsBase.ni.dll]
Address = 0xf43f21fe (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0x6dfbc50  (filename not found) [in C:\WINDOWS\System32\USER32.dll]
Address = 0x6dfb5cf  (filename not found) [in C:\WINDOWS\System32\USER32.dll]
Address = 0x6df6aef  (filename not found) [in C:\WINDOWS\System32\USER32.dll]
Address = 0xdb715788 (filename not found) [in D:\Games\Steam\steamapps\common\killingfloor2\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
Address = 0xdb7152af (filename not found) [in D:\Games\Steam\steamapps\common\killingfloor2\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
Address = 0xdb7156b6 (filename not found) [in D:\Games\Steam\steamapps\common\killingfloor2\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
Address = 0xdb715399 (filename not found) [in D:\Games\Steam\steamapps\common\killingfloor2\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
Address = 0xdb65413e (filename not found) [in D:\Games\Steam\steamapps\common\killingfloor2\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
Address = 0xdbd0dc23 (filename not found) [in D:\Games\Steam\steamapps\common\killingfloor2\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
Address = 0xdb726cc4 (filename not found) [in D:\Games\Steam\steamapps\common\killingfloor2\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
Address = 0x838927fb (filename not found) [in D:\Games\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFEditor.exe]
Address = 0x838928aa (filename not found) [in D:\Games\Steam\steamapps\common\killingfloor2\Binaries\Win64\KFEditor.exe]
Address = 0x94e27101 (filename not found) 
System.Windows.Automation.ElementNotAvailableException error in PresentationFramework:

Element does not exist or it is virtualized; use VirtualizedItem Pattern if it is supported.

   at System.Windows.Automation.Peers.ItemAutomationPeer.ThrowElementNotAvailableException()
   at System.Windows.Automation.Peers.ItemAutomationPeer.GetItemStatusCore()
   at System.Windows.Automation.Peers.AutomationPeer.UpdateSubtree()
   at System.Windows.Automation.Peers.AutomationPeer.UpdateSubtree()
   at System.Windows.Automation.Peers.AutomationPeer.UpdatePeer(Object arg)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Windows.Threading.DispatcherOperation.Invoke()
   at System.Windows.Threading.Dispatcher.ProcessQueue()
   at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
   at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
   at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
   at GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
   at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)
 
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Reactions: NightAngel
Do you have the game and SDK installed in the same directory on the same drive? If not try copying the game over the SDK, that's what I have to do every update or the SDK crashes. Another thing is to check if there are any base game packages saved under Unpublished\ and/or Published\ as that can also makes things rather crashy on my end.
 
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