I was thinking to make that matrix lobby scene map
https://www.youtube.com/watch?v=NEuZgK669zY.
I thought of it like fully destructible (except the floor), with destructible Columns and the tiles on the walls breaking and falling apart.
Thought that, when i saw these already destructible columns inside that metro entry (burning Paris map).
Could have an elevator for other floors (or broken elevator and stairs if thats not possible). I didnt think a lot about other floors, but should have the same destructible logic. Maybe for example a second (big as well) floor with full of offices with desks, pcs, vending machines, plants, all arranged in many squares with many passageways and many glass surfaces (as offices' partitions) . Another idea for a floor is a cafeteria/restaurant with destructible items already exist in the game (like sofas, tables, dishes, chairs, etc..)
I think we already have all the textures from the official maps. We even have that "checking control area" (like airport) at the beginning of the video, from biotics labs map.
Ive tried to make just the lobby , but i have no clue about editing, and i was extremely bad on it
By your experience could that be possible or even a nice idea? I think could be "a very cool to watch/play" map, if it was good designed and not just looking like a box
Any opinion about this?