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Code Requesting a 'simple' replacement/modifying mutator.

ShikuTeshi

Member
Sep 10, 2015
5
1
I'm trying to replace 'KFPickupFactory_ItemDefault' and 'KFPickupFactory_Ammo' which controls the ammo box, armor, and weapon spawns on a map. However, the map calls on these Classes directly so I can't just simply extend these and run it without modifying an entire map.

If it's any easier, I only need to replace the model of pickup models with something I created awhile ago. This mod replaces the green glowing effect of equipment to a red outline. I don't think I showed it in the video, but it's later been edited to only render at a certain distance. https://www.youtube.com/watch?v=vKlCxx6LGsA

I'm hoping I can just tell the mutator to replace this with that, and any edits I want to make in regards to the custom Classes can be done there instead of with a mutator. But I don't know the limits of a mutator and I don't fully know C++ other than how things are organized and their purpose. I can get away with modifying existing code but can't make one from scratch.