Announcement

Collapse
1 of 2 < >

Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
2 of 2 < >

Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
See more
See less

How to avoid getting slashed by Hans when he's charging after you as a slow perk.

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • How to avoid getting slashed by Hans when he's charging after you as a slow perk.

    I felt pretty dumb when I discovered this. It seems pretty obvious now. But in game after game seeing people getting demolished by Hans' mellee when he's charging after them I thought I'd share this simple technique to avoid him getting close to you.

    Here's a video to demonstrate the technique (quality will improve as soon as Youtube finishes processing it):
    https://www.youtube.com/watch?v=Y9rcHNHWRFk&feature=youtu.be
    Worth noting in the video-
    @ 0:27, 0:54, 0:58 and 1:25 I could've pulled out my weapon to resume kiting him by shooting his face. I might make another video to demonstrate that.
    When he does that slash over his head and the triple side slash you'll be able to gain enough distance and have enough time to pull out your weapon to resume shooting his face to kite him.

    When Hans is charging after you, if he takes a headshot or several he will: dash to the side, stumble back or cover his face.
    With that in mind, here's what to do to avoid him from ever reaching you:
    1. When he's charging after you, fire at his face while moving away from him (only ADS if you're at a comfortably far distance away. He'll gain much more ground on you if you ADS).
    2. The SECOND you see him dash to the side, stumble, cover his face, STOP FIRING and sprint backwards/away from him.
    3. As soon as he resumes charging after you, stop sprinting and begin firing at his face again while moving backwards/away (repeating step 1).

    When he dashes/stumbles, it's an opportunity for you to gain ground away from him. If he covers his face, you won't gain any ground, but there's no point in firing at him as you will be unable to get him to dash or stumble and you won't do a significant amount of damage. So the best option in that scenario is to avoid him from gaining a lot of ground by sprinting and as soon as he uncovers his head, begin firing at it again so he'll dash/stumble for you to gain some ground.

    Keep in mind if he's close enough to you firing at his face won't save you from taking a hit. He will not dash to the side if he's close enough to you. At which point you have 2 options:
    1. Pull out your knife and parry his hits.
    or
    2. Use a weapon with 100% stumble chance (Example: M16 alt fire grenade/boomstick alt fire and of course RPG, M79, etc..) or bash him in the face/chest to MAYBE stumble him (unreliable and not worth doing).

    With the 2nd option, you have to pay attention to when Hans was last stumbled. He can only be stumbled every 10 seconds (being stumbled by his own grenades counts). So unless you know for sure he hasn't been stumbled in the last 10 seconds, pull out your knife and parry and as soon as you've parried his attack IMMEDIATELY sprint to gain distance until he takes another swing at you. If you've gotten enough distance, pull out your weapon and fire at his head to get him to dash/stumble so you can resume keeping him at a distance.

    There's also a third option, but it's VERY unreliable, which is to go around a corner/obstacle RIGHT as he begins to strike. Some of his moves he's able to move around the corner/obstacle while striking which will then hit you, unlike King Fleshpound and the Patriarch where you can dodge 100% of their strikes by going around a corner/obstacle as they start their swing.
    But firing at his face while moving around an obstacle (like a truck or ambulance) makes it way more effective. It takes Hans a bit longer to move around obstacles.

    Worth mentioning, it also helps to practice. You can use training maps or console commands (enable cheats, Demigod, spawnai HansVolter, spawnhumanpawn to increase his health, etc...). I've admittedly spent hours practicing on Hans to come to this realization and found Hans to be surprisingly incredibly easy to deal with when discovering this. Even playing against 6man Hans (spawnhumanpawn X 5 in hard to reach places zeds can't kill them). So hopefully this helps!

    Edit: Reworded "unparriable" to more accurately describe his special attacks and included the obvious knife parry in my tips. The main intent of my post was to just include that tip on gaining distance on him, didn't really intend to do a FULL guide on Hans mellee. But I included when to knife parry/stumble at close range along with a few other things for a more detailed explanation.
    Edit again: Just tested it and bashing to stumble Hans doesn't seem to be viable anymore. I recall being able to do this pretty effectively before, but it's clear knife parrying is really your only hope when he gets close enough, unless you got a weapon that has a 100% stumble chance and he hasn't been stumbled in the last 10 seconds.
    Last edited by MrRogersBestNeighbor; 12-01-2018, 05:35 AM.

  • #2
    In terms of what can't be parried, those tips are a lie. All melee attacks can be parried; the only difference is the heavy hits won't cause the zed to stumble back. You should always party heavy attacks if you want to avoid taking 40 hp of damage.

    Comment


    • #3
      *snip*
      Last edited by MrRogersBestNeighbor; 10-09-2018, 02:06 AM. Reason: Post was flagged for spam, so I couldn't edit it and correct it, since it was inaccurate.

      Comment


      • #4
        Originally posted by Dr. Lethal View Post
        In terms of what can't be parried, those tips are a lie. All melee attacks can be parried; the only difference is the heavy hits won't cause the zed to stumble back. You should always party heavy attacks if you want to avoid taking 40 hp of damage.
        Uh, my response was flagged as spam, so I can't edit it.
        Anyways, here's my edited response:

        I never said his mellee attacks can't be parried, hence why "unparriable" was in quotes. That's kind of a reference to attacks that Tripwire stated were unparriable, but really are just attacks that cause more damage/won't cause a stumble with a parry (knife parries don't cause stumbles anyways). Though I should reword that, since most people won't understand the reference so I can see the confusion.

        I didn't mention knife parrying originally because I assumed it's a given, but it's obvious I wasn't clear enough when I mentioned stumbling him and new players would probably think I meant that trying to stumble him is the only option. It's pretty obvious that I should have mentioned knife parrying.

        Also after testing, it appears bashing him to stumble him isn't in any way viable anymore, so updated my post to reflect that. It can potentially help if Hans is after a teammate, but you need to know exactly when to do it. Though stumbling him with a weapon that has a 100% chance is still effective.
        I think I also neglected to mention the 10 second window where Hans can't be stumbled after he's already stumbled, which is very important to mention if you want to stumble him.
        So yes, if Hans does get close enough to you, ALWAYS knife parry, unless you have a weapon with a 100% stumble chance and you're SURE Hans hasn't been stumbled in the last 10 seconds.
        Last edited by MrRogersBestNeighbor; 10-07-2018, 03:47 PM.

        Comment


        • #5
          This was helpful, I didn't know about the 10second window... it's abit ridiculous.

          +1 and thank you
          Last edited by RuneVivi; 10-11-2018, 08:46 PM. Reason: Typos on phone

          Comment


          • #6
            Originally posted by RuneVivi View Post
            This was helpful, I didn't know about the 10second window... it's abit ridiculous.

            +1 and thank you
            No problem. I updated my post with a video to demonstrate the technique as explaining it can be a little tricky.

            Also about the 10 second window.. If Hans could be stumbled every 3 seconds, it'd trivialize the fight. Especially in a 6man game. It could be decreased slightly though, to around 7 or 8 seconds, which I think would be ideal. Especially with how long he chases after players.

            But as long as you use that technique and particularly around a truck or some other obstacle, you can keep him at a distance pretty consistently.
            Last edited by MrRogersBestNeighbor; 12-01-2018, 05:33 AM.

            Comment

            Working...
            X