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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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New Boss suggestion

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  • New Boss suggestion

    So I was talking to a youtube poster, Pathfinder, who does a lot of videos on Killing Floor 2. We both agreed that Spiders were some of the worst to fight when they spawned in large numbers and approached from different directions (Firebugs do well here) and it occurred to me that a giant spider who used a similar mechanic like the abomination for spawning lots of regular spiders would be a very cool though hard boss especially on some maps. It would spawn at least 2 times the blobby spawns that the abomination. Maybe laying eggs across the map that would pop out fully grown spiders or something similar. I think it could be very tough if done right.

  • #2
    Heck no.
    its already annoying to deal with krampus and his mines... And spawns that take too much dmg to pop.
    And now imagine a giant spider that spawns twice the amount?
    not only there would be too many to deal with, but knowing their dps, they would wipe out everyone much much quicker if not constantly killed... Also would make last man clutching nearly impossible.

    What we need is a hans/pat type of boss, but with twice more attack options.
    so that not only there would be room for different attacks for ai to choose, but would also make it unpredictable as its harder to guess which one of the 6 attacks boss will use
    ​​​​​​

    Comment


    • #3
      Well, the Matriarch boss is rumoured to be a giant spider so it's actually pretty damn likely... Sorry s5yn3t

      Comment


      • #4
        Originally posted by Aleflippy View Post
        Well, the Matriarch boss is rumoured to be a giant spider so it's actually pretty damn likely... Sorry s5yn3t
        only that she's more connected to edars than spiders.
        and that original plan was for her to fight in a mecha suit and jump out of it to fight in her true form.

        but its all rumours for now, so we have to wait for something concrete.

        but it would be nice to have a boss with more attack paterns, to be less predictable than the current set we have.

        Comment


        • #5
          It just makes sense to have a spider boss considering the current roster.
          Last edited by TheAphabet; 01-09-2019, 09:45 PM.

          Comment


          • #6
            Originally posted by s5yn3t View Post

            only that she's more connected to edars than spiders.
            and that original plan was for her to fight in a mecha suit and jump out of it to fight in her true form.

            but its all rumours for now, so we have to wait for something concrete.

            but it would be nice to have a boss with more attack paterns, to be less predictable than the current set we have.
            While that would be totally better than a crawler swarm, I have to say that the "Matriarch" name makes very little sense then...

            Except if you link that to a "mother of all robots" type of things. But even then robots don't give birth so that sucks as a name.

            Comment


            • #7
              Originally posted by Aleflippy View Post

              While that would be totally better than a crawler swarm, I have to say that the "Matriarch" name makes very little sense then...

              Except if you link that to a "mother of all robots" type of things. But even then robots don't give birth so that sucks as a name.
              unless you count building more robots on the fly as "birth"

              Comment


              • #8
                Aaactually I think the idea might have *some* merit.
                Just think of it as a reverse Abomination. Unlike other bosses, this one doesn't try to follow the players but instead tries to flee from them and needs to be hunted down while a steady stream of crawlers tries to distract you. HP should be rather low; again, the opposite of the bulletsponge abomination. So once you have the opportunity to dump a mag or three into it, it's dead. But hunting it down is what takes the actual effort.

                Dunno if that sounds salvageable, it's damn late and I am sure I stopped thinking an hour or so ago. But this at least sounds like a significantly different type of boss than the others. Might be worth a thought from someone who's actually good at game design.

                Comment


                • #9
                  Maybe add some sort of web function that pins hunting players in place or slows them down, allowing the boss to get away and of course making it easier for the crawlers to catch up with you.

                  Comment


                  • #10
                    A spider boss actually sounds pretty awesome to me.. and yes, hopefully a web is somehow factored into the gameplay.

                    Comment


                    • #11
                      Originally posted by Kosake View Post
                      Maybe add some sort of web function that pins hunting players in place or slows them down, allowing the boss to get away and of course making it easier for the crawlers to catch up with you.
                      I really like that idea!

                      Comment

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