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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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[xmas beta] the tommy gun should not be crossperk with commando

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  • [xmas beta] the tommy gun should not be crossperk with commando

    the tommy gun is in a bad/weird spot because of how it's poorly balanced between SWAT & commando: it shoots too slow, has too much recoil and not enough ammo to be an effective SWAT weapon (especially when compared to alternatives such as the P90), and it doesn't do enough damage to be an effective commando weapon, and all of this is true even fully upgraded.

    i feel like the tommy gun should not be crossperk with commando, i believe the only reason it is at this point is because it was for the commando in KF1, but i think that's only because SWAT didn't exist yet.

    because the tommy gun is an SMG/SWAT weapon first, and it's only crossperk with commando because it was for it in KF1, i think it should no longer be crossperk with commando now that it has a perk more suited for it, and commando has taken on somewhat of a different role than it did in KF1 (commando is more of a hard-hitting, long-to-medium-range support perk now and, as a result, is much less effective at killing trash exclusively, unlike SWAT which is all about trash-killing and crowd control, a role the tommy gun is not good at since it's also balanced around commando)

    as a result, the gun can be more balanced around SWAT instead of awkwardly balanced around SWAT & commando:

    if it were made a SWAT only weapon, we could give the tommy gun faster firing speed and less recoil, and maybe up the damage just a little bit (now that we don't have to worry about commando's Hollow-Point Rounds skill making it overpowered with more damage and even less recoil). perhaps even increase the mag size & ammo capacity just a tad so it can stand its own against weapons like the mp5 and P90.
    Last edited by LolzMan1325; 11-09-2018, 02:34 AM.

  • #2
    I fully agree. Nobody asked for it to be a commando weapon and that perk certainly doesn't need any more weapon right now.


    • #3
      ar damage type would help


      • #4
        The only reason it's a commando weapon is because in KF1, all 3 tommy gun variants were commando perk weapons since SWAT didn't exist yet.
        I like me.


        • #5
          Originally posted by Coffee009 View Post
          The only reason it's a commando weapon is because in KF1, all 3 tommy gun variants were commando perk weapons since SWAT didn't exist yet.
          Well, the gunslinger didn't exist either yet the Sharpie doesn't inherit the deagle...


          • #6
            But isn't it sort of a commando weapon? Oh wait that's Sterling. Never mind then!
            Don't trust the atoms, they made up everything.


            • #7
              I agree that the Thompson should be exclusive to SWAT. It makes no sense it being a Commando weapon, and especially now that we actually have an SMG-focused perk.
              [I]I'm that weird Medic on your team who goes after Husks with a scalpel.[/I]


              • #8
                To any future readers of this thread within the next couple weeks that agree with me, check out the Xmas Beta Survey, there's a question on there asking if the tommy gun should be exclusive to SWAT or not. feel free to use the same reasoning i have


                • #9
                  Some people gonna be pissed off about moving Thomson to SWAT only, but it should be done.
                  How can you balance this weapon between SWAT and Commando without breaking the game ?


                  • #10
                    On top of the actual (good) reasons for doing so, SWAT has the least variety of any perk.
                    [I]I'm that weird Medic on your team who goes after Husks with a scalpel.[/I]


                    • #11
                      I say buff the Tommygun's damage and mag size then make it Survivalist only. Because no reasons


                      • #12
                        Originally posted by BunBun View Post
                        I say buff the Tommygun's damage and mag size then make it Survivalist only. Because no reasons
                        Then I won't give you any reasons as to why it's a stupid idea.