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The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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Quality of life improvements

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  • Quality of life improvements

    Hello guys, and gals, Dr D here again and today I have a few quality of life improvements or suggestions if you please. I'll list them, and explain why I feel it could benefit the game and or player(s). - Side note: this is how you suggest something, simply making a thread to complain under the guise of a suggestion is not helping anyone.

    Let's jump right in.

    Ammunition
    • Gunslingers when purchasing a second pistol of the same type (dual wield) should be given a 20% bump to the original pool - Not a huge increase but may help with extended fights and larger zeds eating rounds, not only this but two guns means higher fire rate and subsequently higher usage of ammo.
    • ANY perk that grants EXTRA ammo to an original pool (not to be confused with magazine size) should be given freely - Perks such as the swat are very expensive to fill, and their fire rate means they bleed rounds, with purchases and upgrades on top this is one of those small changes that could make ammo hungry classes affordable. - An alternative to this is simple: lower the ammo cost. As a point the Kriss is $1500 plus $544 to fill or $748 per round if you empty it, and you still need other supplies, is this an out of season April fools joke.
    • The Medics 501 should have a higher ammo pool for its fire rate and low-ish damage - The 401 has 40/400 in its pool and can be upgraded the 501 cannot with only 45/240 (plus grenades if you want to include them) seems at a disadvantage for lengthy fights.
    Armor
    • Classes that have a level perk that adds % armor should not have to pay for that addition % when classes such as medic with passive perk benefits do not - Self explanatory really, it's tit for tat they are both perk related why does one have to pay extra and the other not.
    Weapons drop on death
    • When players die (especially with an upgraded weapon) they drop whatever they are holding, in this instance I believe every player should have a chance to retrieve their main regardless of what they were holding - We all agree, you're not meant to die, however doing so should not warrant purchasing a T4 and all that goes with it again without having that chance even if say limited by time, to find your main on the map. - Would be especially nice for games where other players are not very cooperative with dosh or pick me ups.
    Prestige perks
    • A prestige perk should be given a T2 on spawn - right now a prestige gives very little, a skin and a hexagon yay! We need an incentive otherwise it's just a pointless excessive, why prestige when level 25 gives you all the benefits you'd see if you did it again?
    Abomination
    • Fat B**t**d needs to calm down, ate like one meal - but seriously spawn spamming is not inventive, it is annoying and a cheap mechanic please slow it down, he's enough of a bullet sponge without worrying about his impressively sentient leavings.
    Now, these may be unpopular opinion to some, maybe awesome ideas for others. As always with my threads, make your feedback constructive, if you disagree explain yourself, there is nothing wrong with healthy discussion.

    And that ladies and gents is me.

    Dr D.
    Last edited by Dr_Derpinson; 11-08-2018, 05:58 PM.

  • #2
    Gunslingers-
    Don't think they should increase the fire rate as it'd be overpowered and lowering the fire rate of a single pistol would be unnecessarily punishing for those wanting to only sing wield (I sometimes go with one deagle for the faster reload, especially if I'm on a team that is struggling to control trash).

    Medic 501- Totally agree. I use it with a med shotgun and pistol and I primarily end up using the shotgun and just switching to fire a grenade at a choke point or for the team occasionally.

    Weapon drop- Totally agree. The problem with dropping the weapon you're holding is it basically incentivizes players to give up too soon. Like if you're low health and sure you're going to die, then switching to your primary upgraded weapon before dying is a good idea, even when it has no ammo in the clip, rather than trying to fight to survive with your much less expensive secondary with a full clip and risk losing your expensive primary.
    Or often I'll just throw all my weapons when I'm down to 20 health and surrounded by zeds, pretty sure I'll die regardless of what I do and often times end up actually surviving and having to try to navigate back to my weapons.
    Also there have been situations where I'm about to die and I see a teammate also about to die and it strongly disincentivizes me healing my teammate with a med pistol before I'm takin' out to ensure at least one of us survives. Dying and dropping only a med pistol can be incredibly devastating in any game.
    Players shouldn't be thinking about what weapons they want to drop before they die and instead be thinking of how they can possibly survive in rough situations.

    Prestige- Completely disagree with this. If prestiged players started with a tier 2, it would hugely disadvantage newer players. Imagine just starting the game and joining with a bunch of prestiged players, trying to kill zeds but the prestiged players completely mowing through them before you have a chance to do any amount of damage. It would make you feel pretty useless. Especially when they get their full loudouts much sooner.
    Prestige in every game usually only gives the benefit of skins and a way of showing you're experienced at the game. I don't see any reason to give them an advantage that is more than a few % of extra damage, if anything. Casual players shouldn't have to feel the need to spend the extra time and effort to prestige to be useful in a game.
    I prefer prestige only coming with skins, possibly cosmetics once maxed to show off how 1337 you are, not give advantages. Or if they are given advantages, to be very minimal (hardly noticeable) advantages. That way it's still an incentive and a way of continuing to progress in the game for regular players, but not necessary for new/casual players.

    Abomination- Abomination needs a rework. He's the worst of both worlds, both an incredibly easy and extremely annoying boss fight. The problem with Abomination is that it's necessary to keep yourself at a safe distance, but you have no reason to seek cover/check your back. You essentially have no risk in fighting him (as long as you stay at a safe distance) but with his increased movement speed, very little opportunities to shoot him. The most common ways players die to him are when their patience is worn so thin that they risk taking damage by letting him catch up to them just to do more damage and end the fight sooner. This is just silly.
    I suggested in another thread to either: 1. Make him essentially a DPS race, where the toxic clouds remain indefinitely until the end of the boss fight with ways of slowing him down (throwing a grenade in his mouth when he goes to consume, causing him to fall down) or stumbling him, etc... and/or killing abomination spawns prevents them from forming a toxic cloud (which actually provides incentive to kill them, rather than getting just in range for them to explode and getting just out of range to take damage from it).
    or 2. Increasing the frequency clot variants spawn (thus making it necessary to watch your back) and having the abomination spawns go to a random spot on the map and then going after players, so they're less predictable where they come from. Abomination has no far ranging damage unlike every other boss and very little ability to catch up to players, which is what makes him incredibly easy. Having clot variants/abomination spawns to slow you down as you're running from him would give him a chance to catch up. Of course it would also be necessary to slow down Abomination back to pre-patch movement speed and possibly lower the health of Abomination spawns, so you can more easily take them out if a lot of them are in your way as you're trying to get away from Abom.

    Comment


    • #3
      lol literally next thread:
      Originally posted by Fluga6 View Post
      Abomination (Krampus for this update), feels too easy because everyone can just out run him while shooting him until he is dead.
      [url=http://www.destinationunreal.com/modules.php?name=mh_stats][img]http://www.destinationunreal.com/player/player_17749.gif[/img][/url]

      Comment


      • #4
        Gunslingers-
        Don't think they should increase the fire rate as it'd be overpowered and lowering the fire rate of a single pistol would be unnecessarily punishing for those wanting to only sing wield (I sometimes go with one deagle for the faster reload, especially if I'm on a team that is struggling to control trash).
        I believe you have misunderstood my point here. What I mean is, two pistols will have/do have a higher fire rate (as they go through the ammo pool at twice the speed), I did not suggest that fire rates are altered, but that when dual wielding the GS is given 20% more ammo for those weapons.

        Weapon drop- Totally agree.
        Thank you.
        I agree with your points, I don't believe having to think about what weapon you'd like to keep on death is the way this game should be played, nor should anyone be punished in a team game (especially if they are team player doing their job) because the rest of the team decided to do their own thing.

        Prestige- Completely disagree with this
        I understand what you're saying however, let me point out that in Killing Floor 1, this very system was used, albeit levels instead of prestige. But this spawned higher level players with better weapons, you were awarded for actively playing your role in a match, which to me seems fair, and the majority of the community saw this as a plus, not a problem.

        So I understand, yes it gives an advantage, but if you put in the time, and effort, should you not see something for those efforts? Whether it be a T2 or a 5% damage increase, (because either would be unfair to a new player) I think something other than a knife skin should be the end result.

        Abomination- Abomination needs a rework.
        Abomination (Krampus for this update), feels too easy because everyone can just out run him while shooting him until he is dead.
        Don't get me wrong, no game is perfect, and Abomination is just that. His constant running makes it very hard for specific tactics other than run and gun, which is boring, you just have to hope the sponge goes down before you run out of ammo.

        On the other hand, I agree, aside his spawns which are frustrating because they're more annoying than he is. He is an easy boss for the most part, if you're a L25 GS you can just back pedal him, if however you're a Sharpshooter crouched trying to line up a shot, and all he does is constantly run then we could see how it may not be so easy in a different situation.

        Different bosses, different scenarios or perks will breed differing results, some people will find one very easy and the next not so much. However, out of all the bosses Abomination is the one I would lean toward wanting a rework, or a spawn slowdown at the very least.
        __________________

        Thank you MrRogersBestNeighbor, it's not often someone actually puts time into a response and I didn't expect one.

        Dr D.

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