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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
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  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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[Versus/Team Zed] Reduce AI-Zed group size, change randomized player-Zed algorithm

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  • [Versus/Team Zed] Reduce AI-Zed group size, change randomized player-Zed algorithm

    An issue I see with PvP mode is that the Zed player's spawn pool is not a separate pool from the wave spawn. This means that any AI Zeds killed during a Zed Player's spawn time counts as several notches off the Zed team's belt, which is hard to avoid since the humans have access to AoE weapons that deals prime damage (M32, Flamethrower, grenades), and there is no pause in successive Zed spawns after the previous one is cleared.

    The proposal here is to cut down on the size of AI Zed groups that spawn in, and subsequently buff the HP of Player Zeds (pZed).

    The whole intention here is to highlight pZeds in the role of PvP: terrifying, cunning, resilient-- by downplaying the role of AI Zeds. So instead of relying on swarming humans as in PvE Survival, PvP should focus on allowing Zed players as much encounters against Human players as possible. By thinning out AI Zed spawns and buffing pZeds, this will allow players to focus on pitting themselves directly against each other without as much fuzz in between.

    ------
    The other issue is that the random Zed selection algorithm provides very little room in deciding a strategy, especially when the algorithm decides that elite crawlers are the only Zeds that exist (hey, it happens).

    The proposal for this is to implement a currency or "spawn points (SP)" system wherein damage dealt to human players or support roles gives Zed players SP (not pooled) to buy Zed spawns. This allows Zed players the opportunity to plan out attacks-- coupled with less AI Zeds, human players can then focus on countering Zed players instead of mopping up AI Zeds (which should not be the emphasis in PvP).

    The suggested system is as follows:
    Tier I Zed: Clot, Slasher, Crawler (free to spawn, low spawning time)
    Tier IIA Zed: Stalker, Bloat, Gorefast (costs SP to unlock and spawn, medium spawning time)
    Tier IIB Zed: Siren, Husk (costs SP to unlock and spawn, medium spawning time)
    Tier III Zed: Scrake, Fleshpound (costs a lot of SP to unlock and spawn, long spawning time)
    1. Zed players have to spend SP to unlock the next Zed tier, Zeds in tiers higher than tier I also require spending SP to spawn in
    2. Zed players have to unlock both tier IIA and IIB Zeds to unlock tier III Zeds
    3. The number of Tier III Zeds at a given moment must have a cap OR a shared cool down, e.g. fleshpounds have a spawn time of 25 seconds, but a cool down of 10 seconds for the entire team (i.e. the spawn FP option is greyed out for 10 seconds for everyone)
    4. Spawn times and SP increases to spawn higher tier Zeds
    5. Spawn timer starts as soon as the Zed player dies; so if the spawn time of a Scrake is 20 seconds, it includes the time since the Zed player's death, e.g. if 21 seconds elapsed since Zed player's death, the Zed player can spend the SP to spawn in as a Scrake
    6. Zed players can spawn in as tier I Zeds without using SP: i.e. Clots, Slashers, Crawlers are always free
    7. Zed players gather SP by damaging human players, small amounts of SP is also generated over time to avoid complete domination early and late game, i.e. in case the human's loadouts completely shuts down lower tier Zeds, Zed players can spawn tier I Zeds until enough SP is generated for higher tier Zeds
    8. Upgrades and SP are not shared amongst Zed players
    I believe that these suggestions have the potential to make PvP a more player-oriented mode by giving Zed players more involvement in their strategy and composition. Moreover, by reducing AI Zeds, the interaction between human players can be escalated, and perhaps even provide room to buff pZeds or give pZeds actual skill trees that can be unlocked with SP during trader time.
    Last edited by TheAphabet; 07-12-2018, 07:28 PM.
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