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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
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  3. This one should be pretty obvious...
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A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




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Possible Tier 6 upgrades?

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  • Possible Tier 6 upgrades?

    I call it tier 6 because it's an upgrade after Tier 5, but rather than actually being a linear weapon upgrade, it changes the functionality of the weapon?

    To start off the thread, i think this could give a rough idea of what i mean

    HMTECH-401 Medic Assault Rifle
    Level 2 upgrade

    Upgrade Cost: $750
    Damage increased from 40 to 100
    Penetration increased from 0 to 3
    Magazine + Ammo reserve decreased to 15 + 225
    Rate of Fire decreased to 300 RPM

    Essentially, upgrading beyond Tier 5 turns your Medic Assault Rifle into a DMR, sacrificing trash clearing for long ranged damage vs medium zeds

    .500 Magnum
    Level 2 upgrade

    Upgrade Cost: $550
    Ballistic_Pistol Damage Reduced to 125
    Penetration removed completely
    Weight reduced to 3 per pistol
    Bullets now have an explosive payload (Explosive damage of 55, radius comparable to M16 grenades)
    Last edited by flashn00b; 06-15-2018, 02:00 AM.

  • #2
    This is getting out of hand now...
    Don't trust the atoms, they made up everything.

    Comment


    • #3
      Originally posted by NokiaSE View Post
      This is getting out of hand now...
      Well, my suggestion is for a "Tier 6" upgrade to actually change the functionality of a weapon. Rather than being a Level 2 Tier 4 weapon, you would instead be downgrading it back to Tier 4 with largely different stats, like my suggestion on turning the HMTECH401 into a weapon similar to the M14 EBR, while my .500 Magnum suggestion would decrease its effectiveness against scrakes and clots for better takedowns vs fleshpounds and crawlers
      Last edited by flashn00b; 06-15-2018, 09:40 AM.

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      • #4
        Originally posted by flashn00b View Post

        Well, my suggestion is for a "Tier 6" upgrade to actually change the functionality of a weapon.
        Then by definition, it should not alter the tier position in one way or another as the weapon will not become any stronger or weaker, because in that case, your goal is making an one-for-one exchange.

        -----------

        *edit: no wait scratch that, think I get what you mean now, was taking what you meant too literally. On that hand, I think it'd be fairly tricky to design and justify the altered "purpose" per weapon per upgrade, of which the outcome would definitely be interesting -- but tricky (if not infeasible) as it may break their inherent role.

        My opinion is that, if we wanted to alter the functionality, then the changes should better be "natural". In this case, I'm thinking built-in acidic sounds for HMTech-401 AR instead of turning it into a DMR.
        Last edited by NokiaSE; 06-16-2018, 02:19 PM.
        Don't trust the atoms, they made up everything.

        Comment


        • #5
          I proposed to have meaningful updates for weapons too. Something akin to some of the gun-specific upgrades we have in Mann vs Machine (like the rage mechanic for the miniguns or the "rocket specialist" ...)

          It could honestly be quite cool to turn the 1911 into a full-auto weapon for example. Or increase the number of barrels of the doomstick...

          Obviously, not every weapon would have such features. And I don't think making it an ultimate tier would be meaningful... It should be a separate upgrade (as I suppose you'll be able to do other things than choosing more damage).

          Comment


          • #6
            Sidegrade modifications could be kind of cool, but naming them "tier 6" despite them specifically having the usefulness of T5 would be pretty bad.
            Implementing them through the existing upgrade button might be slightly easier for the coding and menu design, but it would be limiting. You suggest a lineup of MedAssault T4 to MedAssault T5 to MedDMR (effectively T5 again). But MedDMR T4 would be a really nice option, and there's no good way to implement that into a straight lineup. Zigzag MedAssault T4 to MedDMR T4 to MedAssault T5 to MedDMR T5, or such, would be awkward.

            In the case of the MedDMR and many other potential sidegrade conversions, it may be most straightforward to just go ahead and develop it into a separate new weapon, and then it can have its own look, its own ammo prices, its own crossperk settings (sharp medgun plz), its own upgrade lineup, etc, in the normal way. If devs don't care to or specifically don't want to make it entirely unique, the (disappointing) option of the new weapon being partially copypasted remains available.
            Last edited by Azukki; 06-17-2018, 04:46 AM.

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