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Physically based rendering

s5yn3t

Grizzled Veteran
  • Sep 20, 2015
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    Im no tech expert on this topic, but it came across while i was discussing skins with people who created them.

    As they said the KF2 doesn't have a PBR in it and i was wondering, is it something that developers can add into the engine or is it something that only Epic can/could add?

    As far as i understood it would greatly help creating a more realistic looking metallic textures and give textures better depth.