Im no tech expert on this topic, but it came across while i was discussing skins with people who created them.
As they said the KF2 doesn't have a PBR in it and i was wondering, is it something that developers can add into the engine or is it something that only Epic can/could add?
As far as i understood it would greatly help creating a more realistic looking metallic textures and give textures better depth.
As they said the KF2 doesn't have a PBR in it and i was wondering, is it something that developers can add into the engine or is it something that only Epic can/could add?
As far as i understood it would greatly help creating a more realistic looking metallic textures and give textures better depth.