https://www.strawpoll.me/17204644/
I'm genuinely curious what the general community of the game thinks of the Skill levelling, because for a long time I was of the opinion that it's really bad and needs to either be reworked entirely or removed, for something better, and more encouraging of unique gameplay.
I'm of the opinion that the system could use an entire rework, but it seems the general consensus is that a lot of players either don't have any issues with the system, or simply think that a few of the skills could be better balanced or improved. I know a majority of the more HOE-focused high-level play userbase takes serious issue with certain skill branches, such as Commando's level 20 (Hollow-Point Rounds vs. Eat Lead), and Medic's entire tree.
If you're unaware, I made a thread yesterday proposing the idea of a Paladins-esque Talent system that coalesces the current Skills in trees into more cohesive and distinct playstyles. My desire with the idea was to try and move away from the skill tree being more about what is generally optimal for gameplay, and move more towards a design that encourages different playstyles from the get-go, offering clear and distinct advantages and disadvantages, without simply taking away any Perk's power and locking it behind levelling (Commando, Gunslinger, and Beserker come to mind).
I'd love to hear your thoughts. Consider this as an area to elaborate on what you think about the current skill system. I'm hoping that, by the end of this exercise in gathering a consensus and putting our minds to the test, we can come up with a solution for TWI (assuming they haven't come up with one already, which is very possible, since they haven't actually touched the Skill Trees balance-wise in a year, if not longer). I love the game to death, but right now my biggest issue is the skill tree system (and the obvious "grinding to unlock vault crates" issue).
I'm genuinely curious what the general community of the game thinks of the Skill levelling, because for a long time I was of the opinion that it's really bad and needs to either be reworked entirely or removed, for something better, and more encouraging of unique gameplay.
I'm of the opinion that the system could use an entire rework, but it seems the general consensus is that a lot of players either don't have any issues with the system, or simply think that a few of the skills could be better balanced or improved. I know a majority of the more HOE-focused high-level play userbase takes serious issue with certain skill branches, such as Commando's level 20 (Hollow-Point Rounds vs. Eat Lead), and Medic's entire tree.
If you're unaware, I made a thread yesterday proposing the idea of a Paladins-esque Talent system that coalesces the current Skills in trees into more cohesive and distinct playstyles. My desire with the idea was to try and move away from the skill tree being more about what is generally optimal for gameplay, and move more towards a design that encourages different playstyles from the get-go, offering clear and distinct advantages and disadvantages, without simply taking away any Perk's power and locking it behind levelling (Commando, Gunslinger, and Beserker come to mind).
I'd love to hear your thoughts. Consider this as an area to elaborate on what you think about the current skill system. I'm hoping that, by the end of this exercise in gathering a consensus and putting our minds to the test, we can come up with a solution for TWI (assuming they haven't come up with one already, which is very possible, since they haven't actually touched the Skill Trees balance-wise in a year, if not longer). I love the game to death, but right now my biggest issue is the skill tree system (and the obvious "grinding to unlock vault crates" issue).