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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:

We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.

For more information about our privacy practices, please review the new Privacy Policy found here:
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Forum Rules

  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.

Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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A Poll - What Do You Think of the Current Levelling Skill Tree System?

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  • A Poll - What Do You Think of the Current Levelling Skill Tree System?

    I'm genuinely curious what the general community of the game thinks of the Skill levelling, because for a long time I was of the opinion that it's really bad and needs to either be reworked entirely or removed, for something better, and more encouraging of unique gameplay.

    I'm of the opinion that the system could use an entire rework, but it seems the general consensus is that a lot of players either don't have any issues with the system, or simply think that a few of the skills could be better balanced or improved. I know a majority of the more HOE-focused high-level play userbase takes serious issue with certain skill branches, such as Commando's level 20 (Hollow-Point Rounds vs. Eat Lead), and Medic's entire tree.

    If you're unaware, I made a thread yesterday proposing the idea of a Paladins-esque Talent system that coalesces the current Skills in trees into more cohesive and distinct playstyles. My desire with the idea was to try and move away from the skill tree being more about what is generally optimal for gameplay, and move more towards a design that encourages different playstyles from the get-go, offering clear and distinct advantages and disadvantages, without simply taking away any Perk's power and locking it behind levelling (Commando, Gunslinger, and Beserker come to mind).

    I'd love to hear your thoughts. Consider this as an area to elaborate on what you think about the current skill system. I'm hoping that, by the end of this exercise in gathering a consensus and putting our minds to the test, we can come up with a solution for TWI (assuming they haven't come up with one already, which is very possible, since they haven't actually touched the Skill Trees balance-wise in a year, if not longer). I love the game to death, but right now my biggest issue is the skill tree system (and the obvious "grinding to unlock vault crates" issue).

  • #2
    It feels like the intention at some point was for each class to have at least 2 distinct playstyles, with the option of picking parts from each if desired.

    This seems fully realized in rare cases (combat medic vs buff medic), but most perks have 'useless' or sub-optimal skills that don't offer a benefit in any situation over the other choice (Like fragmentation rounds that end up having less kill radius due to the damage falloff).

    Particularly when experienced players play on higher difficulties, the majority of perks have one 'best' ability loadout, occasionally with one choice based on preference.

    As you stated, the other issue is that some 'keystone' abilities are unlocked much later for some perks, making the early leveling process annoying for prestiged players and uninstructive on how the perk will eventually work for first time players.

    A personal peeve is that the zed-time skills are locked to level 25 only, making a major feature of the game mostly just an annoyance until then. It'd be great if the zed-time skills could be unlocked around level 5 at 1/5th power, and progress towards full power at 25.


    • #3
      I voted - It's bad - I think a LOT of the system needs to be reworked or replaced

      The options seem pretty uninspired and mostly copy/paste from one perk to the next with subtle changes.

      This could be something that hopefully TWI addresses with a wellness update or two in 2019 and maybe even include some of your suggestions for revamping things.

      With a few exceptions, I don't notice significant differences in how my perks play with one skill set selected vs another. (again, there are exceptions to this statement).

      It becomes more of a preference thing vs a gameplay changer. More bullets vs faster reload for example on some of the perks. Those aren't really creative options and could easily be factored into perks as passive bonuses throughout leveling to 25.


      • #4
        The five skill choices isn't a bad system, I don't think it needs a rework on that level, but a number of the current skills waste the opportunities it gives.
        I think it would be a shame if they were to simplify the system for the sake of removing the poorly balanced options, at the cost of removing some of the good options we enjoy.
        Efforts towards making skills better overall should go into polish, just making the bad skills better. Case by case, compare each choice, more playtesting, more tweaking, sometimes swap skills around to make them opposed to a skill they're more even with, sometimes replacing a bad skill with an all new one.
        Last edited by Azukki; 01-13-2019, 11:49 PM. Reason: opposed