The number of Perks has officially doubled from 5 in the mod that started it all to the current 10 perks in Killing Floor 2. I don't know about you but I don't want it to double again to 20 perks in Killing Floor 4. So how many perks is too many?
I think we should stick to somewhere between 5 to 10 perks. We can just make the perk system more flexible to include new weapons, game mechanics, and play styles as they come up. Maybe make Skills not be mutually exclusive and let players pick any combination of 5 out of 10 Skills.
Or have Skills and bonuses that are shared by multiple perks and level up separately from Perks so that you can tweak a park's play style a little more. Like have a single speed boosting skills for Beserkers, Gunslingers, Medics, and Survivalists that levels as you run and Sprint instead of one speed boost that levels as you use melee weapons, a second speed boost that levels as you use hand guns, a third speed boost that levels as you use medics guns, etc. Or a single extended magazine skill and a single max ammo per gun boosting skill.
What do you think? How many Perks should there be and how much should they overlap each other? How flexible should each perk be or how rigid should their playstyles be?
I think we should stick to somewhere between 5 to 10 perks. We can just make the perk system more flexible to include new weapons, game mechanics, and play styles as they come up. Maybe make Skills not be mutually exclusive and let players pick any combination of 5 out of 10 Skills.
Or have Skills and bonuses that are shared by multiple perks and level up separately from Perks so that you can tweak a park's play style a little more. Like have a single speed boosting skills for Beserkers, Gunslingers, Medics, and Survivalists that levels as you run and Sprint instead of one speed boost that levels as you use melee weapons, a second speed boost that levels as you use hand guns, a third speed boost that levels as you use medics guns, etc. Or a single extended magazine skill and a single max ammo per gun boosting skill.
What do you think? How many Perks should there be and how much should they overlap each other? How flexible should each perk be or how rigid should their playstyles be?