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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Remove that E.D.A.R. as enemy... / Rework Boss Monster Abom & KFP

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  • Remove that E.D.A.R. as enemy... / Rework Boss Monster Abom & KFP

    Sorry Tripwire but I have absolutly no idea what a robot wants in a game which is called Killing Floor... Futuristic monsters doesn't fit with the game genre or style.
    I know the game should be not like every other horror survival shooter... but that is definitly to much. Laser weapons have not to be in KF2 or can we expect that the next perk is "Jedi Knight" or a "Storm Trooper"?
    Think about some better Solutions, please.
    Sometimes I've impression that you are really not creative enough anymore... Hans Volter and Patriarch are great boss monsters but a King Fleshpound and a Abomination have boring movements and show exactly the same of no creativity. Mechanics and looking are really weird... CHANGE SOMETHING. THANKS

  • #2
    Futuristic monster TOTALLY fit with Killing Floor as even the first game contained numerous sci-fi weapons and settings.

    Next.

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    • #3
      I dont remember any zombies in star wars

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      • #4
        They are not zombies, Francis. They're clones.

        Honestly with rework that edars gone through, i no longer have problem with them as enemies... Since its quite easy to take them down as long as they don't dodge bullets like Hans.

        Comment


        • #5
          The moment we received a robot for a character, the door to add them as enemies was opened unfortunately.

          Comment


          • #6
            What an amazingly delayed response to the EDAR. This argument has been made a trillion times during the EDAR update. They're not going anywhere, get used to them (they're actually not so bad). King FP and Abomination are also, not going anywhere; although, I do think they could be tougher .

            Comment


            • #7
              Both robot zs and player skins doesn't really fit to kf2 imo.

              Comment


              • #8
                I only dislike how you need to kill 5 for the daily and there are 3 versions of them. thats about it. also opens up the door for an assault bot boss later on

                Comment


                • #9
                  Originally posted by BunBun View Post
                  I only dislike how you need to kill 5 for the daily and there are 3 versions of them. thats about it.
                  Pretty much. I'm not exactly happy to have to kill "one scrake" either since it's too bloody easy... But on the opposite side, it can be tiring to look for the appropriate EDARs to kill

                  Comment


                  • #10
                    I don't like tem not having their own pool and how they all looks generically same to eachother. Compare to slots, trying to indentify ASAP what kind of dar is comming is very hard.
                    [url=http://www.destinationunreal.com/modules.php?name=mh_stats][img]http://www.destinationunreal.com/player/player_17749.gif[/img][/url]

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                    • #11
                      Honestly gameplay wise I think they're fine. They just need a visual re-design to make them look like actual zeds and not straight up robots. Lore wise you could just say the regular D.A.R.s fell into the cloning vats and got mixed up resulting in some flesh / metal hybrid monster.

                      Comment


                      • #12
                        Originally posted by eckojay View Post
                        Honestly gameplay wise I think they're fine. They just need a visual re-design to make them look like actual zeds and not straight up robots.
                        I'm banging my head to this line as if it's the jam.


                        But well see, let's hope the upcoming Matriarch can consolidate the lore and the experience that EDAR present as a type of enemy well enough.
                        Don't trust the atoms, they made up everything.

                        Comment


                        • #13
                          Originally posted by NokiaSE View Post

                          I'm banging my head to this line as if it's the jam.


                          But well see, let's hope the upcoming Matriarch can consolidate the lore and the experience that EDAR present as a type of enemy well enough.
                          is there like a long video that goes deep down into the lore? Because after the end of the line i stopped following anything.

                          Comment


                          • #14
                            Originally posted by s5yn3t View Post

                            is there like a long video that goes deep down into the lore? Because after the end of the line i stopped following anything.
                            Not that I'm aware of.


                            Anyhow, the whole shaebang about EDARs is basically about the cold metallic nature of theirs doesn't mix well as an experience with the Zeds that despite being twisted here and augmented there, still organic visual-wise and frantic emotion-wise. This is why people have been complaining about the visual, the feeling and stuffs.

                            Aside from this, how EDARs are presented to us is also one of the issues - as their sudden introduction made said awkwardness even more abrupt by having no lore to back it. This is why people have been complaining about the lore and stuffs.

                            Last edited by NokiaSE; 12-17-2018, 05:14 PM.
                            Don't trust the atoms, they made up everything.

                            Comment


                            • #15
                              Agreed. EDARs should look more like a cyborg monster. Kinda like the husk/FP

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