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A few thoughts from a seasoned veteran

Sarcy

Grizzled Veteran
Dec 9, 2018
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First and foremost I would like to take the opportunity to give HUGE props to everyone involved in the creation and maintenance of Killing Floor 2 because I, for one, will always be grateful that this game exists.

I looked on somewhat enviously as a spectator when the original dropped all those years ago and wished I had the chance to get stuck in and then the sequel hit consoles and made my dream a reality.

18 months on and I enjoy playing just as much, if not moreso, than I did on that fateful day but I know there's still room for improvement so I thought I'd throw my two cents into the mix.
I doubt many, if any, of my points will be hugely original, game-changing or popular but how are developers to evolve their creations without a little consumer feedback amirite?

Waffle aside let's get to it, in no particular order:

1/ A new boss, or two, would be a welcome addition because while there are 4 at the time of writing this it would be nice to have another foe to tussle with - following the recent addition of the EDARs perhaps a super-sized one of those could be the answer?

2/ A few more outbreaks would be great considering besides the 500k Vault Dosh they're somewhat redundant and buggy [will cover this further down] - suggestions I thought of range from;
- Super Speed whereby either the enemies are sped up or everything is faster
- Dark Mode, though people could simply adjust their brightness/contrast to render this futile
- Invisible Zeds, although considering how Stalkers irk me at times perhaps I'd steer clear of this one lol
- "Topsy-Turvy" mode whereby what was once strong/weak is now the reverse - imagine applying this to both weaponry and Zeds - prime anarchy! :D

3/ Refining the current objectives and adding to their number and variety
With regards to Stand Your Ground I feel it should count UP based on the number and type of enemies killed while in the zone
This would reward those who contribute as opposed to how it currently is whereby in certain situations people forgo the potential cash and XP because it's either not worth the reward or nigh-on impossible [Hell on Earth, Up Up & Decay anyone...]
As of the recent update I am liking the repair, escort and defend variations and hope to see further expansion in future updates

4/ I mentioned Weekly Outbreaks in point 2/ and I bring them up again because they don't seem to switch over when they're meant to
In short the only ways to do the listed Weekly is either Solo Offline OR about 2 days later
Hoping this is a simple fix because while you can 'earn' the reward by jumping on the Weekly playlist you'll not be playing the correct one which does get somewhat confusing - for the record I am on PS4, have no idea if this is an issue elsewhere

5/ I imagine this will be somewhat controversial but I'd like to see the return of King Fleshpound's Wallhacks
I request this because I feel he's too easy now - I mean you can duck the beam so at least give him a bit of an assist because as it stands almost all the bosses are easy if you know what you're doing

6/ Regarding Endless and the Rewards upon finishing, could we possibly get more/better payouts due to the potential time invested?
Played one recently which lasted over 3 hours and I didn't get much besides Vault Dosh. Maybe 1 item for every 5-10 waves the player completes [important distinction so you can't just hop in and out getting stuff]

7/ While on the topic, could the Daily Objectives be adjusted? Beating a Hell on Earth game should pay out FAR more than killing some Clots

8/ Single Zed Waves in Endless, would you consider removing the EDARs from waves which they don't belong and put them in their own wave? Could call it Robot Uprising or something

9/ A mixed boss battle in later waves [25+ perhaps?] would be interesting, imagine Patriarch and Hans for example

10/ Could sharing money be tweaked because donating large sums can take a while and I'd prefer either holding the button down or dropping more per bundle, say 100 or something

11/ Could the number of enemies that get marked when a wave nears its end be increased because sometimes trying to find the last 4 or 5 enemies on some maps is frustrating - if they got highlighted at 5 or 6 to go this would be most welcome

12/ A minor thing but could the Boss health bar be visible for people spectating
I know there are some indicators on the Bosses but I feel having the bar for all to see would be appreciated

13/ Probably too ambitious but would you consider a 'Black Market' whereby players could use Vault Dosh to get items?
The ability to get items without paying real money would be great but I understand if this gets dismissed - my thinking was that it would reduce the concern of 'maxing out' the Vault and give some people the opportunity to score Precious loot without raiding their piggy banks

14/ I'm not sure the logistics of this but having Monthly Drop/XP boosts would be awesome
I imagine one is lined up during the Winter event but having them a little more frequently would make Prestige levels more inviting to those who are on the fence currently

I understand seeing all that above looks horrifying but I shall endeavour to summarise:

- An increase in things to do [Boss Fights, Objectives, Outbreaks]
- Tweaking what is already in the game [Boss healthbar whilst spectating, Endless rewards, Enemy marking, King Fleshpound laser, Money sharing, Monthly Boosts, Objectives, Outbreaks, Single Zed spawns, Use for Vault Dosh] as well as general TLC with regards to any bugs that may rear their ugly heads

No doubt I'll think of something else over the coming weeks and months but as of posting this pretty much covers everything I can think of right now

I look forward to seeing what the responses to this are
 
4. Same, I notice it says one thing for the weekly and gameplay is from the last weekly
9. Tag team boss! Both at once is hard to imagine.
11. Meh. Would love option to call out a zed and mark it. example- Im commando and a FP its coming for me. I point and hit a button to mark the zed for all to see.

ah, and your in the wrong section to post this list of suggestions..
 
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1) At least one more boss seems to be on the table. We don't know when he will pop however... And we don't know if we'll get any after.

2)Again, it's apparently in Tripwire's plans. But when they'll happen is a mystery...

3)Don't know the whereabouts of that one, but I know that quite a few people complained that the objectives are... well, quickly becoming boring. Because they always amount to the same thing. So maybe the mass will make itself heard?

5)Let us agree to disagree. Yes the King Fleshpound is the easiest boss of the bunch... But purposely making the game "buggy" is NOT a solution.

6)Even every 10 waves would be too much as it is the regular duration of a long match... And since you're not getting a new item at the end of said playthroughs, there's no reason for us to get one either. BUUUT, I do believe we need a better pay-off starting from wave 15 onwards. It can be quite grinding and time-consuming.

7)Yep

8)I'd like to say so about pretty much each and every wave where unrelated zeds appear... Like, what the ****? If you bring the dreaded Poundamium upon ourselves, then do it! Lower the amount of opponents if it makes it more fair, but we want a fully FP rush!

9)I honestly think that, at any given time, having two bosses in the same room would be damn impossible to win.

10)I remember back in the first game you could bind a certain amount of money with the game console... Like you could throw stupidly large amounts if you wanted to. Don't know if it's still possible in KF2.

11)Honestly, I was already kinda bummed out when I saw that they added this feature for the last three zeds... It really ruins the surprise, just like FP and Scrakes now screams when appearing. Don't make the game easier than it needs to be.

13)Anything that allows some sort of choice in our items would be awesome. I'm freaking tired of spinning a roulette to get something I never wanted/already got eight times.

14)The main issue I have with that one is that while some players are fair and square, some others will take benefit from it to level up all their perks freaking fast. In the end, it's their problem but... I feel like the intent is not there.
 
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