Pretty much every time we have a "defend the area" call, there's at least 2 (sometimes 3 or more) imbiciles stood just outside the area getting all the kills while the people inside have to feed off the scraps.
Do you think this is because of?:
A/ Pure selfishness. They know you have to stand in the area, but they also know that by venturing just out of the border they're going to get more kills than the people who stand within it.
B/ Ignorance - they don't realise that you have to stand in it.
The game is supposed to be about beating the game using teamwork not beating each other (I like how they try to discourage this by removing the leaderboard at the end of the game since kf1 and replacing it with more broad stats), but unfortunately some people still seem to think it's a competition with each other. Also even if they don't think it's a competition, they know that getting more kills = better weapons for yourself, or at least better weapons earlier on.
So it's feasible that it is out of selfishness and disregard for other people. But I also wonder if it's because they're unaware. I didn't realise it at first.... although it only took me something like 2 or 3 games to work it out.
Either way, any suggestions on what the game can do to try to discourage it?
I like the "defend the area" thing because it encourages people to group together, and it forces you to explore other parts of the map and defend places you maybe normally wouldn't and might be more difficult to defend; and of course you get extra money But it does ruin it that I'm stood in the middle with very little to shoot at (or even worse if you're zerker!), meanwhile the idiots on the outside are getting all the kills and money.
I would suggest first of all to make it more obvious - like a big red flashey border on their monitor with some red text somewhere saying "get back in the defensive area". I know there are some situations the whole team might decide not to defend it because it's too difficult to hold, so maybe the warning should only activate if 1 or 2 other team members are already in.
And secondly if the area is successfully defended, the total earnings/dosh you could get from it is divided by the percentage of time each INDIVIDUAL is stood in the area. So say for example your reward is £350 (I haven't got the KF currency symbol on my keyboard!), people stood outside 100% of the time get absolutely zero, people stood in it for 70% of the round get £245 (350/70*100), people stood in it all the time get the full £350, etc. (If it was up to me the people stood outside should actually get a penalty and earn less during that round than they normally would! But some might consider that overly harsh.)
Any other ideas welcome, but I really think it needs something. It's a potentially really good aspect of the game but ruined by certain people.
Do you think this is because of?:
A/ Pure selfishness. They know you have to stand in the area, but they also know that by venturing just out of the border they're going to get more kills than the people who stand within it.
B/ Ignorance - they don't realise that you have to stand in it.
The game is supposed to be about beating the game using teamwork not beating each other (I like how they try to discourage this by removing the leaderboard at the end of the game since kf1 and replacing it with more broad stats), but unfortunately some people still seem to think it's a competition with each other. Also even if they don't think it's a competition, they know that getting more kills = better weapons for yourself, or at least better weapons earlier on.
So it's feasible that it is out of selfishness and disregard for other people. But I also wonder if it's because they're unaware. I didn't realise it at first.... although it only took me something like 2 or 3 games to work it out.
Either way, any suggestions on what the game can do to try to discourage it?
I like the "defend the area" thing because it encourages people to group together, and it forces you to explore other parts of the map and defend places you maybe normally wouldn't and might be more difficult to defend; and of course you get extra money But it does ruin it that I'm stood in the middle with very little to shoot at (or even worse if you're zerker!), meanwhile the idiots on the outside are getting all the kills and money.
I would suggest first of all to make it more obvious - like a big red flashey border on their monitor with some red text somewhere saying "get back in the defensive area". I know there are some situations the whole team might decide not to defend it because it's too difficult to hold, so maybe the warning should only activate if 1 or 2 other team members are already in.
And secondly if the area is successfully defended, the total earnings/dosh you could get from it is divided by the percentage of time each INDIVIDUAL is stood in the area. So say for example your reward is £350 (I haven't got the KF currency symbol on my keyboard!), people stood outside 100% of the time get absolutely zero, people stood in it for 70% of the round get £245 (350/70*100), people stood in it all the time get the full £350, etc. (If it was up to me the people stood outside should actually get a penalty and earn less during that round than they normally would! But some might consider that overly harsh.)
Any other ideas welcome, but I really think it needs something. It's a potentially really good aspect of the game but ruined by certain people.