Visually, most of Halloween skins look great. The only gameplay related issue I have is the DAR's little nub, left when you bust their head but don't actually fully destroy it, is like non-existant.
As for balance on the new guns:
As for balance on the new guns:
- HMTech-501: A bigger supply of medic grenades is very strong. I haven't used it myself, but on paper the magazine/ammo capacity and damage looks about right. As commando you'd have a gun that does slightly less than an SCAR unupgraded but it can fire medic grenades and could have up to 75 magazine capacity.
- MKB42: It's got a few things higher and lower compared to the AK, which I think make it just as good in different ways (5/4 damage, 9/10 max ammo, 5/6 fire rate) and it has Single Fire instead of burst as the Alt. In my opinion burst is kinda bad in KF2 so I always prefer single-fire + full auto on assault rifles so this gun gets an OK for me.
- FNFal: It seems like an all around worse version of it's alternatives for both classes it's available for. The ammo pool is just over half that of the SCAR, yet the damage is like 20% higher. An upgraded SCAR, just for the ammo pool, has more than enough damage to last an entire wave with only that, even on higher difficulties like Suicidal and HoE, so for commando, it'd need to be stronger to compare.
Now for Sharpshooter, it's no contest. The M14 is simply better. It is essentially a weaker (70 damage compared to 80) version of the M14, with the only advantage being the Full Auto option. This isn't really that good on SS though due to it only getting bonuses on headshots. In addition to this, the M14 can be upgraded twice for 30% bonus damage, where the FNFal caps out at +15% from 1 upgrade. Also the Fal is a T4, so it costs more, and upgrades cost more.
Balancing for 2 perks is tricky, but it clearly feels like a T3 for the price of a T4. I think a good spot for both would be to increase it's damage to around 90 and increasing it's upgrade damage to 20%.
This would give it damage more in line with other Tier 4s, potentially allowing a stationary scoped Sharpshooter to down a FP on HoE with 1 mag if every shot except 1 is a headshot.
It'd also allow Commando to get 2 hit kills on bloats and 3 hit kills on Husks (SCAR kills bloat in 3 hits, Husk in 5 full upgrade with no damage perk skills), as well as kill a scrake with around 2/3 the ammo.
These changes would make a good alternative option to its counterparts for both perks