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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


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Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
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I hate how demo seems incapable of enjoying the upgrade system

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  • I hate how demo seems incapable of enjoying the upgrade system

    Since any combo of weapons equal 15 weight, so you have to either be stuck with a m79 or an m16 and an off perk weapon, I love the demo but that is some seriously lame bs with that perk.

  • #2
    Upgrades on Demo seem to be truly optional, considering that stats of their weapons has not been changed for a while. I still enjoy M79 RPG combo but since the upgrade system on 32 players servers i do love to use max lvl m79 + m16 as well. With LRRRR this thing has a blast radius of nuclear bomb (~25 meters), got myself plenty of new personal bests recently - 2.5k kills, 6.6k assists and like 280k xp.
    Killing Floor 2 stats (spreadsheet)
    http://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY

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    • #3
      Upgrades work best for tier 1-2 and sometines 3 weapons, so the upgrades for demo generally suck cuz it has few early game options and the M79 does too much self damage upgraded BUT the HX25 tier 2-3 feels really nice, and the M16 tier 4 does about AK12 damage. The RPG and seeker dont need upgrades imo, plus tier 5 upgrade cost is stupid for the benefit it gives... any gun.
      Last edited by Coffee009; 08-09-2018, 09:30 AM.
      I like me.

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      • #4
        Upgraded Seeker 6 + C4 + Med Pistol.

        That's enough to make me happy...

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        • #5
          Pls don't nerf demo weapons. Upgrading pulverizer could've fun if weapon didn't suck.
          [url=http://www.destinationunreal.com/modules.php?name=mh_stats][img]http://www.destinationunreal.com/player/player_17749.gif[/img][/url]

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          • #6
            Demo weapons in general are fine to the point they don't need to be upgraded unless you feel like spending that extra dosh. T1 and T2 weapons can be fun as hell when upgraded, though I don't upgrade the RPG until the boss wave.

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            • #7
              Originally posted by simplecat View Post
              Upgrades on Demo seem to be truly optional, considering that stats of their weapons has not been changed for a while. I still enjoy M79 RPG combo but since the upgrade system on 32 players servers i do love to use max lvl m79 + m16 as well. With LRRRR this thing has a blast radius of nuclear bomb (~25 meters), got myself plenty of new personal bests recently - 2.5k kills, 6.6k assists and like 280k xp.
              I also like the upgraded m79 but man... is the self damage working correctly?

              It seems no matter no the distance between you and the explosion that you take at least some amount of damage. Annoying as hell.

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              • #8
                The upgrade for the RPG7 is 1500 dosh for 10% more damage and radius.
                Mostly a rip off, but it actually can be enough to make a nice difference if the scrakes are pestering you. With 6 players on HoE or Sui, this extra damage is just enough to let you 1shot decap scrakes, using left skills. (though, without the upgrade, you can finish his head after one rocket with even just a few 9mm shots)
                For bosses, I'd recommend spending your dosh the traditional KF2 way, instead of upgrading your RPG, buy a second one, for the ammo.

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                • #9
                  Probably because it's not that needed for most high-tiered demo weapons.

                  The HX-25 becomes ridiculously powerful once upgraded, and that's probably more than enough.

                  It doesn't serve much purpose to have four weapons at once. I'd rather have two very effective weapons instead.

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                  • #10
                    I recently started working with S6+HX25 both upgraded for one level. I noticed that if I play traditional demo I can and I will run out of ammo sooner in a wave.

                    With full left Demo tree and S6 even if it has really expensive ammo I still make more then I spend and can dosh out fellow players. Also I keep the lock on and shoot anything that is gore fast and up with 1-2 Rockets and it awesome how rocket tracking goes for mid chest: it's where qp and edar weak spots are and with some luck you can 4 shot a qp (6p hoe) or 1 shot edar with emp effect added to it.

                    Do try it out. You will love it.
                    P.s. Ammo box gives 18 rockets, every rocket in zed time is its own nuke.

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