I think I was one of the first people pushing for a weapon side-grade system in Early Access. This is however not at all what I had in mind, however, I remain optimistic.
So far I've haven't been able to figure out where in the Trader menu these upgrades are supposed to be (I think mine maybe glitched)... but from what I've read they are just damage buffs that add weight without changing the physical appearance of the weapons. But to accommodate for their existence nerfs have happened across the board... making all Tier 4s into Tier 3s with the side-grade buffs putting them back up to their original power.
Here's my take on understanding it:
*This is the groundwork for a much more comprehensive system.
*This allows players to play with a weapon that feels good & invest in it to bring it to a Tier 4/5 quality.
*This also allows players to buy their favored weapon earlier & perhaps is an attempt to balance the in-game economy & diversify the character "build" over the long game.
What I'd like to see happen:
*I'd like to see more "side-grades" but they should be realistic & have, in most cases, a physical appearance on the weapon. (I understand this is the Beta & therefore I'm of course speaking regarding the future of this system)
* That fixed weapons & limited upgrades & capacity also exist. ie: That every upgrade is not applicable for every gun.
Some upgrade options:
*Scope types
*Underslung attachments
*Flashlights
*Extended mags
*Speed loaders
* Fore grips
*Extended barrels
*Muzzle dampeners
*Ammo types
In closing, I think the system has a lot of potential but it is being implemented a bit prematurely that many only see it as a nerf or complication. I'm fine if it continues after the beta but it needs depth & refinement.
I feel like without a physical change in the weapon's appearance it also breaks the immersion... as all the guns' power characteristics become negligible. (This idea was also pertinent in the "Rioter" reskin- when we as players ask, "Why can he survive 7-10 headshots?!" - you all said, "-BAM- *new design* -while he's wearing a titanium football gear! Duh!")
This reminds me a bit of the Zed Weaknesses update... in fact it might he nice to see these two ideas come out in a single reworked & refined update alone.
So far I've haven't been able to figure out where in the Trader menu these upgrades are supposed to be (I think mine maybe glitched)... but from what I've read they are just damage buffs that add weight without changing the physical appearance of the weapons. But to accommodate for their existence nerfs have happened across the board... making all Tier 4s into Tier 3s with the side-grade buffs putting them back up to their original power.
Here's my take on understanding it:
*This is the groundwork for a much more comprehensive system.
*This allows players to play with a weapon that feels good & invest in it to bring it to a Tier 4/5 quality.
*This also allows players to buy their favored weapon earlier & perhaps is an attempt to balance the in-game economy & diversify the character "build" over the long game.
What I'd like to see happen:
*I'd like to see more "side-grades" but they should be realistic & have, in most cases, a physical appearance on the weapon. (I understand this is the Beta & therefore I'm of course speaking regarding the future of this system)
* That fixed weapons & limited upgrades & capacity also exist. ie: That every upgrade is not applicable for every gun.
Some upgrade options:
*Scope types
*Underslung attachments
*Flashlights
*Extended mags
*Speed loaders
* Fore grips
*Extended barrels
*Muzzle dampeners
*Ammo types
In closing, I think the system has a lot of potential but it is being implemented a bit prematurely that many only see it as a nerf or complication. I'm fine if it continues after the beta but it needs depth & refinement.
I feel like without a physical change in the weapon's appearance it also breaks the immersion... as all the guns' power characteristics become negligible. (This idea was also pertinent in the "Rioter" reskin- when we as players ask, "Why can he survive 7-10 headshots?!" - you all said, "-BAM- *new design* -while he's wearing a titanium football gear! Duh!")
This reminds me a bit of the Zed Weaknesses update... in fact it might he nice to see these two ideas come out in a single reworked & refined update alone.