Welp, Day 1 of the Beta. Plenty of new changes, greeted with both warm welcome and dismay. It's all a bit too much to touch up on here, so for now I'll just stick to the upgrade system.
Now we know that this is just the first release version of it and that it's a WIP. It's only the first day, with all the time in the world to make necessary changes, and that's good. Because as things are, upgrades are more costly than I envisioned, and it may be a bit too much.
The upgrade system seems universal across the board in cost. Here are the rates -
Upgrade to Tier 1 (9mm only): 200
Upgrade to Tier 2: 500
Upgrade to Tier 3: 600
Upgrade to Tier 4: 700
Upgrade to Tier 5: 1500
Damn, man! Wasn't expecting T5 to more than double in cost of T4. But putting that aside for a moment, I can see how people are complaining about this being a nerf overall. I was one of those earlier scoffing off the naysayers complaining about all the weapon "nerfs", because I knew it was mostly T4 weapons being reverted to T3. But then I logged into the Beta and quickly saw that the nerf was possibly a monetary one - everything people are going for as it currently stands costs more than before.
This isn't the case early on. A T1 weapon (presuming its the one they start with) will only take 500 to take it to T2. Depending on the weapon, that may be more appealing than holding out for a T2 that costs 750. Some may even opt to take it to T3, but that will cost another 600. if its the T1 you started with, that's a combined cost of 1100. Balanced.......for what T3 used to cost. But upgrading a $750 T2 to T3 will make that a $1350 investment. More expensive than just buying any T3 outright by a clear margin, so it'd have to be a T2 that I really like to take it further.
The most obvious example is taking a former T4 weapon and upgrading it back from T3 to its former status. First, remember that several existing T2 and T3 weapons got more expensive today. Many $650 became $750, and lots of $1100 T3s now demand $1200. So you wanna take that T3 back to T4? Get back to where you were? That'll be $1200 + 700. $1900 for T4? Uhhhhhh......unless dosh is now pouring in like mad wherever we go, this change is gonna more than ruffle some feathers. You're liable to pluck the whole damn chicken. And while T5 is now reality, it brings a huge question: is it worth the the $3400 entrance fee?
The first iteration of the upgrade system has already had visible changes on teamplay and players. Obviously, players are much more reluctant to give much more than a little dosh to anyone who asks now, but that's no surprise to anyone. No, it's the sudden greed displayed by several players. Weapon theft has suddenly risen across the board. You better hope you don't die and drop your weapon. And if you do, you better keep your spectator eye on it at all times, because its value just may find its way into the pocket of some silent prick who otherwise won't speak a word (and might not anyways).
Someone died and dropped an upgraded Doomstick on a map I was playing. The wave was almost over, and it was real far from trader, so I told them I'd get it. I was a Commando, and the Doomstick weighs anywhere from 11-13 (What the hell? This update has made carry weight feel woefully inadequate), so I told him I'd get it. Dropped my AR-15 and L85 by trader, taxi'd his Doomstick over to him, then went back to trader......and my guns were nowhere to be seen. Had to spend an entire wave watching the rear with nothing but a shiny knife. Server admin was even ready to get ban-happy with a name, but no one (who spoke up, anyways) saw the culprit, so I just had to deal with it.
Over the next few maps, I saw more than a couple instances of people dying and not being able to find their weapons afterwards, resulting in at least a couple of instant ragequits. Given how crazy heavy the latest guns can get, this is doubly shocking - not only are gun thieves alive and well, they're surprisingly quick and carry-capable in the chaos. I suspect that this may become more obvious in the days to come. We'll just have to stay extra vigilant on the dropped goods.
Now we know that this is just the first release version of it and that it's a WIP. It's only the first day, with all the time in the world to make necessary changes, and that's good. Because as things are, upgrades are more costly than I envisioned, and it may be a bit too much.
The upgrade system seems universal across the board in cost. Here are the rates -
Upgrade to Tier 1 (9mm only): 200
Upgrade to Tier 2: 500
Upgrade to Tier 3: 600
Upgrade to Tier 4: 700
Upgrade to Tier 5: 1500
Damn, man! Wasn't expecting T5 to more than double in cost of T4. But putting that aside for a moment, I can see how people are complaining about this being a nerf overall. I was one of those earlier scoffing off the naysayers complaining about all the weapon "nerfs", because I knew it was mostly T4 weapons being reverted to T3. But then I logged into the Beta and quickly saw that the nerf was possibly a monetary one - everything people are going for as it currently stands costs more than before.
This isn't the case early on. A T1 weapon (presuming its the one they start with) will only take 500 to take it to T2. Depending on the weapon, that may be more appealing than holding out for a T2 that costs 750. Some may even opt to take it to T3, but that will cost another 600. if its the T1 you started with, that's a combined cost of 1100. Balanced.......for what T3 used to cost. But upgrading a $750 T2 to T3 will make that a $1350 investment. More expensive than just buying any T3 outright by a clear margin, so it'd have to be a T2 that I really like to take it further.
The most obvious example is taking a former T4 weapon and upgrading it back from T3 to its former status. First, remember that several existing T2 and T3 weapons got more expensive today. Many $650 became $750, and lots of $1100 T3s now demand $1200. So you wanna take that T3 back to T4? Get back to where you were? That'll be $1200 + 700. $1900 for T4? Uhhhhhh......unless dosh is now pouring in like mad wherever we go, this change is gonna more than ruffle some feathers. You're liable to pluck the whole damn chicken. And while T5 is now reality, it brings a huge question: is it worth the the $3400 entrance fee?
The first iteration of the upgrade system has already had visible changes on teamplay and players. Obviously, players are much more reluctant to give much more than a little dosh to anyone who asks now, but that's no surprise to anyone. No, it's the sudden greed displayed by several players. Weapon theft has suddenly risen across the board. You better hope you don't die and drop your weapon. And if you do, you better keep your spectator eye on it at all times, because its value just may find its way into the pocket of some silent prick who otherwise won't speak a word (and might not anyways).
Someone died and dropped an upgraded Doomstick on a map I was playing. The wave was almost over, and it was real far from trader, so I told them I'd get it. I was a Commando, and the Doomstick weighs anywhere from 11-13 (What the hell? This update has made carry weight feel woefully inadequate), so I told him I'd get it. Dropped my AR-15 and L85 by trader, taxi'd his Doomstick over to him, then went back to trader......and my guns were nowhere to be seen. Had to spend an entire wave watching the rear with nothing but a shiny knife. Server admin was even ready to get ban-happy with a name, but no one (who spoke up, anyways) saw the culprit, so I just had to deal with it.
Over the next few maps, I saw more than a couple instances of people dying and not being able to find their weapons afterwards, resulting in at least a couple of instant ragequits. Given how crazy heavy the latest guns can get, this is doubly shocking - not only are gun thieves alive and well, they're surprisingly quick and carry-capable in the chaos. I suspect that this may become more obvious in the days to come. We'll just have to stay extra vigilant on the dropped goods.