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R.i.p. Zerk parry 2015-2018

MikeHoncho;n2319598 said:
My point is zerk is not fun to play now compared to before. Parrying is clunky and unresponsive and you have to waste time waiting to parry instead of attacking. It's a huge step backwards in gameplay.

Or rather, you hate that you have to work harder for the same results, because the Berserker is now more punishing to play than before since you can no longer button mash.

Oh I dunno, ever thought about timing your keystrokes?
 
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Dr. Lethal;n2319615 said:
This is pretty much the best way to survive before engaging a sizable group of zeds.

Or even a Scrake-- I found them the hardest to time a parry that activates the "Parry" skill bonus, especially on the spinning and swiping attacks. Yes, I am aware that some members reported goofy parry times on the Scrake, however, I find that there is a pretty sizable window but it is hard to read, especially since Firebugs, Sharpshooters, Commandos and Support Specialists can interrupt Scrakes often and easily.
 
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TheAphabet;n2319617 said:
Or even a Scrake-- I found them the hardest to time a parry that activates the "Parry" skill bonus, especially on the spinning and swiping attacks. Yes, I am aware that some members reported goofy parry times on the Scrake, however, I find that there is a pretty sizable window but it is hard to read, especially since Firebugs, Sharpshooters, Commandos and Support Specialists can interrupt Scrakes often and easily.
The new Shockers make fights with a scrake much easier than other weapons. Heavy attacks inflict EMP stuns on him constantly, so he can never rage. FPs on the other hand, not so much.
 
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How is the Parry Spam still working in beta? LUL

I am the Chosen One??

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