Coffee009;n2318610 said:oh ok
but then again it did require skill to survive solo hoe, before the whole rebalance that made it more and more easy
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Coffee009;n2318610 said:oh ok
Dr. Lethal;n2318607 said:Well personally, I think anything that's precious skinned is overrated and just lazy skin texture unlike the neon weapons or tactical skins. But I do see your point. TWI is probably the only game company I will willing spend dosh on to get stuff because they've proven to be reilable, and they don't disappoint with each update. Even this new one such as introducing two new weapons no one has heard of is very enticing.
Dr. Lethal;n2318607 said:I remember at one point seeing an article about perk compatibility (and the constant arguing in it).
Dr. Lethal;n2318607 said:If they could make HOE's stats scale by 2 or 1.5 for each player in the game, that would be something to test and go from there. Also, giving zeds some new moves wouldn't hurt, like giving all FPs the spin attack they used to have. I also think restricting perk levels to certain difficulties should be a thing (cause everyone hates it when a guy below 10 joins HoE just to get some quick XP). Can't exactly stop people from doing that unless your server has an autokick feature enabled.
Dr. Lethal;n2318607 said:I also think restricting perk levels to certain difficulties should be a thing
LazyTiger;n2318567 said:HoE is in fact, too easy. It did not need the 10% zed movement speed nerf, it did not need the nerf to hans. You could more than double the number of zeds on the map at once, and increase the spawn intensity well beyond what HoE currently offers, and more than quadruple the large zeds per game, and people would still clear it. (Look at any of DoomsdayParty's CD videos for proof of that)
After seeing the call for proof HoE is too easy, a few of my friends and I decided to get together and run a few vanilla maps. We don't usually play vanilla HoE because of how easy it is. In fact, vanilla hoe is so easy that it's spawned multiple different mods that allow players to increase how difficult the game is. We're usually playing one called Controlled Difficulty.
I don't usually do the whole video thing (My upload speed is garbage and i play on a potato) but, this seemed like a good cause. Unfortunately, for the first three maps, my audio was messed up)
We recorded all of these the day you posted the announcement:
Containment station, (no medic)
Goat - https://www.youtube.com/watch?v=iBsvpTGBYCk
Aguxyz - https://www.twitch.tv/videos/254823869
Tiger - recording screwed, no audio. [can upload on request]
Outpost
RykerZzZ - https://www.youtube.com/watch?v=8RMklelRfdM
DarkDarkington - https://www.youtube.com/watch?v=7_kiokawPDM
Hostile Grounds, ( no medic )
Goat - https://www.youtube.com/watch?v=tt7lAMvwwhE
Amathy - https://youtu.be/SKvNNlI-BUs
Aguxyz - https://www.twitch.tv/videos/254823869
Tiger - recording screwed, no audio. [can upload on request]
nuked, ( no medic+screwing with eachother the whole time)
Goat - https://www.youtube.com/watch?v=VTbkM0tV6iA
Amathy - https://youtu.be/2xhw8TmnfFc
Aguxyz - https://www.twitch.tv/videos/254823869
Tiger - recording screwed, no audio. [can upload on request]
Catacombs
RykerZzZ - https://www.youtube.com/watch?v=e9NbL7CHvXg
DarkDarkington - https://www.youtube.com/watch?v=84hqN8z68Rw
The decent
RykerZzZ - https://www.youtube.com/watch?v=Q_3bz3hgUB4
DarkDarkington - https://www.youtube.com/watch?v=SCMMqzdcnb0
powercore
RykerZzZ - https://www.youtube.com/watch?v=eCOBeiLQnyI
DarkDarkington - https://www.youtube.com/watch?v=AAW4-PcmMCc
zed landing (Cancer play)
DarkDarkington - https://www.youtube.com/watch?v=9-15-hKjdTg
Tiger - https://youtu.be/B0UlFrT8LJc
We even did infernal realm with 6 survivalists and CS_Italy with 6 firebugs
infernal realm ( 6 survivalist )
RykzZzZ - https://www.twitch.tv/videos/254975393
Tiger - Fixed audio and flat out forgot to record.
CS Italy ( 6 firebug )
Rykerzzz - https://www.twitch.tv/videos/254976057
Tiger - https://youtu.be/eVmgGMmpnpg
Back to CD for us, but please... stop nerfing vanilla HoE. Instead, nerf some of the OP weapons and buff the vanilla HoE Difficulty so that we might actually enjoy it again.
There are a number of people whom I've seen stop playing the game because they find HoE boring and easy and they're never introduced to harder custom difficulties. If player retention is important to TWI, this is something that should be addressed.
Kittenmittens;n2318496 said:We are analyzing HoE to see if it is in fact too easy as some may say. We want to see your videos of your victories. This way we can see what users are doing and how we may or may not be able to improve the experience end game.
ckincbloodmoney;n2318501 said:I've always thought the people who said Hell on Earth was too easy had some chip on their shoulder tbh (I play on suicidal mainly, best mixture of fun and challenge for me). I've always felt like Hell on Earth was insanely difficult (never bothered to play it when teleporting Zeds was commonplace back then). I mean, I was trying to do solo HoE on Evacuation point as Sharpshooter (for 2 achievements) and it must have taken me 20 attempts across a week or so to beat it using Crossbow+M14, boss was rage-inducing with that too.
From the few times I've done solo Hell on Earth endless, it started to get crazy hard around wave 30 and onward (even as 25 zerk), but perhaps I'll try to do a HoE match later this week, or are you guys looking more for group HoE matches?
Kittenmittens;n2318496 said:We are analyzing HoE to see if it is in fact too easy as some may say.
After giving HoE a second try a few months ago(didn't have time to get good at KF2 when it was in early access) I agree with all of this. Went from around 2 HoE achievements to unlocking all of them except a bugged endless one in 2-3 days thanks to berserker and field medic.MrRogersBestNeighbor;n2326942 said: