We are analyzing HoE to see if it is in fact too easy as some may say. We want to see your videos of your victories. This way we can see what users are doing and how we may or may not be able to improve the experience end game.
omano;n2318525 said:Containment station had a big problem right from the beta version, I reported it to mapper when it was beta, to TWI when it was added to the game, but apparently nobody thinks that having no zed spawn in the main 'core room' when you hold both sides of the 'core room' is a problem... You literally have the zeds coming from two doors/corridor from each side and a gigantic room with nothing that will spawn inside. Whatever
Kittenmittens;n2318496 said:We are analyzing HoE to see if it is in fact too easy as some may say. We want to see your videos of your victories. This way we can see what users are doing and how we may or may not be able to improve the experience end game.
omano;n2318525 said:Containment station had a big problem right from the beta version, I reported it to mapper when it was beta, to TWI when it was added to the game, but apparently nobody thinks that having no zed spawn in the main 'core room' when you hold both sides of the 'core room' is a problem... You literally have the zeds coming from two doors/corridor from each side and a gigantic room with nothing that will spawn inside. Whatever..
Coffee009;n2318540 said:What's wrong with KF2 having some campy maps? I find it more fun having hordes come from one or two directions rather than holding out and having zeds come from every direction. It feels more like KF1.
LazyTiger;n2318567 said:HoE is in fact, too easy. It did not need the 10% zed movement speed nerf, it did not need the nerf to hans. You could more than double the number of zeds on the map at once, and increase the spawn intensity well beyond what HoE currently offers, and more than quadruple the large zeds per game, and people would still clear it. (Look at any of DoomsdayParty's CD videos for proof of that)
After seeing the call for proof HoE is too easy, a few of my friends and I decided to get together and run a few vanilla maps. We don't usually play vanilla HoE because of how easy it is. In fact, vanilla hoe is so easy that it's spawned multiple different mods that allow players to increase how difficult the game is. We're usually playing one called Controlled Difficulty.
I don't usually do the whole video thing (My upload speed is garbage and i play on a potato) but, this seemed like a good cause. Unfortunately, for the first three maps, my audio was messed up)
We recorded all of these the day you posted the announcement:
Containment station, (no medic)
Goat - https://www.youtube.com/watch?v=iBsvpTGBYCk
Amathy -
Aguxyz - https://www.twitch.tv/videos/254823869
Tiger - recoreding screwed, no audio. [can upload on request]
Outpost
RykerZzZ - https://www.youtube.com/watch?v=8RMklelRfdM
DarkDarkington - https://www.youtube.com/watch?v=7_kiokawPDM
Hostile Grounds, ( no medic )
Goat - https://www.youtube.com/watch?v=tt7lAMvwwhE
Amathy - https://youtu.be/SKvNNlI-BUs
Aguxyz - https://www.twitch.tv/videos/254823869
Tiger - recoreding screwed, no audio. [can upload on request]
nuked, ( no medic+screwing with eachother the whole time)
Goat - https://www.youtube.com/watch?v=VTbkM0tV6iA
Amathy - https://youtu.be/2xhw8TmnfFc
Aguxyz - https://www.twitch.tv/videos/254823869
Tiger - recoreding screwed, no audio. [can upload on request]
Catacombs
RykerZzZ - https://www.youtube.com/watch?v=e9NbL7CHvXg
DarkDarkington - https://www.youtube.com/watch?v=84hqN8z68Rw
The decent
RykerZzZ - https://www.youtube.com/watch?v=Q_3bz3hgUB4
DarkDarkington - https://www.youtube.com/watch?v=SCMMqzdcnb0
powercore
RykerZzZ - https://www.youtube.com/watch?v=eCOBeiLQnyI
DarkDarkington - https://www.youtube.com/watch?v=AAW4-PcmMCc
zed landing (Cancer play)
DarkDarkington - https://www.youtube.com/watch?v=9-15-hKjdTg
Tiger - https://youtu.be/B0UlFrT8LJc
We even did infenal realm with 6 survivalists and CS_Italy with 6 firebugs
infernal realm ( 6 survivalist )
RykzZzZ - https://www.twitch.tv/videos/254975393
Tiger - Fixed audio and flat out forgot to record.
CS Italy ( 6 firebug )
Rykerzzz - https://www.twitch.tv/videos/254976057
Tiger - https://youtu.be/eVmgGMmpnpg
Back to CD for us, but please... stop nerfing vanilla HoE. Instead, nerf some of the OP weapons and buff the vanilla HoE Difficulty so that we might actually enjoy it again.
There are a number of people whom I've seen stop playing the game because they find HoE boring and easy and they're never introduced to harder custom difficulties. If player retention is important to TWI, this is something that should be addressed.
Dr. Lethal;n2318584 said:Playing with friends (I.E. people you know well enough to the point you know what they do and won't totally bomb) is much different than playing with randoms of varying skill. Just keep that in mind.
Playing with friends (I.E. people you know well enough to the point you know what they do and won't totally bomb) is much different than playing with randoms of varying skill. Just keep that in mind.
LazyTiger;n2318588 said:Randoms being what they are makes little difference to the fact that HoE is in fact- too easy. You don't need teamwork and coordination.
Ok so I read the whole post, but let me hit the pause button on was said at the very beginning. Now, like you, I've played over 1k or so online games and most of the time win a match. But, I'm not gonna stay long in a game if I have to keep propping up a team just because they can't keep themselves alive.
Like Patty says in Endless: "If you keep propping up your team like this, you're going to get yourself killed."
Introducing bad players into the mix who don't understand game mechanics and wind up doing more harm to the people they're playing with than good is not an acceptable means of balancing difficulty. bad players causing problems is an artificial difficulty increase. As it stands, a firebug raging and fire panicking every large zed on the map is annoying, but that's all it is. Unless the whole team is bad, it's typically not going to cause a wipe.For someone like you, it may feel trivial because you spent too much time playing the game anyways, but I feel it could only use a few small adjustments.
Even the most hardened players need some level of coordination to succeed
LazyTiger;n2318595 said:I don't disagree here. Personally I find pubs lack of game knowledge often infuriating. And while that will add to the challenge of the game, it doesn't inherently make it harder. Bad players should not be factored in when balancing the hardest difficulty in a game.
Anecdotal example:
I hopped into a pub just earlier where it was me (on GS) and one other guy on commando. He had just finished wave 3 solo. No biggie, late joining just means budgeting longer than usual. This guy actually knew how to extend as well, and on 2player health the difficulty was a joke. Then a few waves later more people show up. The first goes second commando. That's never a good idea because of how zed-time works. (global extension limit, any commando can proc an extension, if you've got multiple they'll screw with eachother's zed-time unless they're very well coordinated- which pubs are not.) He's just going to wind up screwing with the first commando's extensions, and he did. The next goes sharpshooter and proceeds to freeze every scrake he sees. Laughable, but not harmful. A wave after that another guy joins and goes third commando. At which point the very first commando (The one who wasn't bad) decides to switch to demo. Well... I wasn't going to stay on a precision-based ballistic perk like gunslinger with a demo, and two manndos that didn't know how zed time works and were both throwing grenades at scrakes and fleshpounds, etc. I of course switched off GS and went to a cancerous loadout myself. We still won, no problem, no deaths (except someone who decided to try and facetank patty's rockets during bosswave). It wasn't remotely difficult, even with pubs that had no clue what they were doing.
The game is easy, even with pubs. Yes pub players ARE infuriating to deal with, but if you just let them die (or help them die as I prefer to do- by welding them out or simply leaving them to their own devices) scaling done for players in turn will make the game even easier. (It would be nice if this were turned off for HOE and we had 6p health all the time regardless of player-count) pubbing has been rather aptly described as "essentially pvp cleverly disguised as PVE." Let the idiot pubs die and it won't be so bad. It just means more zeds for you.
I understand catering to the masses makes business sense, I really do. But it's dedicated players who put the time in to learn how the game works and actually get good at it. This is where TWI is fumbling with HoE- they're capping their audience by catering to players that should really be playing on lower difficulties and have repeatedly nerfed it. Back in closed beta They said they'd make HoE harder if anyone beat it. People did, TWI didn't. In fact, every few updates they keep nerfing it. If not for controlled difficulty myself and a fair number of other players who have spent hundreds or thousands of dollars on cosmetics in the game would have left a long time ago. There are plenty of players who are never introduced to modded difficulties like CD, so they're never really able to recapture that thrill of being challenged. This is one of the things causing TWI to lose out on player retention.
HoE needs a buff, and doing so will not hurt the casuals who should be playing lower difficulties. Those lower difficulties exist to cater to them. People with the 'but muh participation award achievements' for map completion should be able to get over it or play it enough to get it simply by being carried by players that actually know what they're doing. A game that is too easy is not fun for very long, and any game that isn't fun will lose players. (This is why a number of people are appalled at the idea of the m99 being stronger than the railgun) HoE players and people that are good at the game say it's easy because it is.
Introducing bad players into the mix who don't understand game mechanics and wind up doing more harm to the people they're playing with than good is not an acceptable means of balancing difficulty. bad players causing problems is an artificial difficulty increase. As it stands, a firebug raging and fire panicking every large zed on the map is annoying, but that's all it is. Unless the whole team is bad, it's typically not going to cause a wipe.
If there's an opportunity to buff vanilla HoE I absolutely think TWI should do it.
As far as 'for someone like me' I'm not special. Sure, I'm one of the better players in the game, and I have some degree of fame for it (not something I ever wanted) but I am not special. I don't have some inhuman powers that make me click a mouse better than anyone else. Anyone who takes the time to learn how the game works and practice can do anything I do just as well if not better. Let me ask you this. For those spending 'too much time on the game' who do you think TWI profits from more? Casuals who only play once every couple of weeks or a few times each event- or those dedicated players like you and me with literally thousands of hours in game who just have to have that full precious weapon loadout for their favorite perks, or that fancy new skin, or that new character bundle? I wonder.
Coffee009;n2318606 said:Heres a video I recorded for this thread, a solo HoE victory with an under leveled perk.
You can skip to 16:52, that's when I get my full build.
s5yn3t;n2318609 said:solo is really nothing to write home about.. even a toddler will be able to survive solo play with a level 0 perk.