I've been waiting until the patch to post some general thoughts on the update. Ill try and post it as concise as I can. I'll try and also avoid talks of issues in the game that are caused by known bugs
Husk Cannon – Pretty good, a bit OP. The fire burn DoT is too extreme for non-firebug; as it will basically kill you from 100 to 0.
Mac-10 – no issues, only one really was the switch time but that's been fixed
2011 – Yeah, no issue here
Trader Skip – seems broken half the time; ie doesn't work at all in some matches. Needs notifications when people want to skip trader and need better UI integration; esc and then pressing the ready up location is not very intuitive.
Hold Your Ground Locations – a good handful of these are terribly placed. They suffer from a couple of issues:
Rioter – 1 word summation: Ugh. To me, this is one of the worst additions to the game and seems you are drifting away and becoming disconnected from the core design documents. You took an awesome step forward in removing the tron-bracelets from the Zeds and introducing raging eyes; like awesome work, cant comment how nice this change is. But you took a major step backwards with the implementation of 1 zed. I hate to think what this could possibly mean for the future of the game, though I guess it was prefaced with the Abomination.
What is one of the core gameplay fundamentals that make the Killing Floor franchise work?
Headshots.
KF (along with RO/RS) are one of the few games where Headshots just feel amazing and you always want to get them at all cost – with the introduction of the Rioter you throw that ideal out the window.
Headshots are what DEFINE the core of this game, its what we've been taught to do for the past decade, and then you introduce an enemy that punishes you for aiming and participating in one of the core fundamentals of the game. "Shoot the legs" – This is such a jarring departure from the established norm, hitting the head is what we are trained to do, requires a bit more skill and what each player aims for. This really messes with the flow of the game; Aiming at the heads, watching them pop 1 by 1 as you efficiently use your ammo, and then the last one left is the one you've been avoiding because there's no efficient or fun way to deal with it. You look at your weapon and sadly aim down and shoot its knee and watch it pathetically fall over sideways.
Let me put another scenario in perspective:
Over the past 3 years you've been playing this game and focused our skill on learning zed patterns, adapting to new maps and changes, but one thing has remained constant over the years – attacking the head as the most efficient way to kill enemies. It makes you feel skilled, accomplished and excited to see those heads pop in a row, its what keeps you coming back. Bloats blocking and Quarterpound head health issues popped up but it never really concerned you (that much). In comes the Rioter, something that now has a TTK of that of a large zed or bloat, heavily resists all damage on early waves and forces you to look DOWN from your previous position and aim at its legs. Sure you can brute force the head, but you'll lose ammo in the process and neglect more pressing issues running at you. Lord save you if you're demo, swat or survivalist with a bad weapon against it.
In my opinion something needs to be done about him. I got no real suggestions, the only ones that come to mind are "Remove Him" or "Remove the Helmet", because fundamentally this is all he has going for him and it's the only problem.
I would like to conclude by saying, I'm not the only person who feels the same about this, I have a discord of around 15 regular HoE players, and our opinion is unanimous on the rioter. And I'm sure many other players feel like this as well.
I'd like to ask if anyone else feels the same or even those that like the rioter...why?
Kittenmittens Foster Parent For visibility.
Husk Cannon – Pretty good, a bit OP. The fire burn DoT is too extreme for non-firebug; as it will basically kill you from 100 to 0.
Mac-10 – no issues, only one really was the switch time but that's been fixed
2011 – Yeah, no issue here
Trader Skip – seems broken half the time; ie doesn't work at all in some matches. Needs notifications when people want to skip trader and need better UI integration; esc and then pressing the ready up location is not very intuitive.
Hold Your Ground Locations – a good handful of these are terribly placed. They suffer from a couple of issues:
- Having a spawn/portal located in the middle of them – dosh tick will always occur for these
- Not having enough time to run to them – it's set at like 20secs for all them on all maps regardless of size. The time should definitely be like 30secs minimum.
- Some really terrible locations for anyone playing on HoE – some of them are near impossible to hold. Im sure some elitist guy will come in and say "ur not gud enuf'. But, can you really say holding the second floor of the bar on Paris is smart or really practical place to Stand Your Ground on 6p HoE on wave 7-10? Some of these places are just seemingly chosen at random with no regards to how the spawns actually work on the map. I've played the game enough and played the maps enough times to hold in all sorts of unconventional spots, but the ones your internal team chose are well"¦yeah… I think some further testing should be done on the locations of these.
- Reduce the spawn numbers or spawn interval during these waves, it just hurts the ears and the insane groupings of them often make it impossible to kite/move.
- Increase ammo frequency and reduce respawn time on the map
- Allow us to buy ammo expansions with the INSANE amount of dosh we make during the game. This would solve a large issue of duplicates disappearing and the constant ammo hunting.
Rioter – 1 word summation: Ugh. To me, this is one of the worst additions to the game and seems you are drifting away and becoming disconnected from the core design documents. You took an awesome step forward in removing the tron-bracelets from the Zeds and introducing raging eyes; like awesome work, cant comment how nice this change is. But you took a major step backwards with the implementation of 1 zed. I hate to think what this could possibly mean for the future of the game, though I guess it was prefaced with the Abomination.
What is one of the core gameplay fundamentals that make the Killing Floor franchise work?
Headshots.
KF (along with RO/RS) are one of the few games where Headshots just feel amazing and you always want to get them at all cost – with the introduction of the Rioter you throw that ideal out the window.
Headshots are what DEFINE the core of this game, its what we've been taught to do for the past decade, and then you introduce an enemy that punishes you for aiming and participating in one of the core fundamentals of the game. "Shoot the legs" – This is such a jarring departure from the established norm, hitting the head is what we are trained to do, requires a bit more skill and what each player aims for. This really messes with the flow of the game; Aiming at the heads, watching them pop 1 by 1 as you efficiently use your ammo, and then the last one left is the one you've been avoiding because there's no efficient or fun way to deal with it. You look at your weapon and sadly aim down and shoot its knee and watch it pathetically fall over sideways.
Let me put another scenario in perspective:
Over the past 3 years you've been playing this game and focused our skill on learning zed patterns, adapting to new maps and changes, but one thing has remained constant over the years – attacking the head as the most efficient way to kill enemies. It makes you feel skilled, accomplished and excited to see those heads pop in a row, its what keeps you coming back. Bloats blocking and Quarterpound head health issues popped up but it never really concerned you (that much). In comes the Rioter, something that now has a TTK of that of a large zed or bloat, heavily resists all damage on early waves and forces you to look DOWN from your previous position and aim at its legs. Sure you can brute force the head, but you'll lose ammo in the process and neglect more pressing issues running at you. Lord save you if you're demo, swat or survivalist with a bad weapon against it.
In my opinion something needs to be done about him. I got no real suggestions, the only ones that come to mind are "Remove Him" or "Remove the Helmet", because fundamentally this is all he has going for him and it's the only problem.
I would like to conclude by saying, I'm not the only person who feels the same about this, I have a discord of around 15 regular HoE players, and our opinion is unanimous on the rioter. And I'm sure many other players feel like this as well.
I'd like to ask if anyone else feels the same or even those that like the rioter...why?
Kittenmittens Foster Parent For visibility.
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