Servalion;n2313225 said:Oh. Well, ok. On the other hand, who calls gun mods "cosmetics"? Those are "accessories" or "attachments". "Cosmetics" got me thinking of player accessories like outfits, hats, backpacks, and the like. I guess this works better.
In my original post I called it weapon mods but someone called it cosmetics so I went along with it, sorry about that. Just to make it clear, I don't want precious items to stun enemies when they target you like a flashbang does or a zed to vomit because you have bad fashion sense.
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taiiat;n2313219 said:i play for fun too - but making a good or educated choice does require information.
you are actually doing that sort of math (not that exact math but whatever) in that situation, though. your brain is calculating information and deciding what the appropriate choice is. you are deciding what angle to throw at, you are deciding how hard you should throw it, you are deciding how likely it is that your opponent will successfully block it based on what he's doing, Et Cetera.
inside of a game where there is... 100,000 times less information available to you just by looking around than there is in reality (because games have very limited 'resolution' while reality is infinite; games have to add details for it to be usable but in reality it's all there to begin with).
but anyways having some numbers is also great for practicality... it's a lot easier to remember what a Skill actually does if there is some information on it instead of vague for the sake of.
that's a nice matter compacting magazine that warps the reality of space time. does it.... increase Magazine Size to 50,000rds? no? oh.....
there's a big difference between playing through a Spreadsheet and having basic stats about what the game even does (ideally with denoting whether numbers are Additive or Multiplicative.... but i digress).
Yeah, I get what you mean. I just don't like games similar to WoW and what not since it's a boring numbers game. You don't need to make a game where enemies have 100 billion health and you deal 10 billion damage per attack when you can make it have 100 health and 10 damage then rely on your dodging, armor and combat skills/tactics you've learnt through levelling up to be able to take them out with minimal damage. Then again, maybe I'm just a practical kinda guy.
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