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Should SWAT have a passive skill?

Starting with full armor, dual 9mm with 100% damage increase that can carry you through the first 3 waves,taking damage only after your armor has been depleted, having flashbangs as well as having the Kriss in your arsenal makes swat borderline OP. IMO there is nothing wrong with this perk at all and it doesn't need another passive. If you want it to be more commando like play commando :eek:
 
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Servalion;n2313302 said:
But it can also keep your health mostly untouched until the armor is gone, providing a significant net of safety. Still, the bile protection could work. Thing is, they already also have bullet protection, but that's REALLY minor - 30% Bullet Resistance won't save you from Patty's minigun on higher difficulties, and you'll only fare slightly longer against Hans at range. But I assume they won't want to make a class resistant to two types of damage, regardless of how negligible one of those resistances is.

However, if they were to swap the measly Bullet Resistance for Bile Resistance, I think it would be an overall improvement. Then you'd get much more universal protection against Bloat bile & Bloat piles, Elite Crawlers, Han's Nerve Gas, and whatever the Abomination throws at you.

Yeah, armor can melt literally in less than minute, bile resistance would be better
 
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