This is something I found on trello board of KF2:
Weapons
Medic Perk
-Medic Assault Rifle
--Damage reduced 15%
--Rate of fire increased 16%
--Mag size increased 35%
--Recoil reduced 30%
a.k.a
-HM401
--Damage 40->34
--Rate of fire 650->754
--Mag size 30->41
Recoil reduced, cannot describe in numbers
This, in my opinion, is an ENHANCEMENT to this weapon rather than REDUCTION, at least in a COMMANDO's hand rather than a MEDIC's hand.
First of all, the damage reduction has minimal affaction on commando killing efficiency should he equips HPR.
The damage reduction. Read my post about damage thresholds. The threshold damage values of commando weapons are 25/32/40/50/62/78 respectively. A nerf from 40 to 34 is near to 1 level lower. However, note that these are pre perk damage values. With the commando perk it's 1.55x base damage with HPR enabled (1.25x with HPR disabled) which is equivalent to +2 (or +1 without HPR) levels of damage.
The killing effects of the thresholds vary and the most important ones are on 40 and 50.
40 damage. Enough to 1-bodyshot crawlers or 1-decap gorefasts. Enough to 6-decap bloats.
50 damage. Enough to 1-bodyshot stalkers. Enough to 2-tankshot husks. Enough to 5-decap bloats.
62 damage. Enough to 2-headshot elite clots/gorefasts. Enough to 4-decap bloats.
A commando with HPR enabled, if using a 34 damage weapon, results in a 52.7(integered as 53) damage post perk. That's enough for trash kills. (The advantage of 62 damage is mostly against medium zeds)
If against big zeds like Scrakes, that's pure DPS competition. It stays stable due to rof increase (430 -> 438). However, with the increased rof and mag size it means greater sustained fire (mag size/rof is higher) and greater knockdown power(you fired more at the foe, knockdown unchanged). I'd expect a easier SC knockout with commando HM401.
Except the damage reduction, all the other changes are all advantages...I bet I'll pickup HM401 a lot more often than today. Lol.
Also: I bet that the medic carrying HM401 will have a harder time killing trash. Medics, unlike commandos, are lack of damage enhancement skills. With the unenhanced 34 damage it's sure to be sh1tty. Perhaps they will equip the LV20 right skill "Battle surgeon" to compensate... (1.2x perked weapon damage, 34->41 damage to HM401)
Weapons
Medic Perk
-Medic Assault Rifle
--Damage reduced 15%
--Rate of fire increased 16%
--Mag size increased 35%
--Recoil reduced 30%
a.k.a
-HM401
--Damage 40->34
--Rate of fire 650->754
--Mag size 30->41
Recoil reduced, cannot describe in numbers
This, in my opinion, is an ENHANCEMENT to this weapon rather than REDUCTION, at least in a COMMANDO's hand rather than a MEDIC's hand.
First of all, the damage reduction has minimal affaction on commando killing efficiency should he equips HPR.
The damage reduction. Read my post about damage thresholds. The threshold damage values of commando weapons are 25/32/40/50/62/78 respectively. A nerf from 40 to 34 is near to 1 level lower. However, note that these are pre perk damage values. With the commando perk it's 1.55x base damage with HPR enabled (1.25x with HPR disabled) which is equivalent to +2 (or +1 without HPR) levels of damage.
The killing effects of the thresholds vary and the most important ones are on 40 and 50.
40 damage. Enough to 1-bodyshot crawlers or 1-decap gorefasts. Enough to 6-decap bloats.
50 damage. Enough to 1-bodyshot stalkers. Enough to 2-tankshot husks. Enough to 5-decap bloats.
62 damage. Enough to 2-headshot elite clots/gorefasts. Enough to 4-decap bloats.
A commando with HPR enabled, if using a 34 damage weapon, results in a 52.7(integered as 53) damage post perk. That's enough for trash kills. (The advantage of 62 damage is mostly against medium zeds)
If against big zeds like Scrakes, that's pure DPS competition. It stays stable due to rof increase (430 -> 438). However, with the increased rof and mag size it means greater sustained fire (mag size/rof is higher) and greater knockdown power(you fired more at the foe, knockdown unchanged). I'd expect a easier SC knockout with commando HM401.
Except the damage reduction, all the other changes are all advantages...I bet I'll pickup HM401 a lot more often than today. Lol.
Also: I bet that the medic carrying HM401 will have a harder time killing trash. Medics, unlike commandos, are lack of damage enhancement skills. With the unenhanced 34 damage it's sure to be sh1tty. Perhaps they will equip the LV20 right skill "Battle surgeon" to compensate... (1.2x perked weapon damage, 34->41 damage to HM401)
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