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"Balloon" Weekly - stupid boss design

HeatSurge

Grizzled Veteran
May 20, 2009
580
17
The typical patriarch fight today:

https://youtu.be/HsrG__20vu4?t=1h13m4s

This is broken.

The team was not all 25s and damage oriented, but it was a pretty damn good team.

Once patty heals (your only hope is to kill him before he does, which is certainly possible, just extremely hard while he's regenning), it's pretty much gege.

I got the backpack by killing Hans who somehow is easier.

There's something in the patriarch health or regen multiplier which makes the encounter ridiculously broken.
 
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Yeah, Up Up and Decay's bosses are very poorly balanced, depending on player count.

On solo, either boss is plenty easy.
Full team vs Hans, the regen makes it a good solid challenge, which is appealing to many players, but it's more than what fits the rest of this weekly's difficulty curve.
Full team vs Pat, the regen is just stupid. I'd guess they never playtested it like this.

More details here and under the gamemodes tab here.
 
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DamianTheAlien;n2308362 said:
Nearly two months and this appalling mode is still not fixed. The regen on the BOSS with six players is beyond reasonable.

I have to say, this is certainly the most challenging weekly (by far). For the life of me, I cannot remember how the team I had beat Patty on Evac Point the first time this challenge came around...

Teams are just rage quitting on the boss wave (not dying) at this point. Lol.
 
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