Just a general observation/thought that came to mind last night...
Long story short -> not all T1 weapons are created equally. Are there any you consider an option to keep in your loadout the entire game?
My personal list is pretty short:
HX25 (Demo)
I made a comment recently in a different thread regarding this weapon.
Overall, I feel it's underappreciated. Understanding that some people prefer to carry an off perk option with their RPG to deal with trash or close range threats, but this little monster clears out the low level trash efficiently enough while also having the potential to cash in on MULTIPLE nuke bubbles.
Yes, the damage of a nuke from the hx25 is low when compared to an m79 or RPG (I wont pretend to know the exact numbers) but it's fantastic at creating safety for your group if trash is swarming while you deal with larger threats. Even if it doesn't kill them outright it slows the hordes to a crawl which is also a big help.
If you get into the habit of leading with a melee attack prior to firing you can mow through small groups of trash very quickly.
SG500 (Support)
There is nothing overly good or bad about this shotgun, other than the fact you spawn with it and it does a "good enough" job to justify keeping in your loadout while saving money for a higher tier option (aa12/m4). Or you can go very cost effecient and just keep this and run a boomstick with it, freeing up more dosh to feed your teammates (help the medic get their AR or the demo to get their RPG much sooner).
Does anyone else find any T1 weapons useful beyond the early waves - whether it be the same ones I have listed here or others?
Curious to hear.
Long story short -> not all T1 weapons are created equally. Are there any you consider an option to keep in your loadout the entire game?
My personal list is pretty short:
HX25 (Demo)
I made a comment recently in a different thread regarding this weapon.
Overall, I feel it's underappreciated. Understanding that some people prefer to carry an off perk option with their RPG to deal with trash or close range threats, but this little monster clears out the low level trash efficiently enough while also having the potential to cash in on MULTIPLE nuke bubbles.
Yes, the damage of a nuke from the hx25 is low when compared to an m79 or RPG (I wont pretend to know the exact numbers) but it's fantastic at creating safety for your group if trash is swarming while you deal with larger threats. Even if it doesn't kill them outright it slows the hordes to a crawl which is also a big help.
If you get into the habit of leading with a melee attack prior to firing you can mow through small groups of trash very quickly.
SG500 (Support)
There is nothing overly good or bad about this shotgun, other than the fact you spawn with it and it does a "good enough" job to justify keeping in your loadout while saving money for a higher tier option (aa12/m4). Or you can go very cost effecient and just keep this and run a boomstick with it, freeing up more dosh to feed your teammates (help the medic get their AR or the demo to get their RPG much sooner).
Does anyone else find any T1 weapons useful beyond the early waves - whether it be the same ones I have listed here or others?
Curious to hear.