oldmidget;n2300989 said:
that would look cool.
only question then is how to balance it.
If I remember correctly, in KF1, a stack of 2 pipebombs from LV6 demolitionist would instantly kill a 6 men HOE FP standing on it despite the fact that the "damage reduction" is ENABLED. I reckon that the explosive-chain resistance is useless to any enemy other than the bosses. However, in KF2 the C4 charges are far from eliminating 6 men HOE fleshpounds with a pair of them. I think its damage must be boosted to the value that 2 C4s can instantly kill a 6-men HOE FP in KF2.
Calculation data, for KF1:
6 men HOE FP body health: 5906
FP pipebomb vulnerability ratio: 2.0x
Pipebomb damage, planted by LV6 demo, explosion center: 2400
Damage from a stack of 2 pipebombs to thus FP: 8400 (2 bombs are 1.75X damage)
Calculation data, for KF2:
6 men HOE FP body health: 5310
FP C4 vulnerability ratio: 1.5x
C4 damage, planted by LV25 demo with bombardier, explosion center: 1230
Damage from a stack of 2 C4s to thus FP: 3229 (2 bombs are 1.75X damage)
See the difference? 2 pipebombs are enough to instantly kill a 6 men HOE fp in KF1 while only damage 3/5 of its total health in KF2. It's BAD dude, it's terrible. This needs to be changed. For eliminating FP's sake I'd recommend the pipebomb damage to be AT LEAST back to 1500 (which is the damage standard of KF1). With 1500 damage a stack of 2 C4s will dish out 5906 damage and instantly kill him. (Thus effects require the bombardier perk as well as the FP being CLOSE enough to the C4 charge, preferably sticked onto him)