If you are a veteran KF player here to disagree with the addition of a basic crosshair, please read my post below before doing so.
Why do you care so much about a stupid crosshair?
For something so simple, I believe the discussion of crosshairs is very important for a FPS game. The entire game and skill required playing the revolves entirely around the small little spot on the center of the screen where all your shots will land. FPS games could really be called "Line up the mouse with the target, the video game," and crosshairs have been an integral part of almost all FPS games since forever. For the casual playerbase, they've probably been aiming with the assistance of a crosshair at all times in any FPS they've played.
I believe it is important to have a basic ingame crosshair for players who need it so that we don't lose out on any potential playerbase simply because of a design choice. Catering to your veterans with design choices is smart, but alienating anyone else who will make up the majority of your playerbase in the process isn't. Having more options is always good. Having less options is always bad.
But there already is a 'Show Crosshair' option in the game menu!
The current crosshair we have in the game options is way too big to be even remotely useful for a lot of players. Not to mention it expands with recoil and sprinting, making it completely useless for aiming with. The ingame flashlight is a more useful crosshair than the actual crosshair option itself. If the lines of crosshair were thicker, it would make it a little better, but as of now it's way easy to lose track of the center when it's bright or chaotic.
The lack of a crosshair was a game design choice.
This might be the most compelling argument to not have a crosshair. So let me use my friends who tried playing this game as an example for something I'm about to explain: There's a good chance KF2 alienates a lot of casual shooters just because they feel like they are bad at aiming, when in reality they could be doing just fine if they simply had a suitable crosshair.
This is just a theory I have with no way of proving, but let me try and explain why I think this. The 5 friends I introduced to the game who all have FPS experience, all gave up playing because they said "I suck at shooting in this game," or "I'm bad at aiming." When in actuality, there's a good chance that the lack of a decent in-game crosshair is punishing players who have relied on them in the past. Not once did they say: "The game isn't fun."
Players do not want to continue playing a game that they perform terribly in without seeing improvement in. Having a visible benchmark in which they can focus on improving (such as lining up crosshairs) is important so they can feel like there is a way to improve, versus just shooting wildly towards the center of a blank screen. Even when I play on easier difficulties with them, I feel like they get frustrated that they are unable to headshot slower moving targets on their first attempt, then they get bored before getting skilled enough to try Suicidal which is where the real fun begins.
Just use a crosshair overlay if you want it so badly!
Oh I am, trust me. I wouldn't have gotten this far into the game without it. Without a crosshair I can barely scrape past Suicidal just relying on spraying and praying. With an overlay, I can play on HoE like a breeze. The difference crosshairs give my shooting performance is jaw-dropping, and i highly recommend to anyone struggling with aiming to try an overlay. I feel like this applies to most players as well.
Then what is the problem if you can just use an overlay to get your crosshair?
There are a lot of problems with using an overlay as a crosshair. Firstly, no casual shooter will go through the huge pile of ****ty programs like I did to just to have a basic crosshair.
Secondly, the overlay doesn't magically disappear when you use a weapon scope or iron sights, and that is what causes the biggest problems:
So in conclusion, I feel like a simple crosshair option would benefit the game greatly more than it would harm it. Players who want to play without a crosshair can continue to do so, while more casual players can use the assistance of a crosshair to help aid their aim. I really enjoy this game, and I would like it to continue doing well and for Tripwire to be successful from it. Any players we can hold onto will help keep the game alive for as long as possible.
Why do you care so much about a stupid crosshair?
For something so simple, I believe the discussion of crosshairs is very important for a FPS game. The entire game and skill required playing the revolves entirely around the small little spot on the center of the screen where all your shots will land. FPS games could really be called "Line up the mouse with the target, the video game," and crosshairs have been an integral part of almost all FPS games since forever. For the casual playerbase, they've probably been aiming with the assistance of a crosshair at all times in any FPS they've played.
I believe it is important to have a basic ingame crosshair for players who need it so that we don't lose out on any potential playerbase simply because of a design choice. Catering to your veterans with design choices is smart, but alienating anyone else who will make up the majority of your playerbase in the process isn't. Having more options is always good. Having less options is always bad.
But there already is a 'Show Crosshair' option in the game menu!
The current crosshair we have in the game options is way too big to be even remotely useful for a lot of players. Not to mention it expands with recoil and sprinting, making it completely useless for aiming with. The ingame flashlight is a more useful crosshair than the actual crosshair option itself. If the lines of crosshair were thicker, it would make it a little better, but as of now it's way easy to lose track of the center when it's bright or chaotic.
The lack of a crosshair was a game design choice.
This might be the most compelling argument to not have a crosshair. So let me use my friends who tried playing this game as an example for something I'm about to explain: There's a good chance KF2 alienates a lot of casual shooters just because they feel like they are bad at aiming, when in reality they could be doing just fine if they simply had a suitable crosshair.
This is just a theory I have with no way of proving, but let me try and explain why I think this. The 5 friends I introduced to the game who all have FPS experience, all gave up playing because they said "I suck at shooting in this game," or "I'm bad at aiming." When in actuality, there's a good chance that the lack of a decent in-game crosshair is punishing players who have relied on them in the past. Not once did they say: "The game isn't fun."
Players do not want to continue playing a game that they perform terribly in without seeing improvement in. Having a visible benchmark in which they can focus on improving (such as lining up crosshairs) is important so they can feel like there is a way to improve, versus just shooting wildly towards the center of a blank screen. Even when I play on easier difficulties with them, I feel like they get frustrated that they are unable to headshot slower moving targets on their first attempt, then they get bored before getting skilled enough to try Suicidal which is where the real fun begins.
Just use a crosshair overlay if you want it so badly!
Oh I am, trust me. I wouldn't have gotten this far into the game without it. Without a crosshair I can barely scrape past Suicidal just relying on spraying and praying. With an overlay, I can play on HoE like a breeze. The difference crosshairs give my shooting performance is jaw-dropping, and i highly recommend to anyone struggling with aiming to try an overlay. I feel like this applies to most players as well.
Then what is the problem if you can just use an overlay to get your crosshair?
There are a lot of problems with using an overlay as a crosshair. Firstly, no casual shooter will go through the huge pile of ****ty programs like I did to just to have a basic crosshair.
Secondly, the overlay doesn't magically disappear when you use a weapon scope or iron sights, and that is what causes the biggest problems:
- The crosshair gets in the way of scopes and laser dots, making it difficult to shoot while the dot sways back and forth in front of the overlay.
- Most scopes and laser dots are in a DIFFERENT SPOT compared to firing from the hip for some reason.
- The overlay is always on the screen, regardless if you want to alt-tab quickly, take a screenshot, or watch a video.
So in conclusion, I feel like a simple crosshair option would benefit the game greatly more than it would harm it. Players who want to play without a crosshair can continue to do so, while more casual players can use the assistance of a crosshair to help aid their aim. I really enjoy this game, and I would like it to continue doing well and for Tripwire to be successful from it. Any players we can hold onto will help keep the game alive for as long as possible.
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