^^topic
This is an interesting phenomenon I've discovered lately.
The damage of commando weapons are in a geometric progression with a commom ratio of q=1.25 and a base vaule of a1=25. That's 25/32/40/50/62/78. Every commando weapon except ar15 and sa80 fits this sequence. If the damage of thus weapons are increased to 32 then it's fit.
The perk passives of commando and "HP rounds" can be identified as 1.25x multiplier to weapon damage. This is equivalent as equipping the superior AR offperk by 1 level. If both equipped then it's 2 levels. This allows using superior ARs without HPR for other benefits in overkill conditions, or using inferior ARs with HPR as a substitute to superior AR w/o HPR.
******These data are based on assumption that AR15/SA80/M16M203 buffed to 32 damage******
******All zeds threshold are on HOE difficulty non-solo conditions******
******The damage listed below are POST perk******
Damage level 1: 25 damage. That's stoner offperk. Enough to 1-decap any unelite clot or crawler.
Damage level 2: 32 damage. That's AR15 offperk. No threshold on its own.
Damage level 3: 40 damage. That's AK12 offperk. Enough to 1-bodyshot crawlers or 1-decap gorefasts. Enough to 6-decap bloats.
Damage level 4: 50 damage. That's SCAR offperk. Enough to 1-bodyshot stalkers. Enough to 2-tankshot husks. Enough to 5-decap bloats.
Damage level 5: 62 damage. Enough to 2-headshot elite clots/gorefasts. Enough to 4-decap bloats.
Damage level 6: 78 damage. Enough to 2-headshot sirens. NO other trash killing benefits!
To big zeds it's pure DPS competition and thresholds are little to worry about.
NOTE: with a LV25 commando perk equipped, the damage of ARs in thus person are increased by 1 level. Example: damage of stoner/w commando = AR15 offperk.
with a LV25 commando perk equipped +HPR, the damage of ARs in thus person are increased by 2 levels. Example: damage of stoner/w commando+HPR = AR15/w commando = AK12 offperk.
In this chart you can see that although 32 damage has no threshold on its own, it is a bedrock of upper level killing effects. Nowaday AR15/SA80/M16M203 damage is 30. Playing commando with these weapons are simply under thresholds due to the lack of this 2 damage, and FAIL to benefit from upper levels. Without HPR a 1-bodyshot crawlers is still a go, but 1-decap gorefasts is no longer because of 1 damage short. Same happens to stalkers and HPRed AR15s.
To TWI: Please buff AR15/SA80/M16M203 to 32 damage from nowadays 30. If you are worrying about overDPS then lower its rate of fire, please. (Even a rof reduction of 100 is great to trade the 2 damage) Don't be short on this importantly 2 points of damage.
Also: I'm thinking whether SWAT should have his own threshold-breacher weapon. Nowadays SWAT weapons is competent UP to 1-shot crawlers with P90. For SMGs, if wishing to 1-decap gorefasts then it needs a base damage of 37. If wishing to 2-bodyshot stalkers then it needs a base damage of 34. I assume that these are NOT designated as SWAT‘s targets, so probably not.
This is an interesting phenomenon I've discovered lately.
The damage of commando weapons are in a geometric progression with a commom ratio of q=1.25 and a base vaule of a1=25. That's 25/32/40/50/62/78. Every commando weapon except ar15 and sa80 fits this sequence. If the damage of thus weapons are increased to 32 then it's fit.
The perk passives of commando and "HP rounds" can be identified as 1.25x multiplier to weapon damage. This is equivalent as equipping the superior AR offperk by 1 level. If both equipped then it's 2 levels. This allows using superior ARs without HPR for other benefits in overkill conditions, or using inferior ARs with HPR as a substitute to superior AR w/o HPR.
******These data are based on assumption that AR15/SA80/M16M203 buffed to 32 damage******
******All zeds threshold are on HOE difficulty non-solo conditions******
******The damage listed below are POST perk******
Damage level 1: 25 damage. That's stoner offperk. Enough to 1-decap any unelite clot or crawler.
Damage level 2: 32 damage. That's AR15 offperk. No threshold on its own.
Damage level 3: 40 damage. That's AK12 offperk. Enough to 1-bodyshot crawlers or 1-decap gorefasts. Enough to 6-decap bloats.
Damage level 4: 50 damage. That's SCAR offperk. Enough to 1-bodyshot stalkers. Enough to 2-tankshot husks. Enough to 5-decap bloats.
Damage level 5: 62 damage. Enough to 2-headshot elite clots/gorefasts. Enough to 4-decap bloats.
Damage level 6: 78 damage. Enough to 2-headshot sirens. NO other trash killing benefits!
To big zeds it's pure DPS competition and thresholds are little to worry about.
NOTE: with a LV25 commando perk equipped, the damage of ARs in thus person are increased by 1 level. Example: damage of stoner/w commando = AR15 offperk.
with a LV25 commando perk equipped +HPR, the damage of ARs in thus person are increased by 2 levels. Example: damage of stoner/w commando+HPR = AR15/w commando = AK12 offperk.
In this chart you can see that although 32 damage has no threshold on its own, it is a bedrock of upper level killing effects. Nowaday AR15/SA80/M16M203 damage is 30. Playing commando with these weapons are simply under thresholds due to the lack of this 2 damage, and FAIL to benefit from upper levels. Without HPR a 1-bodyshot crawlers is still a go, but 1-decap gorefasts is no longer because of 1 damage short. Same happens to stalkers and HPRed AR15s.
To TWI: Please buff AR15/SA80/M16M203 to 32 damage from nowadays 30. If you are worrying about overDPS then lower its rate of fire, please. (Even a rof reduction of 100 is great to trade the 2 damage) Don't be short on this importantly 2 points of damage.
Also: I'm thinking whether SWAT should have his own threshold-breacher weapon. Nowadays SWAT weapons is competent UP to 1-shot crawlers with P90. For SMGs, if wishing to 1-decap gorefasts then it needs a base damage of 37. If wishing to 2-bodyshot stalkers then it needs a base damage of 34. I assume that these are NOT designated as SWAT‘s targets, so probably not.
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