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Lets talk about PS4 and KF2 - Part 2

[TW]Ramm-Jaeger

Tripwire Interactive President
Oct 11, 2005
1,884
3,097
www.redorchestragame.com
So with my other post running long, I thought I'd make a Part 2 to continue the discussion. Here I'd like to post some things in a Q&A format to address some of the questions that have been popping up on the forums and the internet at large.

Q: Is PC the lead platform from Killing Floor 2?

A: Yes PC is the lead platform from Killing Floor 2 and will be coming to the PC first. We will however be taking the time and effort to ensure that we provide an amazing experience for PS4 users as well.

Q: What are the differences between the PC and PS4 version?

A: There will be some differences between the user interface and of course the PS4 version will support gamepads (as will the PC version for SteamOS/Big Picture mode). The difficulty will be tuned on the PS4 to take into account the different playerbase and controller. So far however we've got what we think are some pretty good gamepad controls, and can actually play the "PC difficulty levels" pretty well with a gamepad.

Q: Does the gamepad have aiming assists, etc?

A: Yes the gamepad has aiming assists. It's actually pretty funny, as we asked around to people that play a lot of shooters if the shooters they were playing on console had aiming assists, many thought they did not. When we looked at the games however we found every single one of them did have some form of aiming assists. In other words, many console gamers had no idea that they were getting assists from the game. I'd rather not go into specific of what the aim assists are, as we're still tuning the controller functionality. What I will say is what we have right now works very well, and feels a bit like a cross between COD and Borderlands console controls. We basically looked at the best of what other games had done, took what we thought were the "best practices" of other console game controls, and then looked at how we could make those even better.

Q: Are you going to "dumb down" the PC version because you are making a PS4 version?

A: Short answer - heck no! Longer answer, the PS4 version has no impact on the gameplay of the PC version. PC is the lead platform, and the game will be separately tuned to play well on both the PC and the PS4. PS4 gamers are likely in for a harder game than they are used to. With that said, we feel many developers underestimate gamers on the consoles, and we feel that console gamers are ready for a challenge. Hell on Earth on PS4 will be HARD. With that said, the game will scale on easier difficulties for more casual gamers.

Q: Are you going to reduce the graphical quality on the PC version because you are making a PS4 version?

A: Short answer - heck no! Longer answer, the PS4 is a powerful machine, much more powerful than the PC min spec. We're not dealing with last gen consoles here. Honestly, last gen consoles created an annoying phenomenon. In the "old days" when a PC game came out and you cranked up all the graphics options and the game ran bad, you went out and upgraded your computer. In the past 5 years however so many games were developed with last gen consoles as the lead platform that they didn't push modern computer hardware. So gamers got used to cranking the graphics options all the way up and getting 60FPS on their 4 year old PC (even though the games looked just like the console counterpart, or only marginally better). If a game came out that they couldn't crank the graphics options up all the way on their 4 year old PC, they complained that the game was "poorly optimized". Well I'm here to tell you KF2 will have some high end graphics options specifically for high end PCs (not all will necessarily be in when early access ships). Yes we are using UE3 (actually UE3.5), but it's been heavily modified and modernized with some high end rendering features. The game will run well and look nice on reasonable PC hardware, but if you want to crank those graphics sliders up all the way make sure you have some high end PC hardware in your machine when the game ships.

Q: Will there be dedicated servers for the PC?

A: Yes and a good old server browser as well, just like any good PC game should have.

Q: How can we trust that you won't make the PC game bad because you are making a PS4 version?

A: If you are skeptical, don't trust us. Wait for reviews, wait for a free weekend. Inform yourself before purchasing, it's something you should do for any game purchase. What you shouldn't do however is gripe and moan endlessly on what we "might" do or what your "worried we'll do". Give us feedback on what you'd like to see, give us feedback on what we've shown, and when you get your hands on the game give us feedback on what you like and what you don't. But people speculating with their crystal ball (which more often than not has some storm clouds in it for some reason) doesn't really contribute to the conversation.

Q: Will you "gimp" the monsters on the PC because of the PS4 version?

A: Heck no! The monsters are far more deadly now than they even were in KF1, and we like them that way! I mean, did you see that Scrake doing a spin attack in the latest trailer!?!? He's deadly!

Q: What PS4 specific features will the console version have, especially for matchmaking, servers etc?

A: We're not really ready to talk about that yet. We're still working out how we'll do matchmaking, servers etc on the console so we've nothing to report on that right now.

Q: Now that you are going on consoles, are you going to turn into EA/UBI/Activision and have heinous business practices?

A: Umm, heck no. We're still Tripwire, and we believe in providing great value for our customers. We just put out new free content for RO2 (game is 3 years old) and KF1 (game is 5 years old). Putting a game on a different platform doesn't change our business philosophy. KF2 will have DLC on PC and PS4. DLC is how we fund ongoing support and free content we provide the community, so that isn't going away. But we'll continue with our philosophy of not dividing the community for our multiplayer games.

Q: But but but, I don't like that you charge for weapon packs already!

A: Umm, that's not really a question, but OK I'll answer it. Did you like the free content you got for KF1 for the last few years? Hillbilly Horrors, Twisted Christmas, Objective Mode, etc? Well you can thank the DLC weapon packs for that. If they weren't there, we couldn't have afforded to fund the free content that we made the past few years. That and it helped the community weapon guys (IJC) start their own business making content for video games.

Q: You guys had a rough launch for RO2!

A: Umm, that's not really a question and not KF2 related, but OK I'll respond. Yes we had a rough launch for RO2. Then we spent a million dollars and six month fixing the game and the GOTY edition was really solid. Then we spent 3 more years and millions of dollars giving out free content for RO2. So yeah we screwed up, and then we fixed it. Then we put out Rising Storm and had a really smooth release, and won MP GOTY in PC Gamer beating out BF4 and COD. So yeah, we learned our lesson and made up for it in spades. So you can stop reminding us about our screw up 3 years ago. Really really, you can stop, in like 2012 even :) Anyway, if you are worried, get in Early Access and help us hone KF2 with your feedback and bug finding skills. Or wait till the full launch and read a review before you buy.

Q: I'm worried KF2 won't be exactly the game I want it to be.

A: I can guarantee it won't be, certainly not when Early Access ships. That is why we are doing Early Access, so we can actually have time to incorporate your feedback. So get in there when Early Access ships, play the game, and tell us what we can do better! With that said, we'll never make EVERYONE happy, so some people will have to live with the fact that the game isn't exactly what they want. The only way to get that is to start your own game studio, and even then you don't always get your way ;)
 
The thing about bringing up the rough RO2 launch, for me at least, is in regards to the PS4 launch. You guys being PC developers having that happen on a strictly PC game does concern me when it comes to KF2 launching on PS4.

Just hoping there are no unforeseen issues with the PS4 launch that cause more resources than planned to be focused on trying to fix something like that.
 
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The thing about bringing up the rough RO2 launch, for me at least, is in regards to the PS4 launch. You guys being PC developers having that happen on a strictly PC game does concern me when it comes to KF2 launching on PS4.

Just hoping there are no unforeseen issues with the PS4 launch that cause more resources than planned to be focused on trying to fix something like that.

I'll refer back to our most recent release Rising Storm, as I did in my answer above. Even the biggest companies can have rough launches, look at BF4 for instance. With that said, the question isn't does a dev ever screw up, the question is do they learn from their mistakes (which we did), and do they make things right for their customers (which we did). Having twice as many people as we did when we shipped RO2 helps (50 vs 25) and having a crack QA team with a solid QA manager now helps a lot as well. That difference was obvious in the Rising Storm release.
 
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Since this is more of a Q&A thread than part 1 is, I'd like to ask something though it won't really affect me.

Is the PS4 planned to get a physical release or will it be digital only? This is actually a very important factor for many console gamers because they still seem to prefer physical over digital. Usually, the reason seems to be that many console gamers aren't the type to bother looking online for the next game to purchase and just pick up whatever is on the store shelves as long as the box art looks good.

Also, considering the PC will support gamepads, does this mean Xinput (Xbox 360 and Xbone) gamepad support? Sometimes I like to just play games more casually with my Xbox controller over kbam. Don't get me wrong, I much prefer kbam for FPS titles but if KF2 will support gamepads on PC as well, it has to be what most PC gamers have which happens to be an Xbox 360 controller.
 
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I'll refer back to our most recent release Rising Storm, as I did in my answer above. Even the biggest companies can have rough launches, look at BF4 for instance. With that said, the question isn't does a dev ever screw up, the question is do they learn from their mistakes (which we did), and do they make things right for their customers (which we did). Having twice as many people as we did when we shipped RO2 helps (50 vs 25) and having a crack QA team with a solid QA manager now helps a lot as well. That difference was obvious in the Rising Storm release.

Oh of course, I am happy with how it all played out even if it still wasn't ideal. But I also still feel like a smooth launch would really have changed what RO2 is today. It just feels like it never lived up to the full potential, and I mean that mostly in terms of playerbase. Perhaps my perception is off, but it does seem like the rough launch turned off a lot of people.

And of course RS launch went well, since you did have the solid game already to go off on.

BF4 did have a messed up launch. I think it's still messed up today (as far as I hear). I've never played it so I don't really know/care. The point there is, even that big of a company can mess up, so don't get cocky :p

I'm glad to hear your team has doubled and that you have some specialists involved. I'd just hate to see you guys take another hit like that. I'll just have to wait and see I suppose!
 
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Please hear me out. This was the comment I left on the PS4 Announcement Youtube Video. I'm a constructed person so I don't make flame posts. But this is a legitimate concern of mine:

First, I HAVE to say: I'm glad that TWI is expanding to consoles. But with this comes a little fear.

While I will admit that I'm a little bitter for it coming to PS4, I think that bitterness isn't coming from the lack of exclusivity, but in fear that it'll play like a console shooter and not a PC shooter. I still want it to be heavy. I still want impact to matter.

And if there's one thing I absolutely need, it's PC/PS4 segregated servers. I have nothing against console owners and I have nothing against my own kind(PC). But, history has shown that this is a terrible disruption in a standard community.

I'm just going to go ahead and say it. Disagree with me all you want, but it's true.

When it comes to attitude, both console communities and the PC communities are pretty explicit. But there's a difference.

Console gamers are more aggravated while PC gamers are more crude. Neither of these traits are commendable. Not saying one is better or worse than the other. But the two wouldn't mix and it'd get ugly. Case In Point: PVZ:GW. Console gamers have a tendency to fly off the handle more easily but escalate slowly. PC gamers aren't easily aggravated but escalate astronomically quick.

Now here's the part where chairs start flying. STATISTICALLY, the above facts is because there are more younger players playing console than PC. And call me an elitist all you want, but fact is fact when I say that my trade(PC) has a bit more of a learning curve and "entry fee" (if you will) which most younger folks don't get to have, can't have/support, or if they do, it's limited (IE: Parent's/Siblings Laptop/Computer).

On top of this, there are also small grievances. Call me what you want but I know some PS4 owners have the same thoughts that I do. For example, Console owners in general pretty much consistently have a hot-mic which almost ANY PC gamer absolutely hates. Want proof? Go into any shooter on PC, have your mic on for more than 10 seconds without you saying something and someone will flame you or call a vote to kick you. On the other hand for console gamers against PC gamers, we aren't as talkative and console gamers have a tendency to want to talk more and get responses. Both PC gamers and Console gamers can be lone wolfs. But PC gamers typically won't hesitate to abandon their available avenues for communication.

ANYWAY. These are just my thoughts. Overall, I'm glad the game is expanding as Tripwire definitely deserves the extra profits that will undoubtedly come from PS4 sales.

But, there are thin lines that need to be acknowledged. And call me an asshole for bringing up the parity of the situation, but the game need to be made separately. No ports. Regardless of architecture similarities, PC gamers and console gamers have their preferences for how a game plays. I hope PS4 owners get a fantastic console rendition of this game. And at the same time, while PS4 owners don't want a ****ty PC port, we gamers don't want a ****ty PS4 port. I think if ANYTHING; if you don't agree on what was stated earlier, I think THIS is at least something we can all agree on. But I also don't believe Tripwire will let that happen.

The game needs to be made in respect to the platforms it'll be released on. Period. This is a PC IP and it feels a very specific way to us PC gamers. This game needs to be properly done for console gamers as not to ruin THEIR experience.


Is there any kind of response you can give to something like this? The biggest fear is the mixing of the PC/Console communities. As I said in the comment, I know it's sounds like super segregation, but there have been many examples in the past where the community just degrades heavily while the game is still fantastic.

EDIT: I'm aware you touched on this in Part 1 and 2 of this PS4 Thread Chain. I just copy/pasted the whole comment over.
 
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Please hear me out. This was the comment I left on the PS4 Announcement Youtube Video. I'm a constructed person so I don't make flame posts. But this is a legitimate concern of mine:



Is there any kind of response you can give to something like this? The biggest fear is the mixing of the PC/Console communities. As I said in the comment, I know it's sounds like super segregation, but there have been many examples in the past where the community just degrades heavily while the game is still fantastic.

EDIT: I'm aware you touched on this in Part 1 and 2 of this PS4 Thread Chain. I just copy/pasted the whole comment over.


It's highly unlikely there will be crossplay at all. Where the hell do people get these ideas. And I think the rest of your post was already answered above.
 
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Do you intend/plan to make possible for players from both platforms to play on servers together?

No cross platform play between PC and PS4 isn't even something we're considering. There will be too much difference between the two versions. PC will use Steam for matchmaking, PS4 will not. Additionally we want to be able to update both versions separately as needed.
 
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No cross platform play between PC and PS4 isn't even something we're considering. There will be too much difference between the two versions. PC will use Steam for matchmaking, PS4 will not. Additionally we want to be able to update both versions separately as needed.

This is great news, cross-platform play was one of the things I was worried about.

It nearly always means that the console players are at a disadvantage, for one.
 
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Since this is more of a Q&A thread than part 1 is, I'd like to ask something though it won't really affect me.

Is the PS4 planned to get a physical release or will it be digital only? This is actually a very important factor for many console gamers because they still seem to prefer physical over digital. Usually, the reason seems to be that many console gamers aren't the type to bother looking online for the next game to purchase and just pick up whatever is on the store shelves as long as the box art looks good.

Also, considering the PC will support gamepads, does this mean Xinput (Xbox 360 and Xbone) gamepad support? Sometimes I like to just play games more casually with my Xbox controller over kbam. Don't get me wrong, I much prefer kbam for FPS titles but if KF2 will support gamepads on PC as well, it has to be what most PC gamers have which happens to be an Xbox 360 controller.

Q: Will there be physical or just digital?

A: Can't really comment on that at this point.


Q: Will we support the Xbox360 controller?

A: Yes, that is the current plan.
 
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The thing about bringing up the rough RO2 launch, for me at least, is in regards to the PS4 launch. You guys being PC developers having that happen on a strictly PC game does concern me when it comes to KF2 launching on PS4.

Just hoping there are no unforeseen issues with the PS4 launch that cause more resources than planned to be focused on trying to fix something like that.

And, apart from our own, full-time, dedicated QA team - the game will also have to pass through Sony's (even bigger) QA team. We've learned a few lessons along the way, really.

Please hear me out. This was the comment I left on the PS4 Announcement Youtube Video. I'm a constructed person so I don't make flame posts. But this is a legitimate concern of mine:

The game needs to be made in respect to the platforms it'll be released on. Period. This is a PC IP and it feels a very specific way to us PC gamers. This game needs to be properly done for console gamers as not to ruin THEIR experience.

Trying to pick up on this one generically: As John said, we're developing a game for PC as the lead platform - we're PC developers originally, plus all the tools are on the PC. But we're also developing the same game for the PS4, using specialists for the very reason you're talking about. It isn't some third-party port. Its us, Tripwire Interactive, delivering a game FOR PS4, as well as one for PC. Yes, this means taking all those nuances into account about HOW players of PS4 play games. That's one reason why the game will be in Early Access on Steam before it gets to PS4. Although I was very interested to hear discussions of Beta programs on the PS4 over the weekend at PSX!
 
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