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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
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  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Summer 2019 Beta 2 Changelog

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  • #31
    So yeah maybe I could virtue signal a little more by being patient with these people for the sake of manners but come on man... Must I patronise myself by pretending that these folks want anything other than to try to aggravate a decent player purely for the luls because they know intelligent people are outnumbered around here?
    You were killed by an ooold man! ... With an ooold gun

    Comment


    • #32
      Truth be told, not much will come of anything posted here regardless of how you put it. The announcement threads seem to very rarely get a response from a dev on any form of criticism. You'd be better off creating a thread with well-formed and justified complaints, and avoiding any hyperbole that could be picked at and then derail the thread. Or you could add a response to complaint threads (many of which have been popping up recently; unfortunately most devolving into insults) to add your support.

      I say this, but really I don't know what you can do that will have any effect. I've been trying for years to convince the devs that they've ruined many aspects of the game and squandered its potential. Take for instance the corner spawns issue. I've brought so many videos of the terrible situations that result from this system to their attention, and for over a year, the only response I get is "we're discussing it". It seems like one of the biggest complaints around at the moment, and yet they do nothing to address it.

      I do remember seeing your posts from many updates ago and I remember (silently) agreeing with you back then. If you are hoping for something to come of your complaints, make a QoL suggestion thread as the devs recommend, and maybe, just maybe, some good will come of it (i.e. finally convincing the devs to do something about what people are consistently reporting as bad 'features').

      Comment


      • #33
        Urgh I was going to copy pasta some old stuff I wrote last year and the year before but it seems the history's gone up in smoke with an old forum version... Awesome

        Look I know it annoys some of you I'm posting _here_ but no I feel it's still relevant because in fairness Tripwire has a clear history with KF2 of skipping ahead onto other developments before the back of the fence is painted and allowing the tail to wag the dog in other bizarre ways... Remember versus mode? Remember martial artist? Remember the survivalist re-work?

        Now yes some of the new weapons seem decent enough and to be honest one part of KF2 that has always been super solid is the map design... It's a shame many of the best ones are a little rough around the edges still with pixel blocking spots you can be shunted into after parrying a FP / boss and maps like Black Forest which might actually be played once in a while if it weren't for _every_ single tiny tree and shrub having a collision box

        I'd be pretty sad if I were the guy who's designed the amazing new map in the beta knowing full well that the meta will ultimately mostly continue with cube and a few other tetris maps anyway which are resorted to by most now in order to avoid being patronised by lame teleportations / husked clean through crowds of zeds that didn't move / mysteriously surrounded from nowhere by an army of TNT stalkers that the medic with all his nades can't bail you from even if he's stood right next to you etc etc etc... Especially when these problems can all be fixed _super_ easily

        Does anyone know how long the new sound bug has been about? I can't say I'm sure... I'm referring to the new problem where zeds that haven't yet been visualled by the player are allowed to produce absolutely zero sound till they've taken armour off of you? I thought lately maybe it was an oversight from an optimisation measure to perhaps stop the server from having to send too much information to the client or stop the client from having to render unnecessary objects altogether and load them lazily, but just yesterday I narrowly evaded a critical donkey punch from a quarter pound that had snuck up behind me on a flight of stairs amidst very little ambient sound without it making a _single_ footstep (I saw its shadow being cast over my shoulder and reflexed so obviously there's something very strange and inconsistent going on there)

        Bash seems to be suffering problems to the point where you can chuck an elbow hook at a slasher you're running past and see him completely ignore it even though it's clearly impossible for you to have fumbled it and your reward for playing correctly under pressure is to be grabbed instead and then forced to take damage by the fleshpound you tried to lure into hitting _him_ instead you (bash was the one thing that used to just work without any problems)

        See these sound like small problems but when you allow a thousand of them to linger what it amounts to is a giant cartesian product of about a million black swan ways for games to end when no mistakes were made and they ought to have continued and yeah they're _super_ annoying after having like the 10th endless game in a row cut short about 6 hours in because say... The medic got murdered by quarterpounds that spawned so close behind his back that they killed him before the sound event of them spawning had even kicked in properly (for those of you who think the spawning problems are a myth wait till you get to wave 70+ and literally see squads of perma-raged fleshpounds materialise right there in the air in front of you and begin charging you the instant their feet hit the floor)

        Now look I know a number of you here mistakenly see me as a target to get a rise out of by contradicting whatever I say, but come on... Enough's enough... If you say the above issues don't annoy you either you're lying or you don't have the discernment to suss out that many of your games end earlier than they ought to have on account of the increasingly large laundry list of issues I'm here to highlight turning KF2 into a worse death simulator than Dark Souls

        Do you like it when you parry a QP who spawned next to you as a glass cannon only to have it immediately shunted 15 feet forwards by a husk fireball hitting it in the back through a conga line of scrakes and then be killed by it anyways 0.2 seconds after that even though he obviously had no business tagging you twice? Why are they trash zed weight class with big zed damage? Do you naysayers replying to me even know how to block properly or are you like 95% of the players I see on HOE who just give it your *** and run hoping it hits someone else whom you won't even have the decency to syringe after they tanked a haymaker for you?

        When I'm here I like to suggest simple changes that as a veteran gamer and developer I know through experience are trivial from a technical as well as a gameplay perspective, so let's get to it shall we? There ought to be a pretty-obvious-if-we-think-about-it-accord hiding here somewhere...

        1. How about remove stalkers from these boomy boom waves? Again, don't lie... I _know_ you all hate those waves... This suggestion seems like a balance that will resonate with Tripwire's unwillingness to scrap any of their ideas entirely and also leave those waves in a state where they can be handled by skilled players consistently on normal maps and not render those along with zerker completely useless when they inevitably come (I agree that zerker needs an anti-troll nerf but _that_ isn't the way and in fact makes it only worse)

        2. This is a trivial one, but it's a start on some of the weapons issues... Notice how dual 9mms ain't viable anymore? Seems to me that simply increasing the ammo pool reserve by 50 - 100% when dual 9mms are being carried is enough to solve that problem... Ever seen a slinger carrying a grenade pistol? And yet mando doesn't get the Helios rifle correct? I get that mando has a ton of rifles to choose from and the pistols are still lacking somewhat but surely the Winchester and the HX25 need to be ditched from slinger's perk weapons later on in favour of maybe a scoped 44 mag and something a little bigger even... But in the interest of keeping things simple, what's with the recent novelty weapons that serve little purpose? Couldn't the fire axe have some quirky use for firebug and not just be a poor man's crovel? Likewise the redeemer seems to be a poor man's katana... Zwei's poke still in need of a buff after being nerfed into the ground like 4 years ago and remains _weaker_ than the katana's poke... Again, not that zerker needs a buff, but that's another story for another day

        3. This one is less trivial but what's the deal with the bosses? Again I know you all find the two new bosses _super_ boring so don't deny it folks... See, the beauty of the first two bosses is that they're a) actually scary and have a bit of personality rather than just being irritating bullet sponges, b) can potentially be killed early doors with some guided aggression and teamwork, and c) hold over you the threat that they actually get scarier the longer you let them run rampant... Patty is actually one of the best things about KF2, a genuinely scary bastard with hilarious deadpan lines who very often separates the men from the boys in this game when he goes full Bronson and starts luring lesser players into sloppy positioning where he can ambush them between trash or KO them after selling the idea that he was in fact gunning for another player... Tripwire nailed it with Patty 100% and I feel that in the absence of a better solution the two latter bosses ought to be adjusted towards a similar ABC formula above so that they actually feel like bosses and not smoke break which is basically what the abominable bloatman is

        Pretty much the only unacceptable things I've seen Patty do are a) rocket folks through his arse instead of firing straight ahead (very rare; I think lag / packet loss triggers it) and also b) the other day when I had to solo him for half an hour at wave 65 I think it was he'd literally gone full retard and begun rocketing me through walls... Much of the strangeness can be attributed to efforts to scale difficulty that simply haven't been tested properly beyond waves 20 - 30 and need to be tempered with the help of some of the toughest players out there so that they aren't condescendingly transparent for dudes who're sharp enough to for example actually hear a husk trio spawn directly around a corner and make that silly noise they make when they all kludge to the floor even with tons of chaos going on which would be enough to overload the senses of most players... Many of these problems mean that KF2 effectively funnels veteran players into a frustration chamber where only 1 - 2% of the players left around are capable of adding any value to a conversation oriented around what they are and how they got there and whether they can be dealt with and so in my opinion that's why there's been a massive retention problem as it were...

        Seems to me the player base would easily be 10 – 20x what it is now if not for all these countless ball-aches but with lots of quality still being added to the game I don't think it's too late to get on top of that and start tying up these loose ends and potentially haul back some of those excellent players whose patience levels with the above ran dry long ago... I'm here to speak for all of them
        You were killed by an ooold man! ... With an ooold gun

        Comment


        • #34
          Originally posted by Pharrahnox View Post
          Truth be told, not much will come of anything posted here regardless of how you put it. The announcement threads seem to very rarely get a response from a dev on any form of criticism. You'd be better off creating a thread with well-formed and justified complaints, and avoiding any hyperbole that could be picked at and then derail the thread. Or you could add a response to complaint threads (many of which have been popping up recently; unfortunately most devolving into insults) to add your support.

          I say this, but really I don't know what you can do that will have any effect. I've been trying for years to convince the devs that they've ruined many aspects of the game and squandered its potential. Take for instance the corner spawns issue. I've brought so many videos of the terrible situations that result from this system to their attention, and for over a year, the only response I get is "we're discussing it". It seems like one of the biggest complaints around at the moment, and yet they do nothing to address it.

          I do remember seeing your posts from many updates ago and I remember (silently) agreeing with you back then. If you are hoping for something to come of your complaints, make a QoL suggestion thread as the devs recommend, and maybe, just maybe, some good will come of it (i.e. finally convincing the devs to do something about what people are consistently reporting as bad 'features').
          Argh, I saw your post a little late before taking the time to produce the above, but hey thanks bro I was sure someone with a clue would come by eventually; I think perhaps what I'll do is leave the above there for some days and anybody who wants to support me in doing the above can reply here or DM me or else add me on Steam or whatevers...

          Annoyingly some of the hard bastards I know in this game don't really speak much English and invite me just because we have really excellent chemistry in-game with stopping backstabs / dropping syringes / nading over busses etc etc at ideal times but I do actually have a small circle of super articulate guys who in theory would join in as well if I can only convince them that they won't ultimately be pissing their time up the wall like I probably am here as you said so who knows maybe this time we can get the requisite group needed together who can convince Tripwire to listen...
          You were killed by an ooold man! ... With an ooold gun

          Comment


          • #35
            You now have to stop sprinting before you can crouch now, and it kills playing sharpshooter. Please, please for the love of god change it back. I know it didn't used to be like this. Every time I'm sprinting and want to crouch now, I have to come to a complete standstill. It sucks.
            [I]No he tra

            Comment


            • #36
              Originally posted by Kothre View Post
              You now have to stop sprinting before you can crouch now, and it kills playing sharpshooter. Please, please for the love of god change it back. I know it didn't used to be like this. Every time I'm sprinting and want to crouch now, I have to come to a complete standstill. It sucks.
              go to the gameplay options and disable "toggle sprint'

              Comment


              • #37
                When is the release going to be? Getting anxious.

                Comment


                • #38
                  When is the release going to be? Getting anxious.
                  +1 +1 +1 +1

                  Comment


                  • #39
                    Good lord... Can we get a forum mod here? There's been a tusslin' that is not related at all to the summer update, despite politely being asked to take other complaints to their corresponding subforums. Most of these comments have a seriously negative vibe to it, pretty unnecesary for the Beta 2 changelog discussion thread since they add nothing to it.

                    In other word, regarding to changes:

                    Freezethrower alt fire damage reduction was a bit too harsh, an extra 2 or 3 damage would be nice.
                    *A small text that tells you I did this.

                    Comment


                    • #40
                      Does anyone notice the freeze thrower seems to have a very short lesser time of freezing unraged scrakes and fps? I know they adjusted it but it seems it and the Sharp's freeze grenade time frozen have been nerfed a bit more.

                      Comment


                      • #41
                        Originally posted by Barot8 View Post
                        Does anyone notice the freeze thrower seems to have a very short lesser time of freezing unraged scrakes and fps? I know they adjusted it but it seems it and the Sharp's freeze grenade time frozen have been nerfed a bit more.
                        simplecat What do you think?

                        Comment


                        • #42
                          Does not look so. Durations are the same as they use to be for a while now.

                          1s freeze + 1.2s thaw time for SC and 1 + 1.55 for FP.
                          Killing Floor 2 stats (spreadsheet)
                          http://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY

                          Comment


                          • #43
                            Originally posted by ShingoMurata View Post
                            How much code have you guys written? Have you been gaming since '92? If you have nothing to add but "nah" and "let's argue" in the shape of pseudo-wise high-roading so that other time-wasters will get involved just don't reply...
                            I've been coding for longer than you're been gaming and I think you're totally mental.

                            Comment


                            • #44
                              Yoshiro Drop us an update please.

                              Comment


                              • #45
                                Oy vey, it's been in beta for nearly a month and still nothing on the final release date.. Can't say I don't have a bad feeling about this one.


                                inb4 they announce it in the next couple days and render my input irrelevant

                                Comment

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