Lt.Fenix;n2331939 said:As for the battering ram improvement for SWAT, it's definitely far more useful now. However, I think during zed time, you should either be able to cancel the reload animation by sprinting or be able to sprint while reloading. Being stuck in the reload animation and not being able to sprint during zed time feels like the ability is wasted.
Lastly, this isn't directly related to the content in this patch, but the m203 really needs an indicator for whether or not it's loaded. It's annoying having to hit alt-fire to discover whether or not the thing is loaded and either waste a round or have to reload in a bad situation. The simplest solution would be having a round counter for the launcher like other weapons, for instance "1 / 13" for 1 in the launcher and 13 extra rounds.
I concur with this - there's nothing more infuriating than being mid reload/weapon swap as Zed time activates, as for the M16 underbarrel I'd prefer the "alt fire" to instead switch from bullets to explosives that would make things clearer OR simply allow a grenade check when you hit reload - after all it checks the bullet magazine.
One of the update notes relates to incorrect outfit colours in 1st person, 2 things - #1 I believe this affects Rae as well and #2 wouldn't it be wise to check all characters in future to assure consistency?
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