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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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What We Are Up To - Getting Objective About The Situation

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  • #16
    Originally posted by Copycat View Post
    Ruining the Freezethrower's ability to freeze with alt. fire will not make me use the Killerwatt more, it will only make me play Survivalist less. Survivalist is an already weak perk, removing its perk-specific weapon's ability to quickly freeze a big Zed is only going to make the perk even weaker. The goal should be to make the perk viable for Hell on Earth, not to make it so useless that it cannot even carry a weak team to the next wave on Suicidal difficulty.
    I agree with you to the extent that we shouldn't be taking away from the Survivalist as much as we are, but instead should be trying to figure out what purpose the survivalist would be best suited for considering the options. The jack of all trades gimmick evidently doesn't cut it for HoE since the individual abilities of any single Survivalist could be balanced between multiple teammates to a much greater effect, making cooperation much more viable and reasonable than relying on the perk itself. I don't know how most people make use of Survivalist honestly since there's a lot of variety between personal arsenals and regular arsenals placed upon that perk, and I feel like the idea of a "scientist / engineer" perk could probably be much more interesting than a universally neutral one.

    Maybe Survivalist could serve as like a second-hand medic -- instead of just healing people, they could serve as the medic's righthand man by holding off the zeds with special tactics when healing needs to be dealt amongst injured teammates. Electrical weapons would make sense for this, since stun capabilities would likely be integrated into that category. Essentially this could serve as a handling tactic for keeping the horde stable when enemies are rushing in mass amounts from every which way, so that the team doesn't get overwhelmed entirely and an escape route could potentially be established with some help from the Survivalist.

    Idk, just a dumb idea lol. Main point is just that I don't think Survivalist can fit to anyone's satisfaction with what they have going rn. And I still think the Killerwatt is a bit too op.

    Comment


    • #17
      I really like those changes to C4! It's one of my most-used weapons in KF2, and one of my favorites.
      I just hope the damage hasn't been nerfed.
      Steam: http://steamcommunity.com/id/Cannonaire/
      System: Windows 10 Pro 64-bit, GeForce RTX 2060 FE 6GB, Core i9-9900K, ASUS TUF Z390-PRO GAMING, G.Skill TridentZ 32GB DDR4 3200, Samsung 970 PRO 1TB

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      • #18
        Originally posted by Copycat View Post
        Ruining the Freezethrower's ability to freeze with alt. fire will not make me use the Killerwatt more, it will only make me play Survivalist less. Survivalist is an already weak perk, removing its perk-specific weapon's ability to quickly freeze a big Zed is only going to make the perk even weaker. The goal should be to make the perk viable for Hell on Earth, not to make it so useless that it cannot even carry a weak team to the next wave on Suicidal difficulty.
        I'm not seeing the issue here - the alt fire has a lot of bonuses being added to it, so naturally something must be taken away to stop it from being OP. Plus you can still freeze big zeds with the regular fire, just not as quickly. As always though, we need to wait and see just how this plays out in-game.

        Comment


        • #19
          Originally posted by flashn00b View Post
          Will Santa's Workshop in its current implementation be listed as an Objective Mode map? I feel like we could use the Endless version of the Workshop in the regular Survival mode.
          Workshop will remain a Survival map for now, but it may change in future updates.
          Pretty, what do we blow up first? - Myn Donos

          Comment


          • #20
            Originally posted by Spych0pat View Post
            Are you going to do something about the players you banned for exploiting the vault crate glitch ?
            Players were banned for this?

            Comment


            • #21
              I have a "REIGN: Total Body Energy" sitting in the fridge, waiting for this coming beta to be cracked open.

              Also, KFO_TheDescent seems like it would make a good objective map - especially since it used the same "comic book" format for advertising.

              Comment


              • #22
                I think we need even smaller maps! *immediately bludgened to death by KF players

                Comment


                • #23
                  Heads up, it looks like we won't be able to release a beta this week.
                  Pretty, what do we blow up first? - Myn Donos

                  Comment


                  • #24
                    Originally posted by Yoshiro View Post
                    Heads up, it looks like we won't be able to release a beta this week.
                    oh good, means i won't miss the launch while being at a 4 day shift for 12 hours each day this week
                    ETA on when it might drop next week?

                    Comment


                    • #25
                      Originally posted by Yoshiro View Post
                      Heads up, it looks like we won't be able to release a beta this week.
                      Aw shucks, it would have been nice to play for a couple hours before starting my exam session.

                      Oh well... Guess I'll have to study less!

                      Comment


                      • #26
                        I'm intrigued to see how the update goes. Hopefully this upcoming addition will be just the beginning of either adding objectives to all maps OR expanding what we can look forward to in later updates.

                        I'm most curious to know #1 how many objectives there are, #2 whether there are any map-specific ones and #3 whether they are randomised every game to avoid repetition.

                        Comment


                        • #27
                          Yes I'm curious as well. Endless will always be my go-to, but if this is truly the turning point in KF2's development that it's hinted to be, it will be interesting to see how things play out. As long as it's quality content I'll be happy!

                          I don't imagine they'll be randomized every game, as it wasn't like that in the first game. And if Payday 2 is anything to go by, players will always pick a favorite variant to stand by. Who knows though!

                          Comment


                          • #28
                            For clarity, by 'randomise' I mean if there are say 10 objectives [1 per wave] then when you play game 2, 3, etc you won't get the same order each time OR there are a pool of say 15/20+ objectives which can occur and each game you get a random selection from that number.

                            I wouldn't mind if the final one [4th, 7th, 10th] was the same each time [as in for that map as opposed to simply being the last task before Boss/completion] but I'd like to think that if I load up say Nuked I won't be doing the same stuff, in the same order, ad infinitum.

                            Make sense?

                            Comment


                            • #29
                              WHEN? not getting impatient... But let me explain. Ahem
                              Beta Testing is suppose to be something that only VETERAN gamer bellonging to KF2 community would do. You dont really expect that some fresh FPS player to franchise
                              or to FPS genre generally, would think ill of your not-so-perfect BETA test launch? That is underestimating people inteligence. IF you are having tehnical issues i understand.
                              But can some1 from dev team tell us what is the Show-stopper?
                              Tnx in advance
                              Faithfully your hardcore noob snakeWUfrost
                              Last edited by snakewufrost1; 05-20-2019, 10:25 AM. Reason: typos... English not being my main, and thus my wish was to be clear

                              Comment


                              • #30
                                Yo seriously now, can we haz beta pls? Need to get my hands on it asap. Love u guys at TW HQ. #fullhomo

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