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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Cyber Revolt Beta 2 Changelog

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  • Cyber Revolt Beta 2 Changelog

    Event
    • Cyber Revolt
    • Horzine’s development labs decked out the mercenaries with the latest Cyberpunk themed weaponry and gear! Slay Zeds and spread bloodshed while looking stylishly futuristic. Fend Zeds off at our new dam facility known as Spillway, and try out Horzine’s two new weapons, the Helios Rifle and the Killerwatt. See you on the killing floor!
    • Beta 2 Start 3 / 12 / 2019, Beta 2 End on final release

    Beta 2 for this update contains adjustments and bug fixes from the Beta 1 feedback! We appreciate your input and thank you very much for it.

    Addressed Community Feedback
    As mentioned in the 2018 Killing Floor 2 ‘State of the Game’, our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.c...illing-floor-2

    Balance
    • Zeds
      • Patriarch
        • Helios Rifle damage vulnerability decreased from 90% to 70%.
      • Fleshpound
        • Helios Rifle damage vulnerability decreased from 100% to 80%.
      • Quarterpound
        • Helios Rifle damage vulnerability decreased from 100% to 80%.

    Designer Note:
    The Helios Rifle provided a massive damage output towards Fleshpounds, Quarterpounds, and the Patriarch boss. There was a lot of community feedback from the March Beta 1 Community Survey that the Helios Rifle dealt with them too easily, so we reduced their vulnerability specifically to that weapon to address this major concern.
    • Weapons
      • Helios Rifle
        • Trader price increased from 1500 to 2000.
        • Spare ammo capacity increased from 280 to 320.
        • Weapon upgrade removed.
      • Killerwatt
        • Trader price reduced from 2500 to 2000.
        • Spare ammo capacity increased from 250 to 300.
        • Increased movement speed while firing overcharge stream from 50% to 75%.

    Designer Note:
    The Helios Rifle provided the Firebug with a powerful weapon to dispatch Zeds of all kinds, especially key target Zeds such as Fleshpounds and Quarterpounds. There was a lot of community recommendation to increase its price and spare ammo capacity. The weapon will now be treated as the Firebug’s first tier 5 weapon. We removed the weapon upgrade from it, and in turn, we increased its spare ammo capacity as the weapon could run out of ammunition a tad too quickly.

    The Killerwatt felt a little underwhelming for the price. It could quickly run out of ammunition, and the movement reduction while firing felt too strict, especially on high difficulties. A lot of community feedback centered around reducing its cost, increasing its spare ammo capacity, and potentially adjusting the movement speed while firing to be higher. So, we included all of these changes to help improve the experience of using the weapon.
    • Perks
      • Firebug
        • Level 15 Zed Shrapnel
          • Damage from explosion has decreased from 100 to 50.
      • Survivalist
        • Level 20 Make Things Go Boom
          • Damage radius of explosion has decreased from 50% to 40%.
          • Text descriptions updated to reflect the change.
        • Level 20 Zed-plosion
          • Damage from explosion has decreased from 100 to 50.


    Designer Note:
    The Zed Shrapnel and Zed-plosion Perk skills had received a lot of improvements from its pre-beta iteration. We’re adjusting the damage of the explosion down by half so that it can still have the potential of killing Zeds but it will require the player to damage them a bit. We’ll be monitoring this Perk skill and making small adjustments when necessary.

    Make Things Go Boom provided the Survivalist with a massive boost to weapon explosion radius, but self-inflicted damage is inevitable with such a huge boost. We reduced the radius bonus by 10% to help manage self-inflicted damage a little bit more while keeping the large explosive nature of the Perk skill. We are coming up with ideas to further improve this Perk skill, and the community feedback from the survey helped greatly. Thank you!

    As always, we’d like to hear the community's feedback on these changes. You can do so by visiting and posting in the ‘general’ section on the official Tripwire Interactive forums at: https://forums.tripwireinteractive.c...illing-floor-2

    Bug Fixes
    Also mentioned in the 2018 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.c...illing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

    Gameplay:
    • Fixed an issue where the 3rd person spectating camera moves rapidly when toggle sprint is enabled.

    Maps:
    • Fixed an issue where debug text appears while playing on Spillway.

    Audio:
    • Fixed an issue where the M32 Grenade Launcher did not have sound fall off.
    • Fixed an issue where the Scrakes were using Halloween VO.
    • Fixed an issue where the E.D.A.R.S. were using Halloween VO.

    User Interface:
    • Fixed an issue where scrolling through lists in the game menus causes differences between the preview and the selection.
    • Fixed an issue where "_info" was appearing as a Game Mode option when returning to the main menu from a game session.
    • Fixed an issue where players could not update their Endless settings on the Play Solo Offline menu.
    • Fixed an issue where “FOV” and “Disable Remote Headshot Effects” did not reset when player defaulted their options.

    As always, thank you for your continued support!
    Pretty, what do we blow up first? - Myn Donos

  • #2
    Originally posted by Yoshiro View Post
    Event
    Designer Note:
    The Zed Shrapnel and Zed-plosion Perk skills had received a lot of improvements from its pre-beta iteration. We’re adjusting the damage of the explosion down by half so that it can still have the potential of killing Zeds but it will require the player to damage them a bit. We’ll be monitoring this Perk skill and making small adjustments when necessary.

    Make Things Go Boom provided the Survivalist with a massive boost to weapon explosion radius, but self-inflicted damage is inevitable with such a huge boost. We reduced the radius bonus by 10% to help manage self-inflicted damage a little bit more while keeping the large explosive nature of the Perk skill. We are coming up with ideas to further improve this Perk skill, and the community feedback from the survey helped greatly. Thank you!
    [/I]
    For the make things go boom I think the easiest way to help it would be have it come with extra explosive resistance (probably 50% at most)
    But what I'd really want is like a 20% extra headshot damage for every weapon (kinda of like a more general purpose Armor Piercing Round) so it has something for everything other than the 9 explosive weapons. And I'd give up random explosions for extra head shot damage.

    Comment


    • #3
      Yoshiro I guess the "spawning in the line of sight" hasn't been fully resolved.

      On wave 3 we had hold your ground in that area, and a group of gorefasts spawned in our line of sight in that doorway.

      Comment


      • #4
        I hope lawn mowering comes back for the final release, otherwise no complaints.

        Comment


        • #5
          Survivalist is definitely in a better place now than it was before the beta, but it still feels awkward to play. I believe a passive boost to weapon switch speed would allow it to flow more smoothly and do what other classes can't. I think it could also use a passive recoil reduction, as many weapons such as the more powerful pistols feel unwieldly, especially in zed-time. I believe these two things would make the class feel better to play.
          Steam: http://steamcommunity.com/id/Cannonaire/
          System: Windows 7 Pro 64-bit, GeForce RTX 2060 FE 6GB, Core i5 3570, GIGABYTE GA-H77M-D3H, G.Skill 16GB DDR3 1600, Samsung 850 PRO 512GB SSD.

          Comment


          • #6
            You nerfed my precious ZED shrapnel? WHAT HAVE YOU DONE!!?!?!

            Jk. This being said, I'm totally good with the weapon changes. I feel they are totally justified.

            Comment


            • #7
              I have to admit I was greatly saddened by the nerfing of ZED shrapnel. The increase made it a fun and more common event. Like fireworks in the rain. Okay maybe that was tear drops.

              Comment


              • #8
                Have to reconfigure my controls again... for ****'s sake.

                Comment


                • #9
                  Really enjoying the killerwatt now, and thank Alan for the fix to solo endless and map selection. As someone who mainly plays solo endless and has like a million custom maps, it was getting really frustrating to start a game.

                  Comment


                  • #10
                    Originally posted by Lt.Fenix View Post
                    Have to reconfigure my controls again... for ****'s sake.
                    Rename your KFinput.ini to Defaultinput.ini, so your controls wouldn't reset, and copy that file somewhere safe to use as a backup when needed.

                    Comment


                    • #11
                      So the nerf to the Helios Rifle had another effect. When upping the zeds microwave resistance it made the Microwave gun basically useless. I tried it in a game playing on Suicidal difficulty and it really shows how useless it's become. It's now an expensive and heavy weapon that no longer is useful against fleshpounds or scrakes, and really isn't that useful against lesser zeds. I hate to think about using it on HOE. Even with the large amount of ammo, you end up racing through the ammo now just to take down larger zeds. The gun either needs reworking or restoring the orignal resistance. Honestly the firebug shotgun was more effective against them and it needs an update on magazine size (or have one of the firebug perks include a faster reload for perk specific weapons.
                      Last edited by Barot8; 03-17-2019, 08:11 PM.

                      Comment


                      • #12
                        Originally posted by Barot8 View Post
                        So the nerf to the Helios Rifle had another effect. When upping the zeds microwave resistance it made the Microwave gun basically useless.
                        Question for TWI - Does the change affect all Microwave damage, or only the Helios rifle?
                        Steam: http://steamcommunity.com/id/Cannonaire/
                        System: Windows 7 Pro 64-bit, GeForce RTX 2060 FE 6GB, Core i5 3570, GIGABYTE GA-H77M-D3H, G.Skill 16GB DDR3 1600, Samsung 850 PRO 512GB SSD.

                        Comment


                        • #13
                          Originally posted by Cannonaire View Post

                          Does the change affect all Microwave damage, or only the Helios rifle?
                          The change only affects the Helios Rifle from what I can tell. Microwave is still x1 on FP/QP and 0.9x on Patriarch, but the Helios Rifle damage type is 0.8x and 0.7x, respectively.
                          There are two types of people: those who classify people into two types and those who don't.

                          Comment


                          • #14
                            Waiting for the vanilla changelog

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