2 initial thoughts
1) The healing dart cooldown upgrade change for the SMG is really neat. I'd like to see more changes where the utility of guns increase as they are upgraded. Not sure if this is already done, but its really neat. Maybe like longer lasting ground fires, less recoil, more pellets for shotguns.
2) The skills for survivalist are decent at level 10. I'd still say maybe like really light health regen for melee.
The rest of the skills still really need to be compressed. Level 5 especially. If level 20 skills were combined and weakened accordingly so you dont have 2 big skills, that would be better for theming your build towards a specific playstyle rather than always getting some demolitionist stuff at 20.
I'll give more thoughts on this after I've played the beta though.
1) The healing dart cooldown upgrade change for the SMG is really neat. I'd like to see more changes where the utility of guns increase as they are upgraded. Not sure if this is already done, but its really neat. Maybe like longer lasting ground fires, less recoil, more pellets for shotguns.
2) The skills for survivalist are decent at level 10. I'd still say maybe like really light health regen for melee.
The rest of the skills still really need to be compressed. Level 5 especially. If level 20 skills were combined and weakened accordingly so you dont have 2 big skills, that would be better for theming your build towards a specific playstyle rather than always getting some demolitionist stuff at 20.
I'll give more thoughts on this after I've played the beta though.
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