Killerwatt
I mean what do I say about this weapon from it's description. You guys make it sound like it's a complete monster, and easily a tier 5 weapon off the bat; yes please. I like that the survivalist is getting another exclusive weapon but it doesn't really get any bonuses for having it's own weapons like the rest of the perks. I mean the 20% global damage is nice but it needs something to give it a clear advantage over the rest instead of just being a mix-mash of other perks. Maybe using its perk specific weapons give him extra damage or something? I heard you guys wanted to re-work that perk so in due time of course. Cause I think he's a solid perk: nice skills all around and great survivability (obviously), but it just needs something perk specific to really be more useful. At the moment, it seems a bit counter-intuitive to give the Survivalist perk specific weapons but have all these skills benefiting every weapon but it's perk specific weapons. I like the Freezethrower, it's useful; but, my skills don't benefit it and it's usefulness doesn't outweigh it's lack of skill support from the perk.
Helios Rifle
As for the Firebug only weapon, it looks like a solid tier 3 or 5 weapon and I wouldn't mind either one. I'm a little worried about it not doing what the Microwave gun does best at the moment, which is pushing everything (mainly big Zeds) off of you with that alt fire. The Helios Rifle doesn't seem to have that since it's full-auto or 3-round burst. That and what tier I think it could be tells me that it's going to be stronger than the Microwave Gun in some way (DPS, Raw Damage, etc). Sounds good at first, but you guys have the Firebug at a place where it's a little Zed destroyer; no perk kills little-med zeds like the Firebug does. So with the way the perk is, I don't think it should be a Big and Little Zed killer. You guys tried that with the Husk Cannon and before the nerf, Firebug was like the Destroyer of Worlds, I was clearing areas left and right and Big Zeds were almost a joke (HoE). I mean yeah, the Berserker destroys all it touches but not at a range (and don't tell me the Eviscerator can compete with the old Husk Cannon cause it couldn't; still love it though). Anyway, Firebug, shouldn't be an everything killer with the weapons it has (in my opinion). Something to keep in mind when balancing that weapon. I'm rarely in danger already as the Firebug thanks to the Microwave Gun alt fire so having a Destroyer of Worlds weapon repeat would just be great but not great at the same time if you get what I'm saying. Of course, If you guys are going for the Destroyer of Worlds thing for the Firebug then I'm all for it! (But make a higher difficulty if you do)
I know I didn't really talk about the weapons themselves as much as I did the perks but I just wanted to share how I think these weapons would impact the perks as they currently stand. The weapons seem good so that's not where I have my concerns, it's more about the perks that they will be affecting. Also I'm seeing talk of a Scientist perk, and you guys have a small collection of, what I'll call, SciFi weapons so yeah new perk, go for it (no idea what that perk will do though). Either way, I'm looking forward to these weapons, appreciate all the work you guys do
I mean what do I say about this weapon from it's description. You guys make it sound like it's a complete monster, and easily a tier 5 weapon off the bat; yes please. I like that the survivalist is getting another exclusive weapon but it doesn't really get any bonuses for having it's own weapons like the rest of the perks. I mean the 20% global damage is nice but it needs something to give it a clear advantage over the rest instead of just being a mix-mash of other perks. Maybe using its perk specific weapons give him extra damage or something? I heard you guys wanted to re-work that perk so in due time of course. Cause I think he's a solid perk: nice skills all around and great survivability (obviously), but it just needs something perk specific to really be more useful. At the moment, it seems a bit counter-intuitive to give the Survivalist perk specific weapons but have all these skills benefiting every weapon but it's perk specific weapons. I like the Freezethrower, it's useful; but, my skills don't benefit it and it's usefulness doesn't outweigh it's lack of skill support from the perk.
Helios Rifle
As for the Firebug only weapon, it looks like a solid tier 3 or 5 weapon and I wouldn't mind either one. I'm a little worried about it not doing what the Microwave gun does best at the moment, which is pushing everything (mainly big Zeds) off of you with that alt fire. The Helios Rifle doesn't seem to have that since it's full-auto or 3-round burst. That and what tier I think it could be tells me that it's going to be stronger than the Microwave Gun in some way (DPS, Raw Damage, etc). Sounds good at first, but you guys have the Firebug at a place where it's a little Zed destroyer; no perk kills little-med zeds like the Firebug does. So with the way the perk is, I don't think it should be a Big and Little Zed killer. You guys tried that with the Husk Cannon and before the nerf, Firebug was like the Destroyer of Worlds, I was clearing areas left and right and Big Zeds were almost a joke (HoE). I mean yeah, the Berserker destroys all it touches but not at a range (and don't tell me the Eviscerator can compete with the old Husk Cannon cause it couldn't; still love it though). Anyway, Firebug, shouldn't be an everything killer with the weapons it has (in my opinion). Something to keep in mind when balancing that weapon. I'm rarely in danger already as the Firebug thanks to the Microwave Gun alt fire so having a Destroyer of Worlds weapon repeat would just be great but not great at the same time if you get what I'm saying. Of course, If you guys are going for the Destroyer of Worlds thing for the Firebug then I'm all for it! (But make a higher difficulty if you do)
I know I didn't really talk about the weapons themselves as much as I did the perks but I just wanted to share how I think these weapons would impact the perks as they currently stand. The weapons seem good so that's not where I have my concerns, it's more about the perks that they will be affecting. Also I'm seeing talk of a Scientist perk, and you guys have a small collection of, what I'll call, SciFi weapons so yeah new perk, go for it (no idea what that perk will do though). Either way, I'm looking forward to these weapons, appreciate all the work you guys do

Comment