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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
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  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Username, Avatar and Signature Rules
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Twisted Christmas Beta Survey

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  • Twisted Christmas Beta Survey









    Hello everyone!

    First off, thank you to all those who have chosen to help us make a better final release by participating in the Twisted Christmas Beta! Now that you have had some time with the beta, please take to opportunity to let us know your thoughts by filling out our survey! You can find it
    "here".


    Once again, thank you for helping us, and if you run into any issues please be sure to let us know in the official bug forums.
    Last edited by Yoshiro; 11-09-2018, 07:56 PM.
    Pretty, what do we blow up first? - Myn Donos

  • #2
    I know I voted 3/5 for my enjoyment of alot of the sections, but overall I'm really happy with this update.

    Comment


    • #3
      I gave my two cents.


      Tommy gun needs more justice considering how famous it is. Needs an adjustment more than a straight buff or nerf. I think since IRL it shot at 600 rpm, it should do 60-65 damage offset by bad accuracy and a long reload. The weapon should feel both clunky and heavy hitting to feel unique, and inaccurate enough to consider other weapons.

      M32 feels really good, and it feels great on survivalist with the ZED time reload and bigger explosions. I feel like it makes the seeker six obsolete unless a player is a survivalist with the extra weight skill.

      Didn't try the fire axe. Love the Battle Axe, though. Please don't change it.

      If you guys keep adding in boss weapons. The Patty Minigun would be a fun tier 5 on swat if it had a heavy 'bullet hose' feel to it. And fleshpound gauntlet would be a hilarious weapon.

      I love the creative maps and personally would like to see a lovecraftian themed map or event. Or even make a series of objective maps that have an overarching story.

      Also would like to see faithful remakes of the classic KF1 maps.
      Last edited by Coffee009; 11-10-2018, 11:23 AM.
      I like me.

      Comment


      • #4
        Well... You did get specific on that one lol. But yeah, I gave my two cents. I hope it helps (and most importantly, I hope you read these ;-) )

        Comment


        • #5
          Survey taken

          Comment


          • #6
            LEts see... I agree that tommy gun should have STRONG recoil, but ONLY on Auto fire mod. Havent tried FireAxe yet, hope it has knockback[even just a tiny one]. And yea ... MgL has good feel for survivalist with his AoE perk. Keep up good work.
            p.s. Will post later if i try FireAxe
            Last edited by snakewufrost1; 11-10-2018, 05:51 AM.

            Comment


            • #7
              Originally posted by Aleflippy View Post
              Well... You did get specific on that one lol. But yeah, I gave my two cents. I hope it helps (and most importantly, I hope you read these ;-) )
              Darn! Hopes they read my serious reaction on "what would you expect from an update" - we keep talking for it for months, af. Me being Captain Obvious.

              I can't go into specific weapon details, damage, rate of fire, on and on... Sounds of Tommy Gun, again, jumped through the ninth floor window. Add more bang.

              Comment


              • #8
                Bug report:
                Attempting to pick up a 9mm pistol (extra) when your weight is already maxed out (15/15 in my case) causes both weapons to be lost. https://steamcommunity.com/id/ubuntu...76904365399209
                https://steamcommunity.com/id/ubuntuser/screenshot/961976904365406422
                Last edited by Xzor; 11-10-2018, 06:45 AM.

                Comment


                • #9
                  Yea... tried FireAxe. And, yea hear goes. What is the point in using melee weapon if you as a player [zerk but yea go ahead if you wish survivalist] get knockback so easily? I can lend 2 consecutive hits if all that i do is PARRY or try to land Heavy attack. Know why? I got throw back as pinball. You might consider it good , but trust me it is annoying. SO.... give some of the heavier melee weapons [or UPGRADED lower tiered] ability to at least reduced ammount of knockback. My 3 cents https://steamuserimages-a.akamaihd.n...5C779E6F11681/
                  Last edited by snakewufrost1; 11-10-2018, 04:21 PM. Reason: For detailed explanation, trying to say that it sucks to move forward boss every time he smacks you 4 meters back. MEh

                  Comment


                  • #10
                    I just completed the survey. Gave extended feedback and critique on almost all sections. Primarily focused on the weapons. Still working on the 25 boss kill bit, so I haven't seen the Battle Axe just yet, but I tried the other 3.

                    Fire Axe feels like a scaled down Zweihander. I've almost never used it, so I'm not sure if that description is accurate, but it feels like its all there - slow, heavier swings that stumble Zeds quite a bit, a cleaving arc with a bigger hit radius and distance for whacking multiple Zeds at once, and a slower, delayed forward heavy slash that presumably does increased damage. In other words, a proper fit. I never expected the Fire Axe to be above Tier 2, so I never voted for it. Now that it's here anyways, my expectations were right on the money. It works well enough on anything Zwei would, but still suffers from the shortcomings of slashing resistant Zeds later on. Poor Katana. Now there's TWO weapons that outdo it for the same cost. If Katana has any chance to compete, it needs to be even faster.

                    M32 is the powerhouse I'd expect from a T5. Full on M79 power, with the boon of 6 shots, and a reload speed that isn't nearly as punishing as I was prepared for. The forced delay of opening up and emptying the canister before inserting rounds, no matter how many, seems to be the time-consuming cost of power here, and I can live with that. There's also the recoil to deal with. It's easy to miss and overshoot rapid shots if one doesn't keep their cool, even when sighted. Fortunately it has a healthy ammo pool that's forgiving enough to allow some wasted rounds. And it's just heavy enough to still allow an M79 or M16 M203 at your side. Its every bit the excellent addition everyone wanting it back expected. An indirect issue of this gun is that I don't really see Seeker Six being chosen ever again, lol. Not without an increased ammo pool.

                    .........*Sigh*. Tommy is...........well, everyone's big gripe about this update. I'm damn glad it's here and more pleased still that it's the full-on drum mag 1928, but that's where the excitement ends. Opinion on it is pretty much universal right now - it ain't right at all. There's many differing opinions on what went wrong and how to fix it. I think the big mistake was making it as weak as it is to keep it cheap. It forced too much of what makes a 1928 Thompson to be compromised to where it doesn't feel right for either class that uses it. It's kind of absurd that it could ever be considered a T2. It just doesn't work. It's going to need to be beefed up in multiple ways (not least of all the sound department), but there's so much to say, I'll have to make it's own thread on it, which I'll later edit and post the link to here. It'll mostly be a rehash of what I'd been saying about it since last Spring, when it was first offered up for vote. If that solution worked then, it can work now.

                    EDIT: Post is up at https://forums.tripwireinteractive.c...etter-thompson
                    Last edited by Servalion; 11-10-2018, 04:55 PM.

                    Comment


                    • #11
                      Originally posted by Servalion View Post
                      .........*Sigh*. Tommy is...........well, everyone's big gripe about this update. I'm damn glad it's here and more pleased still that it's the full-on drum mag 1928, but that's where the excitement ends. Opinion on it is pretty much universal right now - it ain't right at all. There's many differing opinions on what went wrong and how to fix it. I think the big mistake was making it as weak as it is to keep it cheap. It forced too much of what makes a 1928 Thompson to be compromised to where it doesn't feel right for either class that uses it. It's kind of absurd that it could ever be considered a T2. It just doesn't work. It's going to need to be beefed up in multiple ways (not least of all the sound department), but there's so much to say, I'll have to make it's own thread on it, which I'll later edit and post the link to here. It'll mostly be a rehash of what I'd been saying about it since last Spring, when it was first offered up for vote. If that solution worked then, it can work now.
                      It should compensate heavy damage with inaccuracy imo. This game needs more tier 1.5-2 weapons.


                      I like me.

                      Comment


                      • #12
                        Originally posted by Coffee009 View Post

                        It should compensate heavy damage with inaccuracy imo. This game needs more tier 1.5-2 weapons.

                        But it isn't heavy damage, its L85 damage, which SWAT gets in the P90, and gets to keep the rapid-fire laser pointing to boot. Inaccuracy can be a thing, but its currently too much for most serious SWATs, because they hate missing as it is. Tommy just doesn't work well as a T2 weapon. Maybe the M1A1 version, but not this.

                        If SWATs want a proper T2, there's plenty of decent slower, harder hitting SMGs to pick from. MP40 comes to mind. As does the STEN and M3 Grease Gun, although I'm not certain about if those last two saw much police action. They're all WW2 weapons, though. I was never too sure as to whether the criteria for SWAT arsenal was merely to be an SMG, or be an SMG that has been utilized by known police/counter-terrorism units. Because so far, I'm certain that all current SMGs fit that description.

                        Actually, the STEN saw extensive use by OSS operatives and probably saw use with the earliest versions of the SAS, so that too might qualify.

                        Comment


                        • #13
                          Originally posted by Servalion View Post

                          But it isn't heavy damage, its L85 damage, which SWAT gets in the P90, and gets to keep the rapid-fire laser pointing to boot. Inaccuracy can be a thing, but its currently too much for most serious SWATs, because they hate missing as it is. Tommy just doesn't work well as a T2 weapon. Maybe the M1A1 version, but not this.
                          The thing is that I don't understand why you believe that the Tommygun can't be a nice T2... It wouldn't make sense for a weapon that was freaking heavy and inaccurate to side with the Vector...We don't use the Thompson anymore for a reason.

                          Just switch the Thompson from a "spray'n'pray peashooter" to "short-ranged zed shredder". I mean...The prototype wasn't called the "Annihilator" for nothing!

                          Speaking of which, that could be a nice addition to the upgrade system : choosing between a 20-rounds zed mauler or a 50-rounds sprayer that's inaccurate

                          Comment


                          • #14
                            Originally posted by Aleflippy View Post

                            The thing is that I don't understand why you believe that the Tommygun can't be a nice T2... It wouldn't make sense for a weapon that was freaking heavy and inaccurate to side with the Vector...We don't use the Thompson anymore for a reason.

                            Just switch the Thompson from a "spray'n'pray peashooter" to "short-ranged zed shredder". I mean...The prototype wasn't called the "Annihilator" for nothing!

                            Speaking of which, that could be a nice addition to the upgrade system : choosing between a 20-rounds zed mauler or a 50-rounds sprayer that's inaccurate
                            Amen.. So we can choose which ACTUALLY stuff we want to be ugpraded, not just straight dmg boost.

                            Comment


                            • #15
                              Yoshiro

                              Agree with much of the feedback re the Thompson. I would strongly suggest rebalancing it to be very powerful but fairly inaccurate (at least un-upgraded) and with good stopping power. Make it unique to the SWAT perk and stop trying to arbitrarily shoehorn it into being a Commando weapon - it doesn't suit the role at all in KF2, and it makes no sense to compromise the weapon's utility by attempting it.

                              SWAT is the perk with the least variety and the least unique weapons - beef up the Thompson and let the perk finally shine.

                              The other weapons are generally fine; issues with those are minor balance points, not a question of their intended role.
                              [I]I'm that weird Medic on your team who goes after Husks with a scalpel.[/I]

                              Comment

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