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Upcoming Forum Overhaul

We are starting the work to switch our forums, which have been based on a version of the Vbulletin forum software since their inception with the Red Orchestra mod (then VB 3 and currently VB 5.1) to an all new forum software called Xenforo. After researching it, we feel Xenforo is a better choice for the future as it has a vibrant modding and addon community that will allow us to extend the functions of these forums in ways players will enjoy.

As part of this, at some point in the near future these forums will be locked down so we cant merge over all of the existing content into the new forum database. It will likely then be a few more days as we work on the new forum and correct any issues from the merge.
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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES[/SIZE]
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
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  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.[/COLOR]
  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
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Username, Avatar and Signature Rules
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  • All signatures should not exceed the following size limits, you can have both text and images
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  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
[COLOR=darkred]Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Killing Floor 2 Build 1073 Opt-In Twisted Christmas Beta!

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  • Aleflippy
    replied
    Originally posted by Lorkenpeist View Post
    Is it just me or is the market suddenly flooded with gold weapon skins after this update? It kind of sucks to pay $50+ each for items that are suddenly worth 5-10. Something in the new zedconomy algorithm may be off.
    A moment of silence for the always forgotten MK23

    Leave a comment:


  • Lorkenpeist
    replied
    Also holy crapplesauce! That last survey made it sound like we'd only get one of our beloved KF1 weapons but you gave us all of them! You're nuts and I love you!

    Leave a comment:


  • Lorkenpeist
    replied
    Is it just me or is the market suddenly flooded with gold weapon skins after this update? It kind of sucks to pay $50+ each for items that are suddenly worth 5-10. Something in the new zedconomy algorithm may be off.

    Leave a comment:


  • pie1055
    replied
    Originally posted by Yoshiro View Post
    • Fixed an issue where the Die Sector Suicidal Endless Achievement was not unlocking.
    I can't put into words how grateful I am that this bug has been fixed and I really appreciate it, but, uh... Does this mean you guys specifically only fixed the bug pertaining to the Suicidal achievement and not the Hell on Earth version(Fatal Exception)? I'd love it if the Hell on Earth version worked, too.

    Screenshot taken after beating wave 25 on HoE on Die Sector and not getting the achievement just before I posted this(I played through the following wave 26 before giving up and quitting on this attempt);
    Spoiler!

    Leave a comment:


  • KK | Maha
    replied
    Remember that they probably used the real thompson as a base for the tommy gun, it was also quite slow firing and many old vets I have been talking to have said that the accuracy beyond something like 50 yards was not that great. It's also a very old design, based on wooden and (most likely) steel parts and with that drum mag full it really weighs a lot. If you have been using for example the M4 carbine variants, which are light in comparison, built with hardened aluminum and plastic parts, you would be surprised at how heavy this thing actually is. My IRL experience limits only to small arms and machine guns I used while in service, but I have held the deactivated old ww2 era Finnish KP/31 smg with similar appearance and materials and the weight of that thing really surprised me back then. On the other hand, many older people who actually fired and trained with it told me that it was kinda easy to fire in full auto because the weight helped to reduce the recoil. So in comparison to something like the MP5 or UMP this should be a very heavy gun.

    That being said, I would also like to have a louder and beefier firing sound with more oomph, because it always makes things feel more powerful and satisfying. The damage feels fine to me, it gets the job done killing trash easily. It is obviously lacking in big zed takedown, but a swat or a commando should not be doing that in the first place, especially with a tier 2 weapon.

    I like the new maps a lot, finally some maps that have open areas and are not small and cramped series of corridors where you get blocked by zeds spawning in front of you and then getting swarmed. Also like the looks of them, areas that are actually lit and not dark and also not that generic high-tech lab, space station or other gray location, at night as always.

    Leave a comment:


  • Aleflippy
    replied
    Originally posted by pbo View Post

    New Prestige level: The beta build is not even 1 day old yet there are dozens of players that have already reached it, which is not doable without spamming grenades in cheat maps.
    Sadly my friend, that's something that existed way back in KF1... Some people are just too lazy to be legit about it (which is freaking stupid since even after a first prestige, you level up ridiculously fast... I ended up getting to level 5 in 18 waves of Endless)

    Thankfully, it doesn't add anything besides some false pride. You just have to roll with it. Personally, it would annoy me more than anything to just spam grenades for a whole evening.

    Leave a comment:


  • pbo
    replied
    Thanks for the new maps, some couple of points:

    Santa's Workshop is imo way too much illuminated which produces no shadows in the main areas, making it look previous gen. Plus it sometimes has some performance issues while the cart is moving. Gameplay-wise I'm not that impressed as with your previous maps, but I guess being an objective map hurt it a bit?

    Shopping Spree has better lightning, though it could be reduced a little in some places, but it suffers from non-destructible lights making it too "stiff", like a L4D map. KF2's new dynamic light system is so awesome yet so poorly implemented, that's just sad imo.

    New Prestige level: The beta build is not even 1 day old yet there are dozens of players that have already reached it, which is not doable without spamming grenades in cheat maps.
    Last edited by pbo; 11-09-2018, 07:01 PM.

    Leave a comment:


  • RoastinGhost
    replied
    I tried out the Thompson, and have to say I'm disappointed. The firing sound is anemic and the rate of fire is way too slow. Right now, it performs just like the UMP but with 30 instead of 45 damage. It's also heavier.

    My recommendation:

    Change the UMP to a tier 2 with 30 damage and the Thompson's higher stumble power.
    Make the Thompson a tier 3 and increase its fire rate to 960RPM. Increase max ammo and reload time. Recoil becomes harder to control.

    Then, the Thompson is an alternative to the P90 with more stumble and DPS, but worse handling. With that change and a better sound effect, the Thompson will feel much better to use. It would also be more unique as a commando weapon, since most of them have a fire rate of around 600 anyway.
    Last edited by RoastinGhost; 11-09-2018, 06:50 PM.

    Leave a comment:


  • Kittenmittens
    replied
    Originally posted by FP89743 View Post
    Steam is not giving me the option to Opt-in to the Beta Preview today. Is this being rolled out in stages?
    To opt into beta, right click Killing Floor 2 in your library, go to properties, then beta tab, and use the drop down tab to select"preview." It looks like this. If it doesn't already show then restart Steam. https://i.imgur.com/D5u7PbP.png

    Leave a comment:


  • infntnub
    replied
    Originally posted by Domi_y091 View Post

    No I won’t.

    No point as in we do not pay money for vault crates. You can easily unlock several vault crates within a few days of playing just fine. It does not cost you a penny.

    Doing it for crates and usbs that cost money is a nice move. No need to take all the RNG away from vault crates though.

    edit: to make it clear to you: I do not intend any offense here mate. But the fact is the killing floor community has been complaining over and over about certain things that requires them to spend a single penny. (I.e. they keep complaining about how dlc characters cost money, yet they receive new FREE content updates every few months) good will does not pay bills. Now tripwire does something in favor of our wallet, and again people won’t just say thank you for once. They complain again. I’m kinda getting tired of that behavior.
    We'll just have to disagree on this one.

    I have no issues supporting the company, as it's pretty sickening how much I have sunk into KF2 since EA lol.

    It just seems a bit messed up to me if you implement a system of reward crates and 2 out of 5 tend to be the same. I've lost count of how many pajamas and hats I have recycled and the rare times I get a precious they are duplicates.

    The weighting system on odds to receive items seems a bit whacky so removing duplicates to all crates would be rather nice change. It almost seems cruel to remove duplicates from everything else but these crates.

    I do see your side of it though, they are free after all. I just don't see a need to fix system A and ignore system B if the fix for system A could also be applied to system B.

    Happy holidays man, no hard feelings.

    Leave a comment:


  • FP89743
    replied
    Steam is not giving me the option to Opt-in to the Beta Preview today. Is this being rolled out in stages?

    Leave a comment:


  • Domi_y091
    replied
    Originally posted by Aleflippy View Post

    I prestiged litteraly only for the bonus crates (because I don't care much about knives skins...) , and out of the 8 boxes I opened, I only got ONE unique item. Everything else was duplicates. That's a ****ing joke at that point. "Yeah but it's free, don't play if you're not happy with it, blah blah blah..." , it matters not. I trade time instead of money. It's just as good as a reason to get unique items.
    I’m sorry to hear that. However, talking about unique items from vault crates, the RNG is already in favour of us here. You get precious drops very, very often compared to crates you pay money for. They might be duplicates, I’m not saying they aren’t. However the fact that we can get several vault crates rather quickly, and do not pay money for them, it is a good trade-off for the ‘time you spend instead of money’. It’s a game after all, which you should play for fun because you’re enjoying it. (That’s how it should be, so comparing the time you invest with money not being spent instead is kinda silly.
    Last edited by Domi_y091; 11-09-2018, 01:28 PM.

    Leave a comment:


  • Aleflippy
    replied
    Originally posted by Domi_y091 View Post

    No. Stop asking for too much. It’s nice of TW to have implemented this system for crates and usbs we pay money to open. But there’s no point in doing it for vault crates as well. You unlock
    them quite often. Don’t be too greedy man.
    I prestiged litteraly only for the bonus crates (because I don't care much about knives skins...) , and out of the 8 boxes I opened, I only got ONE unique item. Everything else was duplicates. That's a ****ing joke at that point. "Yeah but it's free, don't play if you're not happy with it, blah blah blah..." , it matters not. I trade time instead of money. It's just as good as a reason to get unique items.


    BESIDES THAT, here's my feedback so far:

    -Santa's Workshop is... not very good at all. While the very open areas are quite welcome (and not as easy as you'd think), the rest of the map isn't anything special or worth remembering. But worse than that would certainly be the objectives... I really believe you might as well forget them entirely Tripwire, because while they spice up the difficulty, they are also far from being enjoyable. You can be certain that as soon as I'll be done with the event objectives, I won't touch that map ever again. I don't care much about wielding doors or standing still at one place... I'll admit that the payload is quite pumping and adrenaline-filled however. Nice touch. And obviously, Gary is wonderful. Seeing how him, Hans and good ol' Patty are so entertaining voice actors, I really feel like the Trader should REALLY shut the hell up.

    -Speaking of which : the event objectives are a mixed bag. I'm glad they're a bit more difficult than last time, but killing 25 bosses? Woah, that's some impressive **** right there. Guess Endless will come in handy...

    -Shopping Spree is just as good as it's always been. Glad to see it finally rejoining the game!

    -The new model for the Rioter looks stupid with the helmet... The mints are a nice touch, but the helmet is really weird. However, the Gundam EDARs are great and visually striking! Why do they always look great?!

    -The Fire Axe is quite pleasing to use, and I'm damn glad we're having a new T2 (I lost hope we'd see more of them!). It does feel weaker than in my memories, but it's also far cheaper and a bit lighter. It also packs quite a lot of "oomph" with it : it feels so satisfying to cut a zed in half with a single swing! The issue is that I don't see it filling any kind of niche. It's pretty much a weaker Zweihander.

    -The Tommy Gun is... not good. While the ridiculously generous mags are great, it really deals to little damage even for a T2 (and it feels even weaker once you upgrade it...). Not to mention the iron sights are blocky and obscure half of your screen. This being said, I'm eager to see some skins being added for it.

    -The M32 is... So great that I regret all the times I protested against it's inclusion. It's powerful as hell, looks great, fires volleys of bombs and have the added benefit of being capable of firing mid-reload. BUT unlike previously, it also seems to take longer to both reload and wipe the thing out. And finally... IT DOESN'T PRODUCE THE HUGE CLOUDS OF SMOKE!!
    Last edited by Aleflippy; 11-09-2018, 06:56 PM.

    Leave a comment:


  • Domi_y091
    replied
    Originally posted by infntnub View Post

    Calm yourself.

    They clearly know how to prevent duplicates, it makes sense to apply to all crates.

    Please elaborate on "no point in doing it for vault crates". That honestly makes no sense.
    No I won’t.

    No point as in we do not pay money for vault crates. You can easily unlock several vault crates within a few days of playing just fine. It does not cost you a penny.

    Doing it for crates and usbs that cost money is a nice move. No need to take all the RNG away from vault crates though.

    edit: to make it clear to you: I do not intend any offense here mate. But the fact is the killing floor community has been complaining over and over about certain things that requires them to spend a single penny. (I.e. they keep complaining about how dlc characters cost money, yet they receive new FREE content updates every few months) good will does not pay bills. Now tripwire does something in favor of our wallet, and again people won’t just say thank you for once. They complain again. I’m kinda getting tired of that behavior.
    Last edited by Domi_y091; 11-09-2018, 01:14 PM.

    Leave a comment:


  • infntnub
    replied
    Originally posted by Domi_y091 View Post

    No. Stop asking for too much. It’s nice of TW to have implemented this system for crates and usbs we pay money to open. But there’s no point in doing it for vault crates as well. You unlock
    them quite often. Don’t be too greedy man.
    Calm yourself.

    They clearly know how to prevent duplicates, it makes sense to apply to all crates.

    Please elaborate on "no point in doing it for vault crates". That honestly makes no sense.

    Leave a comment:

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