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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
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  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

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Username, Avatar and Signature Rules
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Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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WWAUT -Answering Questions... About a Zed With A Limp?

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  • WWAUT -Answering Questions... About a Zed With A Limp?

    With last week's reveal of the upcoming Monster’s Masquerade - today we wanted to go into details about some of these upcoming features and changes!

    We want to start with a bit about our exciting new MC, DJ Hans! He is taking over Trader duties for the Monsters Ball map in the same way that the Patriarch taunts you along the way towards your demise in Endless, as well as in standard Survival play.

    We’ve seen many of you wondering if the Knight Husk will have its armor stat increased in game to match its visual look for this update. The answer is no, however it will have an auditory metallic impact, as well as some gameplay changes - the Husk will open its chest cavity to fire from, which also exposes the critical point for players to shoot. Hans will also have some animation changes in how he moves and his attack patterns, but the intent here is that both he and the Husk will play out in familiar way.

    And let us not forget the leading lady Zeds have also been waiting patiently to show off their concept art as well! Here is a lineup of some of our favorites, what are yours so far?



    As players explore the haunted halls of this upcoming new content, they will also find some new effects! Introducing the Headshot Pack - Players who purchase this pack will be able to swap out their headshots effects between several options, replacing those gory meaty pieces of brain matter (or something that passes for it) with more cheerful options this Halloween. Take a look below!:







    By default the Headshot Pack effects are off for other clients, but they are able to turn them on via the gameplay options to join in on the fun if they wish!
    Pretty, what do we blow up first? - Myn Donos

  • #2
    Ok that headshot pack is really cool as expected, however imagine playing for example a SWAT mowing down 10 trash zeds. Don't you think that will be way too undersatisfying? Personally I believe putting it onto the larger zeds would be a more 'rewarding' way for the headshot thingymajig to activate?

    Comment


    • #3
      Originally posted by D.A.R. View Post
      Ok that headshot pack is really cool as expected, however imagine playing for example a SWAT mowing down 10 trash zeds. Don't you think that will be way too undersatisfying? Personally I believe putting it onto the larger zeds would be a more 'rewarding' way for the headshot thingymajig to activate?
      To quote myself from a Steam reply I just made:
      Our initial testing with it in play has indicated they aren't too much of a nuisance during standard play, but we'll be keeping an eye on feedback and may be making additional changes as we continue to playtest internally.
      Pretty, what do we blow up first? - Myn Donos

      Comment


      • #4
        Wow that's really cool
        I make long posts on the KF2 forums to burn time in my easy CS classes :D and I still get bored...

        Comment


        • #5
          Seeing the bottom headshot effect and envisioning this: https://www.youtube.com/watch?v=myU81w93Uu4

          I hope there's sound effects to go along with them.

          Comment


          • #6
            Noooooonsense. Introduction of such particle effects will turn the game into even disgusting mess, optional or whatever. You could instead spend time on something players will evaluate much more; mhmhm, we already have Audiosurf for extra fancy particles. This game can go downhill Evolve-style if you keep offering content far different to what drives more people buying into it.

            My 5 cents.

            Comment


            • #7
              Originally posted by Zakxaev68 View Post
              Noooooonsense. Introduction of such particle effects will turn the game into even disgusting mess, optional or whatever. You could instead spend time on something players will evaluate much more; mhmhm, we already have Audiosurf for extra fancy particles. This game can go downhill Evolve-style if you keep offering content far different to what drives more people buying into it.

              My 5 cents.
              How it will be mess if i turn of this headshot effect?

              Comment


              • #8
                Is that a sarcastic question of yours? HoE games are purest of chaos, headshots everywhere. Any side you turn, brains going in your face, imagine blood splatter repeatedly changed to animations. Takes out the fun in enjoying the zedterror.

                Comment


                • #9
                  Is it going to be purely visual or is there going to be unique sounds to each one?

                  Im extremely excited for this event!

                  Comment


                  • #10
                    Originally posted by SquidyBoiXbox View Post
                    Is it going to be purely visual or is there going to be unique sounds to each one?

                    Im extremely excited for this event!
                    I doubt, ready your wallets meantime. HEADSHOT PACK, 9.99$ on discount.

                    Wanna quote an user in the Steam announcement:
                    Crazyme:
                    what the goblin !
                    :



                    Comment


                    • #11
                      Originally posted by Zakxaev68 View Post
                      Is that a sarcastic question of yours? HoE games are purest of chaos, headshots everywhere. Any side you turn, brains going in your face, imagine blood splatter repeatedly changed to animations. Takes out the fun in enjoying the zedterror.
                      Let me make this clear, you are not forced to buy them or use them, you can turn off this animations in game options. So your gameplay expirence is not changed by this headshot animations. And i don't care if someone will use them because i will not be able to see them.
                      Last edited by Radio4ctive; 08-09-2018, 05:56 PM.

                      Comment


                      • #12
                        Damn, such an hard work with limited time skins.
                        Havent you thought about adding a Theme as an option/mutator of map? You know, so players could host/join f.e. Haloween themed game during christmas? Or Vanilla theme during some event (there are some who prefer vanilla skin without further inovations).

                        Comment


                        • #13
                          Originally posted by Radio4ctive View Post

                          Let me make this clear, you are not forced to buy them or use them, you can turn off this animations in game options.
                          It affects immersion? Imo, isn't about buying, so is putting a different highlight on the game. A zombie game moving away from being a zombie game to an always paid DLC simulator.

                          Comment


                          • #14
                            Ooh, I must say I'm quite thrilled for Hans to be an announcer. I've always loved his voice and I'd love to see him on more maps. The headshot packs are an unexpected bonus, too. You ought to consider adding special sound effects to each one, too, akin to the grunt birthday party skull in Halo.

                            https://www.youtube.com/watch?v=QtEljxur6eI
                            [I]No he tra

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                            • #15
                              i love the dosh effect, real lore-friendly stuff as to how the mercs get their money, zed heads are just full of the stuff XD

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