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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Killing Floor 2 Summer Opt-In Beta Preview Branch Is Now Available

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  • Killing Floor 2 Summer Opt-In Beta Preview Branch Is Now Available

    Players will now find the summer opt-in beta available under the preview branch in the games properties in Steam. Server admins can also opt their servers into this branch using the following command:

    app_update 232130 -beta preview

    The work in progress changelog for this beta is as follows:

    Highlights

    • 2 New Maps
      • Objective Survival - Airship
      • Survival - Lockdown
    • Two New Objective Types for Airship
      • Weld and Repair
      • Operate and Control
    • 4 New Weapons
      • M99 AMR for Sharpshooter
      • Static Strikers for Berserker
      • Doomstick for Support
      • Goreshiv Survivalist knife
    • Weapon Upgrade System
      • Players can use Trader Pod to upgrade weapons to Tier 5
      • Boosts damage but may incur extra weight
      • Boosts medic dart recharge rate for all Field Medic weapons
    • Prestige System
      • Reset level 25 Perks to 0 for XP bonus, Vault Dosh, and unique icons and weapon skins
    • New Paid DLC Character
      • Mrs. Foster, fully voiced by Claudia Black
    • New Enemies, E.D.A.R.
      • E.D.A.R. Trapper
      • E.D.A.R. Blaster
      • E.D.A.R. Bomber
    • Time-Limited Summer Objectives, Tickets and Items (event tickets and drops will not be part of the beta)
      • Airship Summer Objectives to earn a Steampunk Outfit Bundle
      • Summer Sideshow Event Tickets
      • Steampunk Cosmetics
    • Zedconomy
      • Neon MKII Encrypted USB
      • Bluefire Encrypted USB
    • Dosh Vault
      • Added Tier 2 Weapon Skins
    • New Steam Achievements for Airship, Lockdown, and their Collectibles



    General

    • New Summer Sideshow models for the Rioter, E.D.A.R.s, King Fleshpound and Abomination
    • Added Daily Objectives for E.D.A.Rs., Doomstick, Static Strikers, and M99 AMR
    • Added messaging on the in-game chat box whenever a player initiates the SKIP TRADER feature
    • Added an UPGRADE button to the Trader Pod Menu weapon preview window. Players can select it to upgrade weapons for a price
    • Upgraded Weapons will have a yellow-orange glow instead of a green one for the pickup model to help tell the difference between a weapon that is upgraded and one that is not
    • Added audio to the command wheel THANK YOU command for all playable characters
    • Added new default main menu music track by Rocky Gray
      • “Monstrosity”
    • Added new music tracks for Airship by Rocky Gray
      • “Brass and Steam”
      • “Fight in Flight”
      • “Red Mist”
      • “The Craft”
      • “Zed Destroyer”
    • Added Ringmaster Lockheart voice audio as the Trader voice for Airship
      • Voiced by David Lodge
    • Reverted changes to picking up and throwing dosh. Nearby players will immediately pick up thrown dosh
    • Made sound and FX adjustments to the nuke explosion generated by the Demolitionist ZED TIME - Destroyer of Worlds perk skill
    • Added new Summer Sideshow video slides to the main menu
    • Adjusted texture and material of Summer Sideshow elite crawler model to help better tell the difference from its normal variant
    • Adjusted the 1st Person reload sounds to be louder
    • Added additional layers of dosh pallets to the Vault Dosh to see more dosh in the vault
    • Added a News button on the main menu HOME tab for players to see the latest news about Killing Floor 2
    • Added a delay to blocking zeds so that the damage and incap mitigation does not occur instantaneously
    • Changed the text for the Trader Pod “Auto-Upgrade” feature to “Auto-Trade”



    Balance
    Survival game mode
    • Wave configuration
      • Hell On Earth wave modifications to improve challenge for short, medium, and long game sessions


    Endless game mode
    • Wave configuration
      • Hell on Earth wave modifications to improve overall challenge
    • Hell On Earth zed damage scale
      • Bosses do 100% damage regardless of wave
    • Outbreaks
      • Boom mode
        • Reduced the amount of Zeds by 60%
    • Special zed waves
      • Clot and Crawler waves
        • 100% more total zeds
        • Spawn rate raised by 900%
        • Clots now spawn enraged
      • Stalker waves
        • Spawn rate raised by 200%
        • Chance to have E.D.A.R.s spawn with Stalkers
      • Siren waves
        • Reduced the amount of Zeds by 50%
        • Spawn rate raised by 100%
      • Husk waves
        • Reduced the amount of Zeds by 25%
        • Chance to have E.D.A.R.s spawn with Husks
      • Gorefast waves
        • Reduced the amount of Zeds by 25%
        • Spawn rate raised by 50%
      • Bloat waves
        • Reduced the amount of Zeds by 50%
        • Spawn rate raised by 50%
      • Scrake and Fleshpound waves
        • Now can happen on all difficulties
        • Reduced the amount of Zeds by 80%
        • Spawn rate reduced by 75%



    Zeds
    • Scrake
      • Raised vulnerability to Microwave damage by 10%
    • Fleshpound
      • Raised vulnerability to Microwave damage by 10%
    • Slasher
      • Suicidal difficulty
        • Sprint chance raised from 50% to 85%
      • Hell On Earth difficulty
        • Sprint chance raised from 70% to 95%
    • Cyst
      • Hard Difficulty
        • Sprint chance on damaged raised from 1% to 70%
      • Suicidal Difficulty
        • Sprint chance raised from 5% to 50%
      • Hell On Earth Difficulty
        • Sprint chance raised from 40% to 85%
        • Sprint chance on damaged raised from 80% to 100%
    • Alpha Clot
      • Hard Difficulty
        • Sprint chance on damaged raised from 5% to 70%
      • Suicidal Difficulty
        • Sprint chance raised from 5% to 50%
      • Hell On Earth Difficulty
        • Sprint chance raised from 75% to 85%
    • Siren
      • Scream radius reduced from 800UU to 600UU
      • Sprint speed raised from 200UU to 275UU
      • Suicidal Difficulty
        • Sprint chance on damaged raised from 5% to 65%
      • Hell on Earth Difficulty
        • Sprint chance on damaged raised from 10% to 85%
    • Hans
      • Suicidal Difficulty
        • Evade chance on damage reduced from 20% to 10%
      • Hell On Earth Difficulty
        • Evade chance on damage reduced from 20% to 10%
        • Supporting Zeds
          • Quarterpounders added
          • Scrakes added
    • Patriarch
      • Hell on Earth Difficulty
        • Supporting zeds
          • Cysts removed


    Perks and Weapons
    • 9MM Pistol and Dual 9MM Pistols
      • Bullet damage raised from 15 to 25
      • Fire rate reduced by 14%
      • Max ammo reduced from 240 to 90
      • Ammo cost raised from 8 per mag to 12 per mag for single 9MM Pistol
      • Ammo cost raised from 16 per mag to 24 per mag for Dual 9MM Pistols


    Firebug
    • Microwave Gun
      • Adjusted stats to Tier 3
      • Stream damage reduced from 14 to 13
      • Alt-Fire blast damage raised from 200 to 210
      • Amount of ammo from ammo boxes raised from 40 to 50
      • Base Weight reduced from 10 to 8
      • Ammo cost reduced from 100 per mag to 80 per mag
      • Purchase cost reduced from 1500 to 1200
    • Huskcannon
      • Adjusted stats to Tier 3
      • Base charge damage reduced from 100 to 60
      • Base Weight reduced from 8 to 7
      • Ammo cost reduced from 50 per mag to 40 per mag
      • Purchase cost reduced from 1500 to 1200
    • Flamethrower
      • Stream damage reduced from 21 to 18
      • Base Weight reduced from 8 to 7
      • Purchase cost raised from 1100 to 1200
    • Incendiary Trench Gun / Dragonsbreath
      • Bullet pellets reduced from 9 to 8
      • Weapon name changed to “Dragonsbreath”


    Berserker
    • Eviscerator
      • Adjusted stats to Tier 3
      • Saw blade projectile damage reduced from 480 to 250
      • Bash damage reduced from 90 to 75
      • Chainsaw damage reduced from 29 to 24
      • Base Weight reduced from 10 to 8
      • Amount of gas ammo from ammo boxes reduced from 125 to 50
      • Sawblade ammo cost reduced from 75 per mag to 50 per mag
      • Purchase cost reduced from 1600 to 1300
    • Bonecrusher
      • Adjusted stats to Tier 3
      • Bash damage reduced from 175 to 150
      • Heavy swing damage reduced from 165 to 160
      • Light swing damage reduced from 80 to 73
      • Parry damage mitigation raised from 60% to 70%
      • Base Weight reduced from 9 to 7
      • Purchase cost raised from 1200 to 1300
    • Zweihander
      • Base Weight raised from 6 to 7
      • Purchase cost raised from 1100 to 1300
    • Pulverizer
      • Purchase cost raised from 1200 to 1300
    • Nailgun
      • Bullet damage reduced from 30 to 25
      • Fire rate raised by 33%
      • Number of nails per shot raised from 7 to 8
      • Weight blocks reduced from 6 to 5
      • Ammo cost raised from 20 per mag to 26 per mag
      • Purchase cost raised from 600 to 750
    • Katana
      • Base Weight raised from 3 to 4
      • Purchase cost raised from 600 to 850


    Sharpshooter
    • Railgun
      • Adjusted stats to Tier 3
      • Max ammo raised from 21 to 24
      • Manual shot damage reduced from 750 to 562
      • Homing shot damage reduced from 375 to 281
      • Base Weight reduced from 10 to 9
      • Ammo cost reduced from 25 per mag to 20 per mag
      • Purchase cost reduced from 1500 to 1100
    • M14 EBR
      • Bullet damage reduced from 90 to 80
      • Ammo cost reduced from 60 per mag to 53 per mag
    • SPX 464 Centerfire
      • Bullet damage reduced from 180 to 165
      • Ammo cost raised from 50 per mag to 55 per mag
    • Winchester 1894
      • Base Weight reduced from 5 to 4


    Support
    • AA12
      • Adjusted stats to Tier 3
      • Bullet damage reduced from 20 to 12
      • Base Weight reduced from 10 to 9
      • Ammo cost reduced from 82 per mag to 56 per mag
      • Purchase cost reduced from 1500 to 1100
    • M4 Combat Shotgun
      • Bullet pellets raised from 7 to 8
      • Base Weight reduced from 7 to 6
    • Double-barrel Boomstick
      • Bullet pellets reduced from 12 to 10
      • Reload speed raised from 0.88 seconds to 1 second
      • Base Weight raised from 4 to 5
      • Ammo cost raised from 11 per mag to 13 per mag
      • Purchase cost raised from 650 to 750


    Commando
    • SCAR-H Assault Rifle
      • Adjusted stats to Tier 3
      • Bullet damage reduced from 55 to 42
      • Base Weight reduced from 6 to 5
      • Purchase cost reduced from 1500 to 1100
    • Stoner 63A LMG
      • Adjusted stats to Tier 3
      • Bullet damage reduced from 30 to 20
      • Base Weight reduced from 9 to 8
      • Ammo cost reduced from 70 per mag to 55 per mag
      • Purchase cost reduced from 1500 to 1100



    SWAT
    • Kriss SMG
      • Adjusted stats to Tier 3
      • Bullet damage reduced from 33 to 29
      • Base Weight reduced from 6 to 5
      • Ammo cost reduced from 35 per mag to 26 per mag
      • Purchase cost reduced from 1500 to 1200
    • Heckler & Koch UMP
      • Ammo cost reduced from 45 per mag to 36 per mag
    • P90 SMG
      • Ammo cost reduced from 50 per mag to 40 per mag
    • MP5RAS SMG
      • Ammo cost reduced from 33 per mag to 28 per mag




    Field Medic
    • HMTech-401 Assault Rifle
      • Adjusted stats to Tier 3
      • Bullet damage reduced from 35 to 25
      • Dart recharge rate raised from 10 seconds to 16 seconds
      • Base Weight reduced from 7 to 6
      • Ammo cost reduced from 40 per mag to 35 per mag
      • Purchase cost reduced from 1500 to 1100
    • HMTech-301 Shotgun
      • Fire rate reduced by 33%
    • Hemogoblin
      • Base reload speed reduced from 3.6 seconds to 2.34 seconds
      • Tactical reload speed reduced from 2.4 to 1.7
      • Weapon equip speed reduced from 1 seconds to 0.6 seconds
      • Weapon unequip speed reduced from 0.6 seconds to 0.5 seconds
    • HMTech-201 SMG
      • Bullet damage raised from 15 to 17
      • Medic dart charge ammo use reduced from 50 per shot to 40 per shot to 40


    Gunslinger
    • AF2011-A1
      • Adjusted stats to Tier 3
      • Bullet damage reduced from 53 per bullet to 43 per bullet
      • Base Weight reduced from 3 to 2
      • Ammo cost reduced from 27 per mag to 23 per mag
      • Purchase cost reduced from 750 to 550
    • Dual AF2011-A1
      • Adjusted stats to Tier 3
      • Bullet damage reduced from 53 per bullet to 43 per bullet
      • Base Weight reduced from 6 to 4
      • Ammo cost reduced from 54 per mag to 46 per mag
      • Purchase cost reduced from 1500 to 1100
    • .500 Magnum Revolver
      • Adjusted stats to Tier 3
      • Bullet damage reduced from 160 to 130
      • Base Weight reduced from 3 to 2
      • Ammo cost reduced from 25 per mag to 22 per mag
      • Purchase cost reduced from 750 to 550
    • Dual .500 Magnum Revolver
      • Adjusted stats to Tier 3
      • Bullet damage reduced from 160 to 130
      • Base Weight reduced from 6 to 4
      • Ammo cost reduced from 50 per mag to 43 per mag
      • Purchase cost reduced from 1500 to 1100


    Demolitionist
    • RPG-7
      • Adjusted stats to Tier 3
      • Rocket round impact damage reduced from 150 to 102
      • Rocket round explosion damage reduced from 750 to 510
      • Base Weight reduced from 9 to 8
      • Ammo cost reduced from 30 per round to 26 per round
      • Purchase cost reduced from 1500 to 1200
    • Seeker Six
      • Adjusted stats to Tier 3
      • Rocket round impact damage reduced from 120 to 82
      • Rocket round explosion damage reduced from 125 to 85
      • Base Weight reduced from 9 to 8
      • Ammo cost reduced from 40 per round to 26 per round
      • Purchase cost reduced from 1500 to 1200
    • M16 M203
      • Bullet damage raised from 30 to 33
      • Grenade round impact damage raised from 225 to 230
      • Grenade round explosion damage raised from 225 to 230
      • Fire rate reduced by 4.5%
      • Grenade ammo cost raised from 13 per round to 15 per round


    Survivalist
    • Freezethrower
      • Base Weight reduced from 8 to 7


    Bug Fixes


    Zeds
    • Fixed an issue where the King Fleshpound’s laser was continually ticking damage.
    • Fixed an issue were the Siren’s scream range was further than the visual effect.
    • Fixed an issue where Fleshpounds were no longer destroying/knocking over smaller zeds when charging


    Gameplay
    • Fixed an issue where Zeds were not enlarging in the Outbreak Beefcake wave of Endless mode
    • Fixed an issue where the Resupply Pack Support perk skill was not providing bonus ammunition to players
    • Fixed an issue where the Bloat’s puke did not damage players if it becomes stumbled during the puke animation
    • Fixed an issue where Support and Demolitionist players could grant more ammunition than intended during Trader Time
    • Fixed an issue where players could parry one another
    • Fixed an issue where Berserker players could keep the Parry skill effects indefinitely by switching perks during Trader Time while having the Parry skill effect active


    General
    • Fixed an issue where a player could hold duplicates of a single-handled pistol
    • Fixed an issue where Trader skip votes weren’t being cleared for each new wave
    • Fixed an issue where the Mac-10 still had head bob
    • Fixed an exploit where the Railgun could do full damage using auto lock mode


    Map
    • Fixed an issue where Zeds would get stuck on Power Core
    • Fixed a clipping piece of ceiling on Nuked


    UI
    • Fixed and issue where the Mac-10 was not listed under a type category in the Trader Menu
    • Fixed an issue where C4 would not work with Quick Switch
    • Fixed an issue where the game difficulty of an Endless server was displaying the incorrect difficulty information for servers on the Server Browser


    Cosmetic
    • Fixed an issue where the AK-12 Tactical Mint skin was showing up as a gray box
    • Fixed an issue where certain Vault Precious skins did not have the “V” Vault logo
    • Fixed an issue where Cyberpunk Arm Screens could not be equipped
    • Fixed an issue where Rae’s Cyberpunk outfits were inconsistent between First and Third Person views
    • Fixed an issue where a large number of cosmetics would not show up correctly when using the filter search



    Platform Specific Fixes
    PC/Steam
    • Fixed an issue where the HMTech-401 Horzine Elite Red skin was not tradable or marketable.


    PS4 and Xbox One
    • Fixed an issue where audio was distorting on later match waves.
    • Made improvements for users who had trouble with inventory loading
    • Made improvements for users who had trouble sending or receiving group invites



    Thank you to all who choose to help us out and give us feedback and bug reports!
    Pretty, what do we blow up first? - Myn Donos

  • #2
    Oh dear, was planning to build a Terraria cathedral with a friend tonight
    guess that's not gonna happen now.

    Comment


    • #3
      This is absolutely massive, cant wait to play it

      Comment


      • #4
        Brace yourselfs, the angry steam mob is about to enter the building.

        Comment


        • #5
          Originally posted by poultrygeist View Post
          Brace yourselfs, the angry steam mob is about to enter the building.
          Haven't tried the beta yet, so I don't have a clue as to why would that happen *I have the feeling that is unwarranted as **** though*

          Comment


          • #6
            Sooo, most weapons got nerfed only to make upgrade system reasonable? Not sure i like the idea behind it, but will try soon.
            Perk reset gives tons of Vosh, but still i kinda feel it is not enough. I mean i would prefer some real impact, not RNG based drops, pointless icon etc.
            Dont want to complain about free content, but still, i hope Prestige system will be somehow improved.

            E: Feedback so far

            M99 - nice new weapon. Its ammo capacity is...well... insanely high, compared to f.e. Railgun. With around 40 rounds, i can clean small trash and still i will propably have enough ammo for the rest of a round.
            Doomstick - interesting, especially the difference between classic/elite reloading animation. Basically double boomstick with kinda familiar look (dunno from what game).
            Upgrade system is interesting so far, it offers some really interesting possibilities (tried upgraded dual 9mms but ammo cap is dangerously low now). I like that we can now use all inventory capacity. What i dont like is the fact that inventory is big enough... well, basically for one T5 weapon. It may be possitive for some perks - will try more variations.

            All in all, i like this update. Thanks for doing a great job.
            Last edited by Veny; 05-17-2018, 05:00 PM.

            Comment


            • #7
              Originally posted by Reclusiarch View Post

              Haven't tried the beta yet, so I don't have a clue as to why would that happen *I have the feeling that is unwarranted as **** though*
              i was referring to the comment section about this update on steam. iam very nervous about some of the new features will work out but iam also openminded and know TWI takes feedback. whereas on steam its 95% swearing.

              Comment


              • #8
                As I just said to Yoshiro: 2.8GB worth of KF2 goodness and joy is currently downloading to my hard disk drive. Amazing - Shame I'm working over the weekend. Either way, i'm on this like stank on plop. Don't forget to feedback, y'all.

                Comment


                • #9
                  Hi guys, never ussually have trouble updating a server even with betas. However, when i updated to the new beta preview, tried to boot up server, getting all sorts of wierd and wondeful errors about missing textures and such (checking intergirty of the game, re downloaded all server files twice, need some help if anyone can please!

                  Comment


                  • #10
                    That is one massive change. Can't wait to try it out tonight.

                    Comment


                    • #11
                      So stoked...

                      Comment


                      • #12
                        Well great now all the guns are nerfed for now so upgrading them is abouslty nesscary in order to kill zeds along with most of the weapons becoming more expensive and dealing less damage with a higher dosh to clip isn't this just amazing?

                        Comment


                        • #13
                          Originally posted by Fiji_wolf_virus View Post
                          Well great now all the guns are nerfed for now so upgrading them is abouslty nesscary in order to kill zeds along with most of the weapons becoming more expensive and dealing less damage with a higher dosh to clip isn't this just amazing?
                          Yeah, the M16 got a nerf, the damage increased. So as the m4, the pellet count is higher and is now less weight. Such nerfs amirite
                          Stuff happens. /shrug

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                          • #14
                            I don't have the chance to give it a proper test today, but found two very noticeable bugs with this beta: guns are floating in front of the player instead of being hold by by the player hands, and sometimes (especially at the start of the match) you can't use the weapons due to them not being equipped somehow (you can cycle through the inventory but gun models won't appear equipped on screen for a while).

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                            • #15
                              Great update overall, as always TWI However I faced one problem right in the beginning. I used prestige button on all of my perks. Received a lot of dosh and crates, but crates seem to never appear in my inventory. In fact they are missing even after game/steam restart. Whoops Hope it will be fixed soon.
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