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Privay Policy Update

We’ve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


We’ve incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We’ve added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



For more information about our privacy practices, please review the new Privacy Policy found here: http://tripwireinteractive.com/policies/privacy-notice
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Forum Rules

CHANGES
  • Items changed, or highlighted for future attention, on 20 July 2013 are highlighted in yellow.

Global Rules
  • Forum moderators may or may not be Tripwire Interactive staff members, but either way, please respect them, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges.
  • Any decisions made by any member of staff or moderator are final and not subject to discussion. Doing so may result in a ban from the site. The owners of Tripwire Interactive Forums reserve the right to remove, edit, move or close any thread for any reason, as well as to remove access to the forums for any individuals with or without warning for breaches of the rules.
  • If you have a complaint regarding another user, PM the appropriate moderators, or if you have an administrative issue, [RO]schneidzekk.

General Behaviour
  • Use the search function before posting. Chances are your question has already been answered.
  • Use a title that describes the content of your post. Don't use all caps or special characters to draw attention either in the title or the body of the post.
  • Up to 10 emoticons are allowed in a post
  • Political discussions are prohibited.
  • Flaming - We do not tolerate abusive, malicious, personal attacks. You will be banned if you persist in this behavior.
  • Trolls - Anyone deliberately antagonizing other forum users by posting 'flame bait' type messages is not welcome. You will be banned (possibly without warning depending on the severity of the issue) if you persist in this behavior.
  • Personal insults (directed at anyone) will result in a ban. If the behavior is not corrected, it will be made more permanent.
  • Constructive criticism is welcome. However keep in mind we (and other forums goers) may not agree with you. If you can't keep the conversation civil, you will be removed from the forums.
  • The use of hyperbole, one liners, and images as part of a forum debate is likely to get you infracted. You have many ways to participate and be a constructive part of this community, even when you disagree.
  • To make the highlighted bits above 100% clear to everyone, the following WILL NOT BE TOLERATED:
    1. Personal attacks, insults, antagonism of any forum-goers, moderators or Tripwire Interactive staff.
    2. Name Shaming and Public "Witch Hunts" are also not allowed.
    3. Breaches of confidentiality and privacy of any sort.
    4. Any form of racism, bigotry or attacks on race, creed or color.
    5. Linking to posts on other forums related to ANY of the above, whether you are the originator or not, without exception.

  • There has been too much in the way of abhorrent personal behaviors in the past. These will cease. It doesn't matter who started it or who reacted to it - it will all result in moderator action. If you have to indulge your hatreds, for whatever reason, go do it elsewhere - and do not try and drag our forum-goers over to enjoy your hatreds.
  • We understand that people have strong feelings about our games, what we do for a living and how we respond (or don't) to comments on the forums. We all aren't going to agree about everything. So, BE CIVIL in your disagreements!

DO NOTs
  • DO NOT Transmit any message, information, data, text, software or graphic files, or other materials ("Content") that is unlawful (including illegal drug usage), harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, libelous, hateful or racially, ethnically, sexually or otherwise objectionable. This includes publicizing private information, such as individual's real names, IP addresses and anything else that might be used to identify them to the freakier members of the internet. This also means you may NOT publically share private communications (PM, email or anything else) without the original poster's permission.
  • DO NOT Post or transmit any Content that contains a virus, Trojan horse or other mischievous Content.
  • DO NOT Post or transmit any unsolicited advertising, promotional materials, "junk mail", "spam", "chain letters", "pyramid schemes" or any other form of solicitation.
  • DO NOT link to posts on any other forums, or any other form of media, that breaches our rules. It will be treated just the same as if you had posted it here.
  • DO NOT Double Post, cross Post, "necro post" or restart closed threads.
  • DO NOT Intentionally or unintentionally violate any applicable local, state, national or international law, rule or regulation.
  • DO NOT Upload or transmit any Content that infringes any patent, trademark, trade secret, copyright or other proprietary rights ("Rights") of any party.
  • DO NOT post cheats or exploits; THIS INCLUDES ALL/ANY REFERENCES TO HACKING, PIRATED SOFTWARE etc.
  • DO NOT complain about being banned from a server and DO NOT complain about other players on servers - that is between you and the admin, no need to get the community involved.

Username, Avatar and Signature Rules
  • Multiple registrations result in a ban.
  • No offensive user names
  • Avatars:
    Avatars are disabled.
  • All signatures should not exceed the following size limits, you can have both text and images
  • - For text signatures: 4 lines normal size, 8 lines small size and up to 100 chars per line. Font sizes above 2 are not allowed. (Blank lines count as lines.)
  • - For images in signatures: 1 image up to 400 pixels wide, 150 pixels tall and 100kb in size plus 2 lines normal size text and up to 100 chars per line
Netiquette: Written text has no inflection, and, as such, you should be careful how you write your messages as interpretation will vary from person to person. Please take advantage of the built-in emoticons to add such expression to your words. Please remember the golden rule: to treat other forum users the way you would like to be treated. Please use common courtesy, and enjoy using Red Orchestra's forums
Offensive material
The following is a list of some things that MAY be considered "offensive" by the moderators and the team. This is NOT an exclusive list and it does depend very much on context.

Crossing the line into "offensive" territory is likely to get you asked to change your name, sig or avatar or to withdraw/delete posts. This will be done politely by the moderators. If you refuse to comply further action WILL be taken once started, ultimately leading to banning from the forums.

A key point: please attempt to use your brains. What is mild humour to you may well be deeply offensive to others. While we have no intention of acting as politically-correct "thought police", we are on the lookout for those things that can cause offense and, in some cases, are actually still illegal in some jurisdictions.
  1. Names recalling notorious war criminals or personalities.
  2. Names recalling atrocities and war crimes in general, or units with particularly odious histories.
  3. Use of obscenities and expletives.
  4. Blatant racism, mysogynism or many other "ism"s.
  5. Use of symbolism and regalia recalling Nazism or Fascism; this does not include pics of soldiers who happen to have such symbols on their uniform, unless we feel this has been done to provoke. Please note that many Nazi symbols (including the Swastika) are still illegal in Germany and other countries and considered deeply offensive by many Europeans.
  6. Use of symbolism and regalia recalling Stalinism.
  7. On both the previous two, the moderators' views on the intention and impact of use of such symbols will be final - not yours. Please be understanding if you are advised to change something.
  8. In general, if a sig/avatar represents your allegiances in-game and is clearly "in part", it is likely to be fine; if the moderators feel you are trying to demonstrate unpalatable political allegiances, or to use it in an attempt to ridicule or provoke others you WILL be asked to change it. RO is NOT the place to make any extremist political statements of any kind.

Examples:
So people get the idea, some examples that would be considered offensive, numbered as above:
  1. "Hitler", "Beria"
  2. "NKVD Blocking Detachment", "Einsatzgruppen"
  3. This one should be pretty obvious...
  4. So should this - and it includes calling all Germans "Nazis" and all Soviets/Russians "Commies". It got boring 50 years ago, so stop it.
  5. Use of swastikas, fasces, SS-runes and so on for the Axis.
  6. There is actually very little overt symbolism from the Stalinist era; the hammer-and-sickle isn't offensive per se.

A simple rule-of-thumb: many Europeans find Nazi symbolism of any sort offensive; many Americans still find Soviet symbolism offensive. Engage your brain before using.




Final Note: this is NOT open to debate, so please do NOT start whining and moaning if a moderator asks you to change something. They will advise at first, giving reasons, then, if you take no notice, they will step up the pressure through to banning.
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Spring Beta Update 2 Is Now Live

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  • Spring Beta Update 2 Is Now Live

    Players and Server admins can now opt-in to the Spring Beta Update. Players can choose to opt-in by seleting the "preview" option from their beta tab for the game in Steam Properties. Admins can opt their servers in by updating with the following command:
    app_update 232130 -beta preview

    Balance
    Weapons
    • Mac 10
      • Equip speed is 40% faster
      • Total ammo capacity is increased by 20%
      • Damage is decreased by 16%
    • Husk Cannon
      • Equip speed is 40% faster
      • Magazine size is reduced by 20%
      • Fire Rate is decreased by 110%
      • Total ammo capacity is reduced by 13%
      • Ammo Pickup amount is increased by 25%
    • AF2011-A1
      • Fixed the fire rate on the dual pistols
      • Fixed the penetration value on the dual pistols
    • Hemogoblin
      • Damage is increased by 50%
    • Zweihander
      • Melee range is increased by 20%
    • Seeker Six
      • Dud round damage is increased by 20%
        • Dud knockdown chance is increased by 25%
        • Dud stumble chance is increased by 42%



    Bugs
    Perks and Weapons
    • Fixed a gameplay bug with the Husk Cannon where you could rapid fire it and not consume ammunition
    • Fixed a SFX bug with the Husk Cannon where it would emit a massive particle effect on the screen when fired on an online game session
    • Fixed a SFX bug with the Crovel and Pulverizer where they did not leave blood splatters on the ground after using the inspect animation.



    Zeds
    • Fixed a gameplay bug with the Quarterpounds and all bosses where they were receiving increased damage from players passed wave 25 in Endless mode



    Maps
    • Fixed a spawning bug with the DieSector map where Bloats were unable to spawn from certain spawn volumes
    • Fixed a collision bug with the DieSector map where a ceiling was missing collision
    • Fixed a render bug with the DieSector map where the bollard trim draw distance was too low
    • Fixed a level bug with the Power Core map where players would sometimes not teleport to the next arena properly
    • Fixed a level bug with the DieSector map where a dedicated server will spam the log with a failure to load an asset that is not there
    • Fixed a camera bug with the DieSector map where the player camera can clip into a wall during the boss intro scene



    General
    • Fixed a gameplay bug with Stand Your Ground where the XP reward was not decreasing when losing progress on the Stand Your Ground zone
    • Fixed a gameplay bug with the March seasonal objectives where all the seasonal objectives and their rewards can be earned by joining a game session after wave 25
    • Fixed a sound bug with the boss music on Endless mode where the music track did not return to ambient trader time music after defeating the boss
    • Fixed a sound bug with the King Fleshpound and Abomination boss music tracks where they seemed quieter than the other tracks
    • Fixed a sound bug with the King Fleshpound and Abomination boss music tracks where their music tracks were playing for the incorrect boss
    • Fixed an item granting bug with the Dosh Vault crates where they were not being granted to players who achieved the proper tiers to receive one



    UI
    • Fixed a UI bug with the SKIP TRADER button on Versus Survival where the skip trader feature would not work sometimes after switching teams. We removed the button from Versus Survival
    • Fixed a UI bug with the game map parameter options where a player could play the DieSector map on the Survival gametype
    • Fixed a UI bug with the SKIP TRADER button where the “Y” icon on the SKIP TRADER button was missing after the first trader time. This only applies to players using a controller
    • Fixed a UI bug with the last zed alive icons where the icons did not scale properly with the friendly hudscale
    • Fixed a UI bug with the Power Core map where the map preview icon for it was for Krampus Lair



    Cosmetic
    • Fixed a localization bug with the Cyberpunk crafting description where a </font> was missing from the description text code
    • Fixed a 3D Art bug with all the 1858 Revolver | Constitution weapon skins where the front barrel material had a high diffuse reflect. This caused shadows to not render properly on the barrel



    Reward Item Server
    The game now double checks how many crates a player has earned more often, making sure to grant any that the player is missing, and not granting one if the earned vs received count doesn't check out. This was the reason many/all users had crate issues opting into the beta. The check here did not initially account for the 5 gift crates given to all players.

    We have also discovered that the reward server had a case where it could be too generous, where a client that did not get its reward immediately could ping back out again and get a reward, then be granted the first one which was pending. This would result in an extra crate(s) which would now prevent them from gaining additional reward crates until the earned/rewarded check balances out. This should only impact a small portion of our users.

    An example case here would be a user who currently has received 12 crates, but only earned 8 (5 gift crates and 3 through play/rewards). The game will not grant additional crates until they have earned another 4 crates. Continued play and earned rewards will continue to be counted and crates should start being granted when the earned/granted match.
    Pretty, what do we blow up first? - Myn Donos

  • #2
    1)
    When i do that can use ports to redirect to maps or that a redirect works on FTP protocol ? This is not a whim but a necessity.
    Simple:
    [IpDrv.HTTPDownload]
    RedirectToURL=http://192.168.0.1:654/test2KF/
    or
    [IpDrv.HTTPDownload]
    RedirectToURL=http://mysite.com:654/test2KF/
    or
    [IpDrv.HTTPDownload]
    RedirectToURL=ftp://92.168.0.1/test2KF/
    Working simple in Killing Floor (KillingFloor.ini):
    [IpDrv.HTTPDownload]
    RedirectToURL=http://192.168.0.1:54322/ytyrth77ht/
    ProxyServerHost=
    ProxyServerPort=3128
    UseCompression=True


    2)
    And 1 more question ... Why KFServer.exe does not know how to work with many thread processors?

    p.s.
    sorry for my english
    ы

    Comment


    • #3
      AF2011A1s' bullet positions' offset is still global, and buggy cubes fall still fall out of them.
      https://forums.tripwireinteractive.c...issing-casings

      Last edited by Azukki; 03-12-2018, 03:46 PM.

      Comment


      • #4
        Originally posted by Azukki View Post
        AF2011A1s' bullet positions' offset is still global, and buggy cubes fall still fall out of them.
        https://forums.tripwireinteractive.c...issing-casings
        Wow, I'd never noticed that before. How wierd.
        Also, your .gif makes the the hands and gun look like you ripped some of the sprites and made a KF2 weapon mod for Doom 2 or Duke Nukem.
        Which I would totally be fine with.

        Comment


        • #5
          I wanted to let you know that the Sniper has no damage to the Spitfire and doesn't have Elite Reload

          Comment


          • #6
            The dosh vault crate fix doesn't work, I still have 10 crates.
            I should have had 13 crates before the beta 2, and just now I redeemed my dosh from the beta 1 in the dosh vault (10PM GMT+1), it filled 2 full bars so I should have been given 2 more crates but I'm still at 10.
            I started a solo game twice and also the game to make sure it has updated, but nope.

            Comment


            • #7
              Also, the "last zed alive" icon wasn't the only problem, the friendly UI still has a problem.
              Minimum size : https://imgur.com/MBCeOOi
              Maximum size : https://imgur.com/rbWNoYL

              The player's name and perk name doesn't change size, only the perk icon and HP/armor bars do.
              Last edited by Arkadeivitch; 03-12-2018, 10:39 PM.

              Comment


              • #8
                Originally posted by Yoshiro View Post
                Players and Server admins can now opt-in to the Spring Beta Update. Players can choose to opt-in by seleting the "preview" option from their beta tab for the game in Steam Properties. Admins can opt their servers in by updating with the following command:
                app_update 232130 -beta preview
                where do we enter "app_update 232130 -beta preview"

                Comment


                • #9
                  Originally posted by oldmidget View Post

                  where do we enter "app_update 232130 -beta preview"
                  SteamCMD
                  Pretty, what do we blow up first? - Myn Donos

                  Comment


                  • #10
                    nah i got it.
                    Last edited by oldmidget; 03-14-2018, 01:31 AM.

                    Comment


                    • #11
                      Originally posted by Azukki View Post
                      AF2011A1s' bullet positions' offset is still global, and buggy cubes fall still fall out of them.
                      https://forums.tripwireinteractive.c...issing-casings
                      I wanted to let you know that the Sniper has no damage to the Spitfire and doesn't have Elite Reload

                      Also, the "last zed alive" icon wasn't the only problem, the friendly UI still has a problem.
                      Minimum size :
                      https://imgur.com/MBCeOOi
                      Maximum size :
                      https://imgur.com/rbWNoYL

                      The player's name and perk name doesn't change size, only the perk icon and HP/armor bars do.
                      Thanks. We're passing these on to QA.

                      I should have had 13 crates before the beta 2, and just now I redeemed my dosh from the beta 1 in the dosh vault (10PM GMT+1), it filled 2 full bars so I should have been given 2 more crates but I'm still at 10.
                      10 crates is the total that an inventory will hold at once. Once they have been opened and you earn more, they will be granted.

                      Comment


                      • #12
                        Originally posted by Kittenmittens View Post

                        10 crates is the total that an inventory will hold at once. Once they have been opened and you earn more, they will be granted.
                        Oh ! That makes sense now. Thank you !

                        Comment


                        • #13
                          Originally posted by Arkadeivitch View Post

                          Oh ! That makes sense now. Thank you !
                          Ты игрок или админ сервера?

                          Comment


                          • #14
                            Originally posted by sbvinboxru View Post

                            Ты игрок или админ сервера?
                            Just a player. Also, despite my name, I don't speak Russian, sorry.

                            Comment


                            • #15
                              Originally posted by Arkadeivitch View Post

                              Just a player. Also, despite my name, I don't speak Russian, sorry.
                              А почему отчество русское ?

                              Comment

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